more skin cleanups

This commit is contained in:
Bill Currie 2001-01-17 08:43:26 +00:00
parent 45bacc2b60
commit aab3c199a2
5 changed files with 170 additions and 167 deletions

View file

@ -31,6 +31,8 @@
#include "client.h" #include "client.h"
extern byte player_8bit_texels[320 * 200];
void Skin_Find (player_info_t *sc); void Skin_Find (player_info_t *sc);
byte *Skin_Cache (skin_t *skin); byte *Skin_Cache (skin_t *skin);
void Skin_Skins_f (void); void Skin_Skins_f (void);
@ -38,6 +40,9 @@ void Skin_AllSkins_f (void);
void Skin_NextDownload (void); void Skin_NextDownload (void);
void Skin_Init (void); void Skin_Init (void);
void Skin_Init_Cvars (void); void Skin_Init_Cvars (void);
void Skin_Init_Translation (void);
void Skin_Set_Translate (player_info_t *player);
void Skin_Do_Translation (player_info_t *player);
#define RSSHOT_WIDTH 320 #define RSSHOT_WIDTH 320
#define RSSHOT_HEIGHT 200 #define RSSHOT_HEIGHT 200

View file

@ -45,6 +45,7 @@
#include "model.h" #include "model.h"
#include "qendian.h" #include "qendian.h"
#include "server.h" #include "server.h"
#include "skin.h"
extern model_t *loadmodel; extern model_t *loadmodel;
@ -66,8 +67,6 @@ extern mtriangle_t triangles[MAXALIASTRIS];
extern trivertx_t *poseverts[MAXALIASFRAMES]; extern trivertx_t *poseverts[MAXALIASFRAMES];
extern int posenum; extern int posenum;
byte player_8bit_texels[320 * 200];
//========================================================= //=========================================================
/* /*

View file

@ -36,56 +36,18 @@
#include "skin.h" #include "skin.h"
#include "sys.h" #include "sys.h"
/* byte player_8bit_texels[320 * 200];
===================== static byte translate[256];
CL_NewTranslation
=====================
*/
void void
CL_NewTranslation (int slot) Skin_Set_Translate (player_info_t *player)
{ {
int top, bottom; int top;
byte translate[256]; int bottom;
unsigned int translate32[256]; int i;
int i, j;
byte *original;
unsigned int pixels[512 * 256], *out;
unsigned int scaled_width, scaled_height;
int inwidth, inheight;
int tinwidth, tinheight;
byte *inrow;
unsigned int frac, fracstep;
player_info_t *player;
extern byte player_8bit_texels[320 * 200];
char s[512];
int playernum = slot;
if (slot > MAX_CLIENTS) top = bound (0, player->topcolor, 13) * 16;
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS"); bottom = bound (0, player->bottomcolor, 13) * 16;
player = &cl.players[playernum];
if (!player->name[0])
return;
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
COM_StripExtension (s, s);
if (player->skin && !strequal (s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
top = player->topcolor;
bottom = player->bottomcolor;
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
top *= 16;
bottom *= 16;
for (i = 0; i < 256; i++)
translate[i] = i;
for (i = 0; i < 16; i++) { for (i = 0; i < 16; i++) {
if (top < 128) // the artists made some backwards ranges. sigh. if (top < 128) // the artists made some backwards ranges. sigh.
@ -98,6 +60,20 @@ CL_NewTranslation (int slot)
else else
translate[BOTTOM_RANGE + i] = bottom + 15 - i; translate[BOTTOM_RANGE + i] = bottom + 15 - i;
} }
}
void
Skin_Do_Translation (player_info_t *player)
{
int i, j;
int inwidth, inheight;
int tinwidth, tinheight;
unsigned int scaled_width, scaled_height;
unsigned int frac, fracstep;
unsigned int translate32[256];
byte *original;
unsigned int pixels[512 * 256], *out;
byte *inrow;
// locate the original skin pixels // locate the original skin pixels
tinwidth = 296; // real model width tinwidth = 296; // real model width
@ -117,7 +93,7 @@ CL_NewTranslation (int slot)
// because this happens during gameplay, do it fast // because this happens during gameplay, do it fast
// instead of sending it through GL_Upload8() // instead of sending it through GL_Upload8()
glBindTexture (GL_TEXTURE_2D, playertextures + playernum); glBindTexture (GL_TEXTURE_2D, playertextures + (player - cl.players));
// FIXME deek: This 512x256 limit sucks! // FIXME deek: This 512x256 limit sucks!
scaled_width = min (gl_max_size->int_val, 512); scaled_width = min (gl_max_size->int_val, 512);
@ -181,4 +157,12 @@ CL_NewTranslation (int slot)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} }
void
Skin_Init_Translation (void)
{
int i;
for (i=0; i < 256; i++)
translate [i] = i;
} }

View file

@ -40,6 +40,7 @@
#include "cl_parse.h" #include "cl_parse.h"
#include "console.h" #include "console.h"
#include "cmd.h" #include "cmd.h"
#include "host.h"
#include "msg.h" #include "msg.h"
#include "pcx.h" #include "pcx.h"
#include "qendian.h" #include "qendian.h"
@ -366,6 +367,7 @@ Skin_Init (void)
Cmd_AddCommand ("skins", Skin_Skins_f, "No Description"); Cmd_AddCommand ("skins", Skin_Skins_f, "No Description");
Cmd_AddCommand ("allskins", Skin_AllSkins_f, "No Description"); Cmd_AddCommand ("allskins", Skin_AllSkins_f, "No Description");
Cmd_AddCommand ("color", CL_Color_f, "No Description"); Cmd_AddCommand ("color", CL_Color_f, "No Description");
Skin_Init_Translation ();
} }
void void
@ -381,3 +383,34 @@ Skin_Init_Cvars (void)
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
"Players color on bottom"); "Players color on bottom");
} }
/*
CL_NewTranslation
*/
void
CL_NewTranslation (int slot)
{
player_info_t *player;
char s[512];
if (slot > MAX_CLIENTS)
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
if (!player->name[0])
return;
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
COM_StripExtension (s, s);
if (player->skin && !strequal (s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
Skin_Set_Translate (player);
Skin_Do_Translation (player);
}
}

View file

@ -42,46 +42,19 @@
#include "sys.h" #include "sys.h"
#include "vid.h" #include "vid.h"
/*
=====================
CL_NewTranslation
=====================
*/
void void
CL_NewTranslation (int slot) Skin_Set_Translate (player_info_t *player)
{ {
int i, j; int i, j;
int top, bottom; int top, bottom;
byte *dest, *source; byte *dest, *source;
player_info_t *player;
char s[512];
if (slot > MAX_CLIENTS) top = bound (0, player->topcolor, 13) * 16;
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS"); bottom = bound (0, player->bottomcolor, 13) * 16;
player = &cl.players[slot];
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
COM_StripExtension (s, s);
if (player->skin && !strequal (s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
dest = player->translations; dest = player->translations;
source = vid.colormap; source = vid.colormap;
memcpy (dest, vid.colormap, sizeof (player->translations)); memcpy (dest, vid.colormap, sizeof (player->translations));
top = player->topcolor;
if (top > 13 || top < 0)
top = 13;
top *= 16;
bottom = player->bottomcolor;
if (bottom > 13 || bottom < 0)
bottom = 13;
bottom *= 16;
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) { for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
if (top < 128) // the artists made some backwards if (top < 128) // the artists made some backwards
@ -98,4 +71,13 @@ CL_NewTranslation (int slot)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j]; dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
} }
} }
void
Skin_Do_Translation (player_info_t *player)
{
}
void
Skin_Init_Translation (void)
{
} }