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https://git.code.sf.net/p/quake/newtree
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SV_CheckVelocity() fix (cvar SV_MAXVELOCITY)
This commit is contained in:
parent
e5581c8373
commit
b62172b915
1 changed files with 178 additions and 152 deletions
214
source/sv_phys.c
214
source/sv_phys.c
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@ -78,7 +78,8 @@ void SV_Physics_Toss (edict_t *ent);
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SV_CheckAllEnts
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================
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*/
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void SV_CheckAllEnts (void)
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void
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SV_CheckAllEnts ( void )
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{
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int e;
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edict_t *check;
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@ -104,9 +105,11 @@ void SV_CheckAllEnts (void)
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SV_CheckVelocity
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================
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*/
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void SV_CheckVelocity (edict_t *ent)
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void
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SV_CheckVelocity ( edict_t *ent )
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{
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int i;
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float wishspeed; // 1999-10-18 SV_MAXVELOCITY fix by Maddes
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//
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// bound velocity
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@ -123,11 +126,15 @@ void SV_CheckVelocity (edict_t *ent)
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Con_Printf ("Got a NaN origin on %s\n", PR_GetString(ent->v.classname));
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ent->v.origin[i] = 0;
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}
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if (ent->v.velocity[i] > sv_maxvelocity->value)
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ent->v.velocity[i] = sv_maxvelocity->value;
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else if (ent->v.velocity[i] < -sv_maxvelocity->value)
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ent->v.velocity[i] = -sv_maxvelocity->value;
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
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wishspeed = Length(ent->v.velocity);
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if (wishspeed > sv_maxvelocity->value)
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{
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VectorScale (ent->v.velocity, sv_maxvelocity->value/wishspeed, ent->v.velocity);
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}
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// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
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}
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/*
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@ -140,7 +147,8 @@ in a frame. Not used for pushmove objects, because they must be exact.
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Returns false if the entity removed itself.
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=============
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*/
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qboolean SV_RunThink (edict_t *ent)
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qboolean
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SV_RunThink ( edict_t *ent )
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{
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float thinktime;
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@ -176,7 +184,8 @@ SV_Impact
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Two entities have touched, so run their touch functions
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==================
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*/
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void SV_Impact (edict_t *e1, edict_t *e2)
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void
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SV_Impact ( edict_t *e1, edict_t *e2 )
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{
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int old_self, old_other;
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@ -213,7 +222,8 @@ returns the blocked flags (1 = floor, 2 = step / wall)
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*/
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#define STOP_EPSILON 0.1
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int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
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int
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ClipVelocity ( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
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{
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float backoff;
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float change;
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@ -252,7 +262,8 @@ If steptrace is not NULL, the trace of any vertical wall hit will be stored
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============
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*/
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#define MAX_CLIP_PLANES 5
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int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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int
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SV_FlyMove ( edict_t *ent, float time, trace_t *steptrace )
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{
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int bumpcount, numbumps;
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vec3_t dir;
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@ -304,7 +315,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
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if (trace.plane.normal[2] > 0.7)
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{
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blocked |= 1; // floor
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if ((trace.ent->v.solid == SOLID_BSP) || (trace.ent->v.movetype == MOVETYPE_PPUSH))
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if ((trace.ent->v.solid == SOLID_BSP) || (trace.ent->v.movetype == MOVETYPE_PPUSH))
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{
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ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
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ent->v.groundentity = EDICT_TO_PROG(trace.ent);
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@ -391,7 +402,8 @@ SV_AddGravity
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============
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*/
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void SV_AddGravity (edict_t *ent, float scale)
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void
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SV_AddGravity ( edict_t *ent, float scale )
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{
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ent->v.velocity[2] -= scale * movevars.gravity * sv_frametime;
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}
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@ -411,7 +423,8 @@ SV_PushEntity
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Does not change the entities velocity at all
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============
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*/
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trace_t SV_PushEntity (edict_t *ent, vec3_t push)
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trace_t
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SV_PushEntity ( edict_t *ent, vec3_t push )
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{
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trace_t trace;
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vec3_t end;
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@ -442,7 +455,8 @@ SV_Push
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============
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*/
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qboolean SV_Push (edict_t *pusher, vec3_t move)
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qboolean
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SV_Push ( edict_t *pusher, vec3_t move )
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{
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int i, e;
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edict_t *check, *block;
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@ -475,7 +489,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move)
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continue;
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if (check->v.movetype == MOVETYPE_PUSH
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|| check->v.movetype == MOVETYPE_NONE
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|| check->v.movetype == MOVETYPE_PPUSH
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|| check->v.movetype == MOVETYPE_PPUSH
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|| check->v.movetype == MOVETYPE_NOCLIP)
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continue;
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@ -571,7 +585,8 @@ SV_PushMove
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============
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*/
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void SV_PushMove (edict_t *pusher, float movetime)
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void
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SV_PushMove ( edict_t *pusher, float movetime )
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{
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int i;
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vec3_t move;
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@ -596,13 +611,14 @@ SV_Physics_Pusher
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================
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*/
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void SV_Physics_Pusher (edict_t *ent)
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void
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SV_Physics_Pusher ( edict_t *ent )
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{
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float thinktime;
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float oldltime;
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float movetime;
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vec3_t oldorg, move;
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float l;
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vec3_t oldorg, move;
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float l;
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oldltime = ent->v.ltime;
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@ -623,7 +639,7 @@ float l;
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if (thinktime > oldltime && thinktime <= ent->v.ltime)
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{
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VectorCopy (ent->v.origin, oldorg);
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VectorCopy (ent->v.origin, oldorg);
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ent->v.nextthink = 0;
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pr_global_struct->time = sv.time;
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pr_global_struct->self = EDICT_TO_PROG(ent);
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@ -631,18 +647,16 @@ VectorCopy (ent->v.origin, oldorg);
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PR_ExecuteProgram (ent->v.think);
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if (ent->free)
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return;
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VectorSubtract (ent->v.origin, oldorg, move);
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l = Length(move);
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if (l > 1.0/64)
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{
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// Con_Printf ("**** snap: %f\n", Length (l));
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VectorCopy (oldorg, ent->v.origin);
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SV_Push (ent, move);
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}
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VectorSubtract (ent->v.origin, oldorg, move);
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l = Length(move);
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if (l > 1.0/64)
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{
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// Con_Printf ("**** snap: %f\n", Length (l));
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VectorCopy (oldorg, ent->v.origin);
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SV_Push (ent, move);
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}
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}
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}
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@ -653,7 +667,8 @@ SV_Physics_None
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Non moving objects can only think
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=============
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*/
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void SV_Physics_None (edict_t *ent)
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void
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SV_Physics_None ( edict_t *ent )
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{
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// regular thinking
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SV_RunThink (ent);
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@ -666,7 +681,8 @@ SV_Physics_Noclip
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A moving object that doesn't obey physics
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=============
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*/
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void SV_Physics_Noclip (edict_t *ent)
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void
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SV_Physics_Noclip ( edict_t *ent )
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{
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// regular thinking
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if (!SV_RunThink (ent))
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@ -692,7 +708,8 @@ SV_CheckWaterTransition
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=============
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*/
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void SV_CheckWaterTransition (edict_t *ent)
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void
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SV_CheckWaterTransition ( edict_t *ent )
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{
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int cont;
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@ -731,7 +748,8 @@ SV_Physics_Toss
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Toss, bounce, and fly movement. When onground, do nothing.
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=============
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*/
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void SV_Physics_Toss (edict_t *ent)
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void
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SV_Physics_Toss ( edict_t *ent )
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{
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trace_t trace;
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vec3_t move;
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@ -809,7 +827,8 @@ will fall if the floor is pulled out from under them.
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FIXME: is this true?
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=============
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*/
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void SV_Physics_Step (edict_t *ent)
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void
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SV_Physics_Step ( edict_t *ent )
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{
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qboolean hitsound;
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@ -839,80 +858,82 @@ void SV_Physics_Step (edict_t *ent)
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SV_CheckWaterTransition (ent);
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}
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void SV_PPushMove (edict_t *pusher, float movetime) // player push
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void
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SV_PPushMove ( edict_t *pusher, float movetime ) // player push
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{
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int i, e;
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edict_t *check;
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vec3_t mins, maxs, move;
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int oldsolid;
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trace_t trace;
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int i, e;
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edict_t *check;
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vec3_t mins, maxs, move;
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int oldsolid;
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trace_t trace;
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SV_CheckVelocity(pusher);
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for (i=0 ; i<3 ; i++)
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SV_CheckVelocity(pusher);
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for (i=0 ; i<3 ; i++)
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{
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move[i] = pusher->v.velocity[i] * movetime;
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move[i] = pusher->v.velocity[i] * movetime;
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mins[i] = pusher->v.absmin[i] + move[i];
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maxs[i] = pusher->v.absmax[i] + move[i];
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}
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VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Backup origin
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trace = SV_Move (pusher->v.origin, pusher->v.mins, pusher->v.maxs, move, MOVE_NOMONSTERS, pusher);
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VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Backup origin
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trace = SV_Move (pusher->v.origin, pusher->v.mins, pusher->v.maxs, move, MOVE_NOMONSTERS, pusher);
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if (trace.fraction == 1) {
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VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
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return;
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}
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if (trace.fraction == 1) {
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VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
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return;
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}
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VectorAdd (pusher->v.origin, move, pusher->v.origin); // Move
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SV_LinkEdict (pusher, false);
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pusher->v.ltime += movetime;
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VectorAdd (pusher->v.origin, move, pusher->v.origin); // Move
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SV_LinkEdict (pusher, false);
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pusher->v.ltime += movetime;
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oldsolid = pusher->v.solid;
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oldsolid = pusher->v.solid;
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check = NEXT_EDICT(sv.edicts);
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for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
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{
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if (check->free) // What entity?
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if (check->free) // What entity?
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continue;
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// Stage 1: Is it in contact with me?
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if (!SV_TestEntityPosition (check)) // Nope
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continue;
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// Stage 1: Is it in contact with me?
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if (!SV_TestEntityPosition (check)) // Nope
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continue;
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// Stage 2: Is it a player we can push?
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if (check->v.movetype == MOVETYPE_WALK) {
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Con_Printf("Pusher encountered a player\n"); // Yes!@#!@
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pusher->v.solid = SOLID_NOT;
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SV_PushEntity (check, move);
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pusher->v.solid = oldsolid;
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continue;
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}
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// Stage 2: Is it a player we can push?
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if (check->v.movetype == MOVETYPE_WALK) {
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Con_Printf("Pusher encountered a player\n"); // Yes!@#!@
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pusher->v.solid = SOLID_NOT;
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SV_PushEntity (check, move);
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pusher->v.solid = oldsolid;
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continue;
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}
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// Stage 3: No.. Is it something that blocks us?
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if (check->v.mins[0] == check->v.maxs[0])
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continue;
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if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
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continue;
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// Stage 3: No.. Is it something that blocks us?
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if (check->v.mins[0] == check->v.maxs[0])
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continue;
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if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
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continue;
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// Stage 4: Yes, it must be. Fail the move.
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VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
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if (pusher->v.blocked) { // Blocked func?
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pr_global_struct->self = EDICT_TO_PROG(pusher);
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pr_global_struct->other = EDICT_TO_PROG(check);
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PR_ExecuteProgram (pusher->v.blocked);
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}
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return;
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}
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// Stage 4: Yes, it must be. Fail the move.
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VectorCopy (pusher->v.origin, pusher->v.oldorigin); // Revert
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if (pusher->v.blocked) { // Blocked func?
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pr_global_struct->self = EDICT_TO_PROG(pusher);
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pr_global_struct->other = EDICT_TO_PROG(check);
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PR_ExecuteProgram (pusher->v.blocked);
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}
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return;
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}
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}
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void SV_Physics_PPusher (edict_t *ent)
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void
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SV_Physics_PPusher ( edict_t *ent )
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{
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float thinktime;
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float oldltime;
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float movetime;
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// float l;
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float movetime;
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// float l;
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oldltime = ent->v.ltime;
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@ -926,10 +947,10 @@ void SV_Physics_PPusher (edict_t *ent)
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else
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movetime = sv_frametime;
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// if (movetime)
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// {
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SV_PPushMove (ent, 0.0009); // advances ent->v.ltime if not blocked
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// }
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// if (movetime)
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// {
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SV_PPushMove (ent, 0.0009); // advances ent->v.ltime if not blocked
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// }
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if (thinktime > oldltime && thinktime <= ent->v.ltime)
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{
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@ -945,7 +966,8 @@ void SV_Physics_PPusher (edict_t *ent)
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//============================================================================
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void SV_ProgStartFrame (void)
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void
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SV_ProgStartFrame ( void )
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{
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// let the progs know that a new frame has started
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pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
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@ -960,7 +982,8 @@ SV_RunEntity
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================
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*/
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void SV_RunEntity (edict_t *ent)
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void
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SV_RunEntity ( edict_t *ent )
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{
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if (ent->v.lastruntime == (float)realtime)
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return;
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@ -971,8 +994,8 @@ void SV_RunEntity (edict_t *ent)
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case MOVETYPE_PUSH:
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SV_Physics_Pusher (ent);
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break;
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case MOVETYPE_PPUSH:
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SV_Physics_PPusher (ent);
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case MOVETYPE_PPUSH:
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SV_Physics_PPusher (ent);
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break;
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case MOVETYPE_NONE:
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SV_Physics_None (ent);
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@ -1000,7 +1023,8 @@ SV_RunNewmis
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================
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*/
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void SV_RunNewmis (void)
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void
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SV_RunNewmis ( void )
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{
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edict_t *ent;
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@ -1019,7 +1043,8 @@ SV_Physics
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================
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*/
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void SV_Physics (void)
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void
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SV_Physics ( void )
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{
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int i;
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edict_t *ent;
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@ -1061,7 +1086,8 @@ void SV_Physics (void)
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pr_global_struct->force_retouch--;
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}
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void SV_SetMoveVars(void)
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void
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SV_SetMoveVars ( void )
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{
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movevars.gravity = sv_gravity->value;
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movevars.stopspeed = sv_stopspeed->value;
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