Fix for long standing baseline bug (OUCH!), should fix invis problems...

This commit is contained in:
Forest Hale 2000-07-04 00:49:01 +00:00
parent b0f65051b1
commit b6484d3f66
2 changed files with 21 additions and 17 deletions

View file

@ -257,24 +257,16 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
// Ender (QSG - Begin)
if (bits & U_ALPHA)
to->alpha = MSG_ReadByte();
else if (!to->alpha)
to->alpha = 1;
if (bits & U_SCALE)
to->scale = MSG_ReadByte();
else if (!to->scale)
to->scale = 16;
if (bits & U_EFFECTS2)
to->effects = (to->effects & 0xFF) | (MSG_ReadByte() << 8);
if (bits & U_GLOWSIZE)
to->glowsize = MSG_ReadByte();
if (bits & U_GLOWCOLOR)
to->glowcolor = MSG_ReadByte();
else if (!to->glowcolor)
to->glowcolor = 254;
if (bits & U_COLORMOD)
to->colormod = MSG_ReadByte();
else if (!to->colormod)
to->colormod = 255;
if (bits & U_FRAME2)
to->frame = (to->frame & 0xFF) | (MSG_ReadByte() << 8);
// Ender (QSG - End)
@ -312,12 +304,6 @@ void FlushEntityPacket (void)
Con_DPrintf ("FlushEntityPacket\n");
memset (&olde, 0, sizeof(olde));
// LordHavoc: more state setup...
olde.alpha = 255;
olde.scale = 16;
olde.glowsize = 0;
olde.glowcolor = 254;
olde.colormod = 255;
cl.validsequence = 0; // can't render a frame
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].invalid = true;
@ -729,15 +715,15 @@ void CL_LinkProjectiles (void)
for (i=0, pr=cl_projectiles ; i<cl_num_projectiles ; i++, pr++)
{
if (pr->modelindex < 1)
continue;
// grab an entity to fill in
if (cl_numvisedicts == MAX_VISEDICTS)
break; // object list is full
ent = &cl_visedicts[cl_numvisedicts];
cl_numvisedicts++;
ent->keynum = 0;
if (pr->modelindex < 1)
continue;
ent->model = cl.model_precache[pr->modelindex];
ent->skinnum = 0;
ent->frame = 0;

View file

@ -544,6 +544,7 @@ void CL_StopUpload(void)
void Draw_ClearCache (void);
void CL_ClearBaselines(); // LordHavoc: BIG BUG-FIX!
/*
==================
CL_ParseServerData
@ -649,6 +650,23 @@ void CL_ParseServerData (void)
// now waiting for downloads, etc
cls.state = ca_onserver;
CL_ClearBaselines();
}
// LordHavoc: BIG BUG-FIX! Clear baselines each time it connects...
void CL_ClearBaselines()
{
int i;
memset(cl_baselines, 0, sizeof(cl_baselines));
for (i = 0;i < MAX_EDICTS;i++)
{
cl_baselines[i].alpha = 255;
cl_baselines[i].scale = 16;
cl_baselines[i].glowcolor = 254;
cl_baselines[i].glowsize = 0;
cl_baselines[i].colormod = 255;
}
}
/*