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Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
and the only thing he realized he broke.
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@ -813,6 +813,7 @@ void R_PolyBlend (void)
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GL_DisableMultitexture();
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glEnable (GL_BLEND);
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glDisable (GL_DEPTH_TEST);
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glDisable (GL_TEXTURE_2D);
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