mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-26 05:51:36 +00:00
update a couple of entries. Fullbrights are basicly done (maybe need to
investigate doing sprite models the right way), and correct an ESL error.
This commit is contained in:
parent
fc6ff9374d
commit
a610b9f3cf
1 changed files with 2 additions and 2 deletions
4
ROADMAP
4
ROADMAP
|
@ -11,14 +11,14 @@ M it seems possible to crash a QF server still - need to fix this!
|
|||
M GL is still way too slow
|
||||
M Scitech MGL used in win32 is screwed - dump it and use SDL
|
||||
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
|
||||
o? fullbrights on models (yeah, we have to..)
|
||||
X fullbrights on models (yeah, we have to..)
|
||||
? Draw_Pic and friends need a cleanup in GL at least
|
||||
? software PCXs don't work in X11 at least if you're using 24/32 color
|
||||
? console commands to see a user, ignore talk from them, etc
|
||||
? more direct inter-team comms (ie, talk to offense or defense directly)
|
||||
? improved crosshairs (custom file, 32 bit for GL, etc)
|
||||
? software targets should mix color at 16/16 or 24/32 color
|
||||
? Draw_Pic and other tex draw functions should to use local palettes
|
||||
? Draw_Pic and other tex draw functions should use local palettes
|
||||
? wad loader should load wad3 and fall back to wad2 if necessary
|
||||
? better control over client console logging
|
||||
? ban reasons and expire times
|
||||
|
|
Loading…
Reference in a new issue