Brighten particles a touch. New blended particles are on average a little less bright anyways.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-01-24 18:27:35 +00:00
parent bcb8ec45da
commit ae0b9b7215

View file

@ -62,9 +62,9 @@ GDT_InitDotParticleTexture (void)
for (x = 0; x < 16; x++) {
for (y = 0; y < 16; y++) {
data[y][x][0] = 244;
data[y][x][1] = 244;
data[y][x][2] = 244;
data[y][x][0] = 255;
data[y][x][1] = 255;
data[y][x][2] = 255;
dx = x - 8;
dy = y - 8;
d = 255 - 4 * (dx * dx + dy * dy);