mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-03-13 03:33:28 +00:00
more skin cleanups
This commit is contained in:
parent
45bacc2b60
commit
aab3c199a2
5 changed files with 170 additions and 167 deletions
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@ -31,6 +31,8 @@
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#include "client.h"
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extern byte player_8bit_texels[320 * 200];
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void Skin_Find (player_info_t *sc);
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byte *Skin_Cache (skin_t *skin);
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void Skin_Skins_f (void);
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@ -38,6 +40,9 @@ void Skin_AllSkins_f (void);
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void Skin_NextDownload (void);
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void Skin_Init (void);
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void Skin_Init_Cvars (void);
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void Skin_Init_Translation (void);
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void Skin_Set_Translate (player_info_t *player);
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void Skin_Do_Translation (player_info_t *player);
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#define RSSHOT_WIDTH 320
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#define RSSHOT_HEIGHT 200
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@ -45,6 +45,7 @@
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#include "model.h"
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#include "qendian.h"
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#include "server.h"
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#include "skin.h"
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extern model_t *loadmodel;
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@ -66,8 +67,6 @@ extern mtriangle_t triangles[MAXALIASTRIS];
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extern trivertx_t *poseverts[MAXALIASFRAMES];
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extern int posenum;
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byte player_8bit_texels[320 * 200];
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//=========================================================
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/*
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222
source/gl_skin.c
222
source/gl_skin.c
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@ -36,149 +36,133 @@
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#include "skin.h"
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#include "sys.h"
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/*
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=====================
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CL_NewTranslation
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=====================
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*/
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byte player_8bit_texels[320 * 200];
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static byte translate[256];
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void
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CL_NewTranslation (int slot)
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Skin_Set_Translate (player_info_t *player)
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{
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int top;
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int bottom;
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int i;
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top = bound (0, player->topcolor, 13) * 16;
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bottom = bound (0, player->bottomcolor, 13) * 16;
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for (i = 0; i < 16; i++) {
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if (top < 128) // the artists made some backwards ranges. sigh.
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translate[TOP_RANGE + i] = top + i;
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else
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translate[TOP_RANGE + i] = top + 15 - i;
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if (bottom < 128)
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translate[BOTTOM_RANGE + i] = bottom + i;
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else
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translate[BOTTOM_RANGE + i] = bottom + 15 - i;
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}
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}
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void
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Skin_Do_Translation (player_info_t *player)
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{
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int top, bottom;
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byte translate[256];
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unsigned int translate32[256];
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int i, j;
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byte *original;
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unsigned int pixels[512 * 256], *out;
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unsigned int scaled_width, scaled_height;
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int inwidth, inheight;
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int tinwidth, tinheight;
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byte *inrow;
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unsigned int scaled_width, scaled_height;
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unsigned int frac, fracstep;
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player_info_t *player;
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extern byte player_8bit_texels[320 * 200];
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char s[512];
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int playernum = slot;
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unsigned int translate32[256];
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byte *original;
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unsigned int pixels[512 * 256], *out;
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byte *inrow;
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if (slot > MAX_CLIENTS)
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Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
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// locate the original skin pixels
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tinwidth = 296; // real model width
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tinheight = 194; // real model height
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player = &cl.players[playernum];
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if (!player->name[0])
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return;
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if (!player->skin)
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Skin_Find (player);
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if ((original = Skin_Cache (player->skin)) != NULL) {
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// skin data width
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inwidth = 320;
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inheight = 200;
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} else {
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original = player_8bit_texels;
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inwidth = 296;
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inheight = 194;
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}
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strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
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COM_StripExtension (s, s);
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if (player->skin && !strequal (s, player->skin->name))
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player->skin = NULL;
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// because this happens during gameplay, do it fast
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// instead of sending it through GL_Upload8()
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glBindTexture (GL_TEXTURE_2D, playertextures + (player - cl.players));
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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// FIXME deek: This 512x256 limit sucks!
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scaled_width = min (gl_max_size->int_val, 512);
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scaled_height = min (gl_max_size->int_val, 256);
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top = player->topcolor;
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bottom = player->bottomcolor;
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top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
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bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
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top *= 16;
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bottom *= 16;
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// allow users to crunch sizes down even more if they want
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scaled_width >>= gl_playermip->int_val;
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scaled_height >>= gl_playermip->int_val;
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for (i = 0; i < 256; i++)
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translate[i] = i;
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if (VID_Is8bit ()) { // 8bit texture upload
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byte *out2;
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for (i = 0; i < 16; i++) {
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if (top < 128) // the artists made some backwards ranges. sigh.
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translate[TOP_RANGE + i] = top + i;
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else
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translate[TOP_RANGE + i] = top + 15 - i;
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if (bottom < 128)
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translate[BOTTOM_RANGE + i] = bottom + i;
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else
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translate[BOTTOM_RANGE + i] = bottom + 15 - i;
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}
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// locate the original skin pixels
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tinwidth = 296; // real model width
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tinheight = 194; // real model height
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if (!player->skin)
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Skin_Find (player);
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if ((original = Skin_Cache (player->skin)) != NULL) {
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// skin data width
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inwidth = 320;
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inheight = 200;
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} else {
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original = player_8bit_texels;
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inwidth = 296;
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inheight = 194;
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}
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// because this happens during gameplay, do it fast
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// instead of sending it through GL_Upload8()
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glBindTexture (GL_TEXTURE_2D, playertextures + playernum);
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// FIXME deek: This 512x256 limit sucks!
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scaled_width = min (gl_max_size->int_val, 512);
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scaled_height = min (gl_max_size->int_val, 256);
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// allow users to crunch sizes down even more if they want
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scaled_width >>= gl_playermip->int_val;
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scaled_height >>= gl_playermip->int_val;
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if (VID_Is8bit ()) { // 8bit texture upload
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byte *out2;
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out2 = (byte *) pixels;
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memset (pixels, 0, sizeof (pixels));
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fracstep = tinwidth * 0x10000 / scaled_width;
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for (i = 0; i < scaled_height; i++, out2 += scaled_width) {
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inrow = original + inwidth * (i * tinheight / scaled_height);
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frac = fracstep >> 1;
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for (j = 0; j < scaled_width; j += 4) {
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out2[j] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 1] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 2] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out2[j + 3] = translate[inrow[frac >> 16]];
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frac += fracstep;
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}
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}
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GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false,
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false);
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return;
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}
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for (i = 0; i < 256; i++)
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translate32[i] = d_8to24table[translate[i]];
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out = pixels;
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out2 = (byte *) pixels;
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memset (pixels, 0, sizeof (pixels));
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fracstep = tinwidth * 0x10000 / scaled_width;
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for (i = 0; i < scaled_height; i++, out += scaled_width) {
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for (i = 0; i < scaled_height; i++, out2 += scaled_width) {
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inrow = original + inwidth * (i * tinheight / scaled_height);
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frac = fracstep >> 1;
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for (j = 0; j < scaled_width; j += 4) {
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out[j] = translate32[inrow[frac >> 16]];
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out2[j] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 1] = translate32[inrow[frac >> 16]];
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out2[j + 1] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 2] = translate32[inrow[frac >> 16]];
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out2[j + 2] = translate[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 3] = translate32[inrow[frac >> 16]];
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out2[j + 3] = translate[inrow[frac >> 16]];
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frac += fracstep;
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}
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}
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glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format,
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scaled_width, scaled_height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, pixels);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false,
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false);
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return;
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}
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for (i = 0; i < 256; i++)
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translate32[i] = d_8to24table[translate[i]];
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out = pixels;
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memset (pixels, 0, sizeof (pixels));
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fracstep = tinwidth * 0x10000 / scaled_width;
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for (i = 0; i < scaled_height; i++, out += scaled_width) {
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inrow = original + inwidth * (i * tinheight / scaled_height);
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frac = fracstep >> 1;
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for (j = 0; j < scaled_width; j += 4) {
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out[j] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 1] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 2] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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out[j + 3] = translate32[inrow[frac >> 16]];
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frac += fracstep;
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}
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}
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glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format,
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scaled_width, scaled_height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, pixels);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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void
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Skin_Init_Translation (void)
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{
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int i;
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for (i=0; i < 256; i++)
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translate [i] = i;
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}
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@ -40,6 +40,7 @@
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#include "cl_parse.h"
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#include "console.h"
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#include "cmd.h"
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#include "host.h"
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#include "msg.h"
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#include "pcx.h"
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#include "qendian.h"
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@ -366,6 +367,7 @@ Skin_Init (void)
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Cmd_AddCommand ("skins", Skin_Skins_f, "No Description");
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Cmd_AddCommand ("allskins", Skin_AllSkins_f, "No Description");
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Cmd_AddCommand ("color", CL_Color_f, "No Description");
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Skin_Init_Translation ();
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}
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void
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@ -381,3 +383,34 @@ Skin_Init_Cvars (void)
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bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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"Players color on bottom");
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}
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/*
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CL_NewTranslation
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*/
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void
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CL_NewTranslation (int slot)
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{
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player_info_t *player;
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char s[512];
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if (slot > MAX_CLIENTS)
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Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
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player = &cl.players[slot];
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if (!player->name[0])
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return;
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strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
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COM_StripExtension (s, s);
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if (player->skin && !strequal (s, player->skin->name))
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player->skin = NULL;
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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Skin_Set_Translate (player);
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Skin_Do_Translation (player);
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}
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}
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@ -42,60 +42,42 @@
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#include "sys.h"
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#include "vid.h"
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/*
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=====================
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CL_NewTranslation
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=====================
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*/
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void
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CL_NewTranslation (int slot)
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Skin_Set_Translate (player_info_t *player)
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{
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int i, j;
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int top, bottom;
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byte *dest, *source;
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player_info_t *player;
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char s[512];
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if (slot > MAX_CLIENTS)
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Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
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top = bound (0, player->topcolor, 13) * 16;
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bottom = bound (0, player->bottomcolor, 13) * 16;
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player = &cl.players[slot];
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dest = player->translations;
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source = vid.colormap;
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memcpy (dest, vid.colormap, sizeof (player->translations));
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strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
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COM_StripExtension (s, s);
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if (player->skin && !strequal (s, player->skin->name))
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player->skin = NULL;
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for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
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if (top < 128) // the artists made some backwards
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// ranges. sigh.
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memcpy (dest + TOP_RANGE, source + top, 16);
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else
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for (j = 0; j < 16; j++)
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dest[TOP_RANGE + j] = source[top + 15 - j];
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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dest = player->translations;
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source = vid.colormap;
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memcpy (dest, vid.colormap, sizeof (player->translations));
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top = player->topcolor;
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if (top > 13 || top < 0)
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top = 13;
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top *= 16;
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bottom = player->bottomcolor;
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if (bottom > 13 || bottom < 0)
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bottom = 13;
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bottom *= 16;
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for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
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if (top < 128) // the artists made some backwards
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// ranges. sigh.
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memcpy (dest + TOP_RANGE, source + top, 16);
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else
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for (j = 0; j < 16; j++)
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dest[TOP_RANGE + j] = source[top + 15 - j];
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if (bottom < 128)
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memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
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else
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for (j = 0; j < 16; j++)
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dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
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}
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if (bottom < 128)
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memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
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else
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for (j = 0; j < 16; j++)
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dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
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}
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}
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void
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Skin_Do_Translation (player_info_t *player)
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{
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}
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void
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Skin_Init_Translation (void)
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{
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}
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