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CVAR_FIXME cleanup
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3 changed files with 0 additions and 50 deletions
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@ -91,39 +91,17 @@ int desired_bits = 16;
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int sound_started=0;
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/* cvar_t bgmvolume = {"bgmvolume", "1", true};
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CVAR_FIXME */
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cvar_t *bgmvolume;
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/* cvar_t volume = {"volume", "0.7", true};
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CVAR_FIXME */
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cvar_t *volume;
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/* cvar_t nosound = {"nosound", "0"};
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CVAR_FIXME */
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cvar_t *nosound;
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/* cvar_t precache = {"precache", "1"};
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CVAR_FIXME */
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cvar_t *precache;
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/* cvar_t loadas8bit = {"loadas8bit", "0"};
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CVAR_FIXME */
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cvar_t *loadas8bit;
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/* cvar_t bgmbuffer = {"bgmbuffer", "4096"};
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CVAR_FIXME */
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cvar_t *bgmbuffer;
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/* cvar_t ambient_level = {"ambient_level", "0.3"};
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CVAR_FIXME */
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cvar_t *ambient_level;
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/* cvar_t ambient_fade = {"ambient_fade", "100"};
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CVAR_FIXME */
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cvar_t *ambient_fade;
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/* cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"};
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CVAR_FIXME */
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cvar_t *snd_noextraupdate;
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/* cvar_t snd_show = {"snd_show", "0"};
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CVAR_FIXME */
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cvar_t *snd_show;
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/* cvar_t _snd_mixahead = {"_snd_mixahead", "0.1", true};
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CVAR_FIXME */
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cvar_t *_snd_mixahead;
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@ -376,16 +354,12 @@ sfx_t *S_PrecacheSound (char *name)
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{
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sfx_t *sfx;
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/* if (!sound_started || nosound.value)
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CVAR_FIXME */
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if (!sound_started || nosound->value)
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return NULL;
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sfx = S_FindName (name);
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// cache it in
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/* if (precache.value)
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CVAR_FIXME */
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if (precache->value)
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S_LoadSound (sfx);
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@ -511,8 +485,6 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
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if (!sfx)
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return;
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/* if (nosound.value)
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CVAR_FIXME */
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if (nosound->value)
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return;
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@ -729,8 +701,6 @@ void S_UpdateAmbientSounds (void)
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return;
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l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
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/* if (!l || !ambient_level.value)
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CVAR_FIXME */
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if (!l || !ambient_level->value)
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{
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for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
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@ -743,8 +713,6 @@ void S_UpdateAmbientSounds (void)
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chan = &channels[ambient_channel];
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chan->sfx = ambient_sfx[ambient_channel];
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/* vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
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CVAR_FIXME */
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vol = ambient_level->value * l->ambient_sound_level[ambient_channel];
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if (vol < 8)
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vol = 0;
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@ -752,16 +720,12 @@ void S_UpdateAmbientSounds (void)
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// don't adjust volume too fast
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if (chan->master_vol < vol)
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{
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/* chan->master_vol += host_frametime * ambient_fade.value;
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CVAR_FIXME */
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chan->master_vol += host_frametime * ambient_fade->value;
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if (chan->master_vol > vol)
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chan->master_vol = vol;
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}
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else if (chan->master_vol > vol)
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{
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/* chan->master_vol -= host_frametime * ambient_fade.value;
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CVAR_FIXME */
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chan->master_vol -= host_frametime * ambient_fade->value;
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if (chan->master_vol < vol)
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chan->master_vol = vol;
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@ -850,8 +814,6 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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//
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// debugging output
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//
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/* if (snd_show.value)
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CVAR_FIXME */
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if (snd_show->value)
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{
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total = 0;
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@ -906,8 +868,6 @@ void S_ExtraUpdate (void)
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IN_Accumulate ();
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#endif
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/* if (snd_noextraupdate.value)
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CVAR_FIXME */
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if (snd_noextraupdate->value)
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return; // don't pollute timings
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S_Update_();
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@ -934,8 +894,6 @@ void S_Update_(void)
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}
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// mix ahead of current position
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/* endtime = soundtime + _snd_mixahead.value * shm->speed;
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CVAR_FIXME */
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endtime = soundtime + _snd_mixahead->value * shm->speed;
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samps = shm->samples >> (shm->channels-1);
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if (endtime - soundtime > samps)
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@ -1050,8 +1008,6 @@ void S_LocalSound (char *sound)
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{
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sfx_t *sfx;
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/* if (nosound.value)
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CVAR_FIXME */
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if (nosound->value)
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return;
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if (!sound_started)
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@ -67,8 +67,6 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
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sc->loopstart = sc->loopstart / stepscale;
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sc->speed = shm->speed;
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/* if (loadas8bit.value)
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CVAR_FIXME */
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if (loadas8bit->value)
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sc->width = 1;
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else
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@ -88,8 +88,6 @@ void S_TransferStereo16 (int endtime)
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HRESULT hresult;
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#endif
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/* snd_vol = volume.value*256;
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CVAR_FIXME */
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snd_vol = volume->value*256;
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snd_p = (int *) paintbuffer;
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@ -180,8 +178,6 @@ void S_TransferPaintBuffer(int endtime)
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out_mask = shm->samples - 1;
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out_idx = paintedtime * shm->channels & out_mask;
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step = 3 - shm->channels;
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/* snd_vol = volume.value*256;
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CVAR_FIXME */
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snd_vol = volume->value*256;
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#ifdef _WIN32
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