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WildCode's location marking code (with a little touchup).
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5910c51bbe
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4 changed files with 70 additions and 0 deletions
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@ -26,6 +26,9 @@
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$Id$
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$Id$
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*/
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*/
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#ifndef __locs_h
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#define __locs_h
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#include "qtypes.h"
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#include "qtypes.h"
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typedef struct
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typedef struct
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@ -37,3 +40,6 @@ typedef struct
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location_t *locs_find(vec3_t target);
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location_t *locs_find(vec3_t target);
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void locs_load(char *mapname);
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void locs_load(char *mapname);
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void locs_reset();
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void locs_reset();
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void locs_add(vec3_t location, char *name);
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#endif // __locs_h
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@ -26,6 +26,9 @@
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$Id$
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$Id$
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*/
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*/
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#ifndef __teamplay_h
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#define __teamplay_h
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#include "cvar.h"
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#include "cvar.h"
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extern cvar_t *cl_deadbodyfilter;
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extern cvar_t *cl_deadbodyfilter;
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@ -38,3 +41,6 @@ void Team_BestWeaponImpulse (void);
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void Team_Dead (void);
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void Team_Dead (void);
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void Team_NewMap (void);
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void Team_NewMap (void);
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char *Team_ParseSay (char *);
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char *Team_ParseSay (char *);
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void Locs_Init (void);
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#endif // __teamplay_h
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@ -1592,6 +1592,7 @@ void Host_Init (void)
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Cbuf_Init ();
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Cbuf_Init ();
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Cmd_Init ();
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Cmd_Init ();
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Locs_Init ();
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// execute +set as early as possible
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// execute +set as early as possible
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Cmd_StuffCmds_f ();
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Cmd_StuffCmds_f ();
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@ -27,6 +27,7 @@
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*/
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*/
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#include <string.h>
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#include <string.h>
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#include <errno.h>
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#include "bothdefs.h"
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#include "bothdefs.h"
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#include "cmd.h"
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#include "cmd.h"
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@ -34,6 +35,8 @@
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#include "teamplay.h"
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#include "teamplay.h"
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#include "locs.h"
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#include "locs.h"
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#include "sys.h"
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#include "sys.h"
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#include "console.h"
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#include "quakefs.h"
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extern cvar_t *skin;
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extern cvar_t *skin;
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cvar_t *cl_deadbodyfilter;
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cvar_t *cl_deadbodyfilter;
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@ -306,3 +309,57 @@ void Team_Init_Cvars (void)
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cl_parsesay = Cvar_Get("cl_parsesay", "0", CVAR_NONE, "None");
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cl_parsesay = Cvar_Get("cl_parsesay", "0", CVAR_NONE, "None");
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cl_nofake = Cvar_Get("cl_nofake", "0", CVAR_NONE, "Unhide fake messages");
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cl_nofake = Cvar_Get("cl_nofake", "0", CVAR_NONE, "Unhide fake messages");
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}
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}
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/*
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* locs_markloc
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*
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* Record the current co-ords plus description into a loc file for current map
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* */
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// FIXME: No gzip'd loc file support
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void locs_markloc()
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{
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vec3_t loc;
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char *mapname, *t1;
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QFile *locfd;
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char locfile[MAX_OSPATH];
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if (Cmd_Argc() != 2) {
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Con_Printf("markloc <description> :marks the current location with the description and records the information into a loc file.\n");
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return;
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}
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VectorCopy(cl.simorg,loc);
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locs_add(loc,Cmd_Argv(1));
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loc[0] *= 8;
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loc[1] *= 8;
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loc[2] *= 8;
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mapname = strdup(cl.worldmodel->name);
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if (!mapname)
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Sys_Error("Can't duplicate mapname!");
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t1 = strrchr(mapname, '.');
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if (!t1)
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Sys_Error("Can't find / or .!");
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t1++; // skip over /
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t1[0] = 'l';
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t1[1] = 'o';
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t1[2] = 'c';
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snprintf(locfile, sizeof(locfile), "%s/%s",com_gamedir,mapname);
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locfd = Qopen(locfile,"a+");
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if (locfd == 0) {
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Qopen(locfile,"w+");
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if (locfd == 0) {
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Con_Printf("ERROR: Unable to open %s : %s\n",mapname,strerror(errno));
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free(mapname);
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return;
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}
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}
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Qprintf(locfd,"%.0f %.0f %.0f %s\n",loc[0],loc[1],loc[2],Cmd_Argv(1));
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Qclose(locfd);
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free(mapname);
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}
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void Locs_Init()
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{
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Cmd_AddCommand("markloc",locs_markloc);
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}
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