mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-05-31 17:21:46 +00:00
move WritePCXfile to pcx.c, move the screenshot filname creation code to
COM_NextFilename in quakefs.c and fix up some remote screenshot snafus
This commit is contained in:
parent
10e2d388db
commit
a4f03b4c12
9 changed files with 121 additions and 208 deletions
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@ -73,8 +73,6 @@ extern int snprintf(char * s, size_t maxlen, const char *format, ...);
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extern int vsnprintf(char *s, size_t maxlen, const char *format, va_list arg);
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extern int vsnprintf(char *s, size_t maxlen, const char *format, va_list arg);
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#endif
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#endif
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#endif // _COMPAT_H
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/* String utility functions */
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/* String utility functions */
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#if !defined(strequal)
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#if !defined(strequal)
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# define strequal(a,b) (strcmp (a, b) == 0)
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# define strequal(a,b) (strcmp (a, b) == 0)
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@ -88,3 +86,5 @@ extern int vsnprintf(char *s, size_t maxlen, const char *format, va_list arg);
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#if !defined(strncaseequal)
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#if !defined(strncaseequal)
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# define strncaseequal(a,b,c) (strncasecmp (a, b, c) == 0)
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# define strncaseequal(a,b,c) (strncasecmp (a, b, c) == 0)
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#endif
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#endif
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#endif // _COMPAT_H
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@ -29,6 +29,8 @@
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#ifndef __pcx_h
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#ifndef __pcx_h
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#define __pcx_h
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#define __pcx_h
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#include "quakeio.h"
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typedef struct
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typedef struct
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{
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{
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char manufacturer;
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char manufacturer;
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@ -46,4 +48,9 @@ typedef struct
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unsigned char data; // unbounded
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unsigned char data; // unbounded
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} pcx_t;
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} pcx_t;
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void WritePCXfile (char *filename, byte * data, int width, int height,
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int rowbytes, byte * palette, qboolean upload,
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qboolean flip);
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void LoadPCX (QFile *f);
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#endif // __pcx_h
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#endif // __pcx_h
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@ -31,9 +31,6 @@
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#ifndef _QDEFS_H
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#ifndef _QDEFS_H
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#define _QDEFS_H
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#define _QDEFS_H
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#include <stdio.h>
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#include <sys/types.h>
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#define MAX_QPATH 64
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#define MAX_QPATH 64
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#define MAX_CL_STATS 32
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#define MAX_CL_STATS 32
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#define NUM_CSHIFTS 4
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#define NUM_CSHIFTS 4
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@ -33,8 +33,9 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/types.h>
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#include <qdefs.h>
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#include <compat.h>
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#include "qdefs.h"
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#include "compat.h"
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#define MAX_QPATH 64
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#define MAX_QPATH 64
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@ -57,6 +57,8 @@ void COM_FileBase (char *in, char *out);
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void COM_DefaultExtension (char *path, char *extension);
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void COM_DefaultExtension (char *path, char *extension);
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char *COM_SkipPath (char *pathname);
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char *COM_SkipPath (char *pathname);
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void COM_StripExtension (char *in, char *out);
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void COM_StripExtension (char *in, char *out);
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int COM_NextFilename (char *filename, const char *prefix, const char *ext);
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byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
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byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
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byte *COM_LoadTempFile (char *path);
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byte *COM_LoadTempFile (char *path);
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@ -636,25 +636,13 @@ void
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SCR_ScreenShot_f (void)
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SCR_ScreenShot_f (void)
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{
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{
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byte *buffer;
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byte *buffer;
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char pcxname[80];
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char pcxname[MAX_OSPATH];
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char checkname[MAX_OSPATH];
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int i;
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//
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//
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// find a file name to save it to
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// find a file name to save it to
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//
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//
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strcpy (pcxname, "qf000.tga");
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if (!COM_NextFilename (pcxname, "qf", ".tga")) {
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Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
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for (i = 0; i <= 999; i++) {
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pcxname[2] = i / 100 + '0';
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pcxname[3] = i / 10 % 10 + '0';
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pcxname[4] = i % 10 + '0';
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snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, pcxname);
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if (Sys_FileTime (checkname) == -1)
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break; // file doesn't exist
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}
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if (i == 1000) {
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Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
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return;
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return;
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}
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}
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@ -676,74 +664,6 @@ SCR_ScreenShot_f (void)
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Con_Printf ("Wrote %s\n", pcxname);
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Con_Printf ("Wrote %s\n", pcxname);
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}
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}
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/*
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WritePCXfile
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*/
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void
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WritePCXfile (char *filename, byte * data, int width, int height,
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int rowbytes, byte * palette, qboolean upload)
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{
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int i, j, length;
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pcx_t *pcx;
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byte *pack;
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pcx = Hunk_TempAlloc (width * height * 2 + 1000);
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if (pcx == NULL) {
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Con_Printf ("SCR_ScreenShot_f: not enough memory\n");
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return;
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}
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pcx->manufacturer = 0x0a; // PCX id
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pcx->version = 5; // 256 color
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pcx->encoding = 1; // uncompressed
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pcx->bits_per_pixel = 8; // 256 color
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pcx->xmin = 0;
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pcx->ymin = 0;
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pcx->xmax = LittleShort ((short) (width - 1));
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pcx->ymax = LittleShort ((short) (height - 1));
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pcx->hres = LittleShort ((short) width);
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pcx->vres = LittleShort ((short) height);
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memset (pcx->palette, 0, sizeof (pcx->palette));
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pcx->color_planes = 1; // chunky image
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pcx->bytes_per_line = LittleShort ((short) width);
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pcx->palette_type = LittleShort (2); // not a grey scale
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memset (pcx->filler, 0, sizeof (pcx->filler));
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// pack the image
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pack = &pcx->data;
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data += rowbytes * (height - 1);
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++) {
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if ((*data & 0xc0) != 0xc0)
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*pack++ = *data++;
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else {
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*pack++ = 0xc1;
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*pack++ = *data++;
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}
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}
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data += rowbytes - width;
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data -= rowbytes * 2;
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}
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// write the palette
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*pack++ = 0x0c; // palette ID byte
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for (i = 0; i < 768; i++)
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*pack++ = *palette++;
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// write output file
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length = pack - (byte *) pcx;
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if (upload)
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CL_StartUpload ((void *) pcx, length);
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else
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COM_WriteFile (filename, pcx, length);
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}
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/*
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/*
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Find closest color in the palette for named color
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Find closest color in the palette for named color
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*/
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*/
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@ -851,24 +771,7 @@ SCR_RSShot_f (void)
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Con_Printf ("Remote screen shot requested.\n");
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Con_Printf ("Remote screen shot requested.\n");
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#if 0
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snprintf (pcxname, sizeof (pcxname), "rss.pcx");
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//
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// find a file name to save it to
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//
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strcpy (pcxname, "mquake00.pcx");
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for (i = 0; i <= 99; i++) {
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pcxname[6] = i / 10 + '0';
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pcxname[7] = i % 10 + '0';
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snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, pcxname);
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if (Sys_FileTime (checkname) == -1)
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break; // file doesn't exist
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}
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if (i == 100) {
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Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
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return;
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}
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#endif
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//
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//
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// save the pcx file
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// save the pcx file
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@ -942,7 +845,7 @@ SCR_RSShot_f (void)
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st[sizeof (st) - 1] = 0;
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st[sizeof (st) - 1] = 0;
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SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, h - 21, w);
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SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, h - 21, w);
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WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);
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WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true, true);
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free (newbuf);
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free (newbuf);
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70
source/pcx.c
70
source/pcx.c
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@ -30,11 +30,13 @@
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# include "config.h"
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# include "config.h"
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#endif
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#endif
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#include "cl_parse.h"
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#include "console.h"
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#include "console.h"
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#include "pcx.h"
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#include "pcx.h"
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#include "qendian.h"
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#include "qendian.h"
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#include "qtypes.h"
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#include "qtypes.h"
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#include "quakefs.h"
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#include "quakefs.h"
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#include "zone.h"
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byte *pcx_rgb;
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byte *pcx_rgb;
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@ -106,3 +108,71 @@ LoadPCX (QFile *f)
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}
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}
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}
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}
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}
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}
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/*
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WritePCXfile
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*/
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void
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WritePCXfile (char *filename, byte * data, int width, int height,
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int rowbytes, byte * palette, qboolean upload, qboolean flip)
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{
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int i, j, length;
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pcx_t *pcx;
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byte *pack;
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pcx = Hunk_TempAlloc (width * height * 2 + 1000);
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if (pcx == NULL) {
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Con_Printf ("WritePCXfile: not enough memory\n");
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return;
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}
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pcx->manufacturer = 0x0a; // PCX id
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pcx->version = 5; // 256 color
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pcx->encoding = 1; // uncompressed
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pcx->bits_per_pixel = 8; // 256 color
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pcx->xmin = 0;
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pcx->ymin = 0;
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pcx->xmax = LittleShort ((short) (width - 1));
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pcx->ymax = LittleShort ((short) (height - 1));
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pcx->hres = LittleShort ((short) width);
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pcx->vres = LittleShort ((short) height);
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memset (pcx->palette, 0, sizeof (pcx->palette));
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pcx->color_planes = 1; // chunky image
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pcx->bytes_per_line = LittleShort ((short) width);
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pcx->palette_type = LittleShort (2); // not a grey scale
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memset (pcx->filler, 0, sizeof (pcx->filler));
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// pack the image
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pack = &pcx->data;
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if (flip)
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data += rowbytes * (height - 1);
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++) {
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if ((*data & 0xc0) != 0xc0)
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*pack++ = *data++;
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else {
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*pack++ = 0xc1;
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*pack++ = *data++;
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}
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}
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data += rowbytes - width;
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if (flip)
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data -= rowbytes * 2;
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}
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// write the palette
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*pack++ = 0x0c; // palette ID byte
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for (i = 0; i < 768; i++)
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*pack++ = *palette++;
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// write output file
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length = pack - (byte *) pcx;
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if (upload)
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CL_StartUpload ((void *) pcx, length);
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else
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COM_WriteFile (filename, pcx, length);
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}
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@ -1143,3 +1143,30 @@ COM_DefaultExtension (char *path, char *extension)
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strncat (path, extension, MAX_OSPATH - strlen (path));
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strncat (path, extension, MAX_OSPATH - strlen (path));
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}
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}
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/*
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COM_NextFileName
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*/
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int
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COM_NextFilename (char *filename, const char *prefix, const char *ext)
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{
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char *digits;
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char checkname [MAX_OSPATH];
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int i;
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strncpy (filename, prefix, MAX_OSPATH - 4);
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filename [MAX_OSPATH - 4] = 0;
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digits = filename + strlen (filename);
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strcat (filename, "000");
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strncat (filename, ext, MAX_OSPATH - strlen (filename));
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for (i = 0; i <= 999; i++) {
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digits[0] = i / 100 + '0';
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digits[1] = i / 10 % 10 + '0';
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digits[2] = i % 10 + '0';
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snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, filename);
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if (Sys_FileTime (checkname) == -1)
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return 1; // file doesn't exist
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}
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return 0;
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}
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104
source/screen.c
104
source/screen.c
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@ -661,95 +661,18 @@ SCR_DrawConsole (void)
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*/
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*/
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/*
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WritePCXfile
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*/
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void
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WritePCXfile (char *filename, byte * data, int width, int height,
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int rowbytes, byte * palette, qboolean upload)
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{
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int i, j, length;
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pcx_t *pcx;
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byte *pack;
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pcx = Hunk_TempAlloc (width * height * 2 + 1000);
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if (pcx == NULL) {
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Con_Printf ("SCR_ScreenShot_f: not enough memory\n");
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return;
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}
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pcx->manufacturer = 0x0a; // PCX id
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pcx->version = 5; // 256 color
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pcx->encoding = 1; // uncompressed
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pcx->bits_per_pixel = 8; // 256 color
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pcx->xmin = 0;
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pcx->ymin = 0;
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pcx->xmax = LittleShort ((short) (width - 1));
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pcx->ymax = LittleShort ((short) (height - 1));
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pcx->hres = LittleShort ((short) width);
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pcx->vres = LittleShort ((short) height);
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memset (pcx->palette, 0, sizeof (pcx->palette));
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pcx->color_planes = 1; // chunky image
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pcx->bytes_per_line = LittleShort ((short) width);
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pcx->palette_type = LittleShort (2); // not a grey scale
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memset (pcx->filler, 0, sizeof (pcx->filler));
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// pack the image
|
|
||||||
pack = &pcx->data;
|
|
||||||
|
|
||||||
for (i = 0; i < height; i++) {
|
|
||||||
for (j = 0; j < width; j++) {
|
|
||||||
if ((*data & 0xc0) != 0xc0)
|
|
||||||
*pack++ = *data++;
|
|
||||||
else {
|
|
||||||
*pack++ = 0xc1;
|
|
||||||
*pack++ = *data++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
data += rowbytes - width;
|
|
||||||
}
|
|
||||||
|
|
||||||
// write the palette
|
|
||||||
*pack++ = 0x0c; // palette ID byte
|
|
||||||
for (i = 0; i < 768; i++)
|
|
||||||
*pack++ = *palette++;
|
|
||||||
|
|
||||||
// write output file
|
|
||||||
length = pack - (byte *) pcx;
|
|
||||||
|
|
||||||
if (upload)
|
|
||||||
CL_StartUpload ((void *) pcx, length);
|
|
||||||
else
|
|
||||||
COM_WriteFile (filename, pcx, length);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
SCR_ScreenShot_f
|
SCR_ScreenShot_f
|
||||||
*/
|
*/
|
||||||
void
|
void
|
||||||
SCR_ScreenShot_f (void)
|
SCR_ScreenShot_f (void)
|
||||||
{
|
{
|
||||||
int i;
|
char pcxname[MAX_OSPATH];
|
||||||
char pcxname[80];
|
|
||||||
char checkname[MAX_OSPATH];
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// find a file name to save it to
|
// find a file name to save it to
|
||||||
//
|
//
|
||||||
strcpy (pcxname, "qf000.pcx");
|
if (!COM_NextFilename (pcxname, "qf", ".pcx")) {
|
||||||
|
|
||||||
for (i = 0; i <= 99; i++) {
|
|
||||||
pcxname[2] = i / 100 + '0';
|
|
||||||
pcxname[3] = i / 10 % 10 + '0';
|
|
||||||
pcxname[4] = i % 10 + '0';
|
|
||||||
snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, pcxname);
|
|
||||||
if (Sys_FileTime (checkname) == -1)
|
|
||||||
break; // file doesn't exist
|
|
||||||
}
|
|
||||||
if (i == 1000) {
|
|
||||||
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -761,7 +684,7 @@ SCR_ScreenShot_f (void)
|
||||||
// buffer
|
// buffer
|
||||||
|
|
||||||
WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
|
WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
|
||||||
host_basepal, false);
|
host_basepal, false, false);
|
||||||
|
|
||||||
D_DisableBackBufferAccess (); // for adapters that can't stay
|
D_DisableBackBufferAccess (); // for adapters that can't stay
|
||||||
// mapped in
|
// mapped in
|
||||||
|
@ -877,24 +800,7 @@ SCR_RSShot_f (void)
|
||||||
|
|
||||||
Con_Printf ("Remote screen shot requested.\n");
|
Con_Printf ("Remote screen shot requested.\n");
|
||||||
|
|
||||||
#if 0
|
snprintf (pcxname, sizeof (pcxname), "rss.pcx");
|
||||||
//
|
|
||||||
// find a file name to save it to
|
|
||||||
//
|
|
||||||
strcpy (pcxname, "mquake00.pcx");
|
|
||||||
|
|
||||||
for (i = 0; i <= 99; i++) {
|
|
||||||
pcxname[6] = i / 10 + '0';
|
|
||||||
pcxname[7] = i % 10 + '0';
|
|
||||||
snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir, pcxname);
|
|
||||||
if (Sys_FileTime (checkname) == -1)
|
|
||||||
break; // file doesn't exist
|
|
||||||
}
|
|
||||||
if (i == 100) {
|
|
||||||
Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// save the pcx file
|
// save the pcx file
|
||||||
|
@ -957,7 +863,7 @@ SCR_RSShot_f (void)
|
||||||
st[sizeof (st) - 1] = 0;
|
st[sizeof (st) - 1] = 0;
|
||||||
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 20, w);
|
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, 20, w);
|
||||||
|
|
||||||
WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);
|
WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true, false);
|
||||||
|
|
||||||
free (newbuf);
|
free (newbuf);
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue