update a couple of entries. Fullbrights are basicly done (maybe need to

investigate doing sprite models the right way), and correct an ESL error.
This commit is contained in:
Bill Currie 2000-10-04 18:12:44 +00:00
parent fc6ff9374d
commit a610b9f3cf

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@ -11,14 +11,14 @@ M it seems possible to crash a QF server still - need to fix this!
M GL is still way too slow
M Scitech MGL used in win32 is screwed - dump it and use SDL
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o? fullbrights on models (yeah, we have to..)
X fullbrights on models (yeah, we have to..)
? Draw_Pic and friends need a cleanup in GL at least
? software PCXs don't work in X11 at least if you're using 24/32 color
? console commands to see a user, ignore talk from them, etc
? more direct inter-team comms (ie, talk to offense or defense directly)
? improved crosshairs (custom file, 32 bit for GL, etc)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should to use local palettes
? Draw_Pic and other tex draw functions should use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
? better control over client console logging
? ban reasons and expire times