mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-25 13:32:01 +00:00
Draw_Character -> Draw_Character8
Draw_String -> Draw_String8 Draw_Alt_String -> Draw_AltString8 You know what this means right? Draw_*16 is coming soon. Very soon.
This commit is contained in:
parent
9a348350df
commit
a3e32e213e
11 changed files with 89 additions and 89 deletions
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@ -34,7 +34,7 @@
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extern qpic_t *draw_disc; // also used on sbar
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void Draw_Init (void);
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void Draw_Character (int x, int y, int num);
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void Draw_Character8 (int x, int y, int num);
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void Draw_DebugChar (char num);
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void Draw_SubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
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void Draw_Pic (int x, int y, qpic_t *pic);
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@ -46,8 +46,8 @@ void Draw_EndDisc (void);
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void Draw_TileClear (int x, int y, int w, int h);
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void Draw_Fill (int x, int y, int w, int h, int c);
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void Draw_FadeScreen (void);
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void Draw_String (int x, int y, char *str);
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void Draw_Alt_String (int x, int y, char *str);
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void Draw_String8 (int x, int y, char *str);
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void Draw_AltString8 (int x, int y, char *str);
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qpic_t *Draw_PicFromWad (char *name);
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qpic_t *Draw_CachePic (char *path);
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void Draw_Crosshair(void);
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@ -483,7 +483,7 @@ void Con_DrawInput (void)
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y = con_vislines-22;
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for (i=0 ; i<con_linewidth ; i++)
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Draw_Character ( (i+1)<<3, con_vislines - 22, text[i]);
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Draw_Character8 ( (i+1)<<3, con_vislines - 22, text[i]);
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}
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@ -520,7 +520,7 @@ void Con_DrawNotify (void)
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scr_copytop = 1;
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for (x = 0 ; x < con_linewidth ; x++)
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Draw_Character ( (x+1)<<3, v, text[x]);
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Draw_Character8 ( (x+1)<<3, v, text[x]);
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v += 8;
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}
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@ -533,12 +533,12 @@ void Con_DrawNotify (void)
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if (chat_team)
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{
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Draw_String (8, v, "say_team:");
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Draw_String8 (8, v, "say_team:");
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skip = 11;
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}
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else
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{
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Draw_String (8, v, "say:");
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Draw_String8 (8, v, "say:");
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skip = 5;
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}
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@ -548,10 +548,10 @@ void Con_DrawNotify (void)
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x = 0;
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while(s[x])
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{
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Draw_Character ( (x+skip)<<3, v, s[x]);
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Draw_Character8 ( (x+skip)<<3, v, s[x]);
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x++;
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}
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Draw_Character ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
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Draw_Character8 ( (x+skip)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
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v += 8;
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}
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@ -593,7 +593,7 @@ void Con_DrawConsole (int lines)
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{
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// draw arrows to show the buffer is backscrolled
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for (x=0 ; x<con_linewidth ; x+=4)
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Draw_Character ( (x+1)<<3, y, '^');
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Draw_Character8 ( (x+1)<<3, y, '^');
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y -= 8;
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rows--;
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@ -610,7 +610,7 @@ void Con_DrawConsole (int lines)
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text = con->text + (row % con_totallines)*con_linewidth;
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for (x=0 ; x<con_linewidth ; x++)
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Draw_Character ( (x+1)<<3, y, text[x]);
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Draw_Character8 ( (x+1)<<3, y, text[x]);
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}
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// draw the download bar
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@ -653,7 +653,7 @@ void Con_DrawConsole (int lines)
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// draw it
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y = con_vislines-22 + 8;
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for (i = 0; i < strlen(dlbar); i++)
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Draw_Character ( (i+1)<<3, y, dlbar[i]);
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Draw_Character8 ( (i+1)<<3, y, dlbar[i]);
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}
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@ -143,14 +143,14 @@ void Draw_Init (void)
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/*
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================
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Draw_Character
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Draw_Character8
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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================
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*/
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void Draw_Character (int x, int y, int num)
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void Draw_Character8 (int x, int y, int num)
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{
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byte *dest;
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byte *source;
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@ -241,14 +241,14 @@ void Draw_Character (int x, int y, int num)
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/*
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================
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Draw_String
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Draw_String8
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================
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*/
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void Draw_String (int x, int y, char *str)
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void Draw_String8 (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, *str);
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Draw_Character8 (x, y, *str);
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str++;
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x += 8;
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}
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@ -256,14 +256,14 @@ void Draw_String (int x, int y, char *str)
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/*
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================
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Draw_Alt_String
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Draw_AltString8
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================
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*/
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void Draw_Alt_String (int x, int y, char *str)
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void Draw_AltString8 (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, (*str) | 0x80);
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Draw_Character8 (x, y, (*str) | 0x80);
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str++;
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x += 8;
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}
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@ -307,7 +307,7 @@ void Draw_Crosshair(void)
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Draw_Pixel(x, y + 1, c);
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Draw_Pixel(x, y + 3, c);
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} else if (crosshair->value)
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Draw_Character (
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Draw_Character8 (
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scr_vrect.x + scr_vrect.width/2-4 + cl_crossx->value,
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scr_vrect.y + scr_vrect.height/2-4 + cl_crossy->value,
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'+');
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@ -703,7 +703,7 @@ void Draw_ConsoleBackground (int lines)
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}
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}
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Draw_Alt_String (vid.conwidth - strlen(cl_verstring->string)*8 - 11,
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Draw_AltString8 (vid.conwidth - strlen(cl_verstring->string)*8 - 11,
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lines-14, cl_verstring->string);
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}
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@ -448,14 +448,14 @@ void Draw_Init (void)
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/*
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================
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Draw_Character
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Draw_Character8
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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================
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*/
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void Draw_Character (int x, int y, int num)
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void Draw_Character8 (int x, int y, int num)
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{
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int row, col;
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float frow, fcol, size;
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@ -492,14 +492,14 @@ void Draw_Character (int x, int y, int num)
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/*
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================
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Draw_String
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Draw_String8
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================
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*/
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void Draw_String (int x, int y, char *str)
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void Draw_String8 (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, *str);
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Draw_Character8 (x, y, *str);
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str++;
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x += 8;
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}
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@ -507,14 +507,14 @@ void Draw_String (int x, int y, char *str)
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/*
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================
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Draw_Alt_String
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Draw_AltString8
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================
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*/
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void Draw_Alt_String (int x, int y, char *str)
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void Draw_AltString8 (int x, int y, char *str)
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{
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while (*str)
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{
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Draw_Character (x, y, (*str) | 0x80);
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Draw_Character8 (x, y, (*str) | 0x80);
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str++;
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x += 8;
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}
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@ -546,7 +546,7 @@ void Draw_Crosshair(void)
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glEnd ();
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} else if (crosshair->value)
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Draw_Character (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx->value,
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Draw_Character8 (scr_vrect.x + scr_vrect.width/2-4 + cl_crossx->value,
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scr_vrect.y + scr_vrect.height/2-4 + cl_crossy->value, '+');
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}
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@ -802,7 +802,7 @@ Draw_ConsoleBackground ( int lines )
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// draw version string if not downloading
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if (!cls.download)
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Draw_Alt_String (vid.conwidth - strlen(cl_verstring->string)*8 - 11,
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Draw_AltString8 (vid.conwidth - strlen(cl_verstring->string)*8 - 11,
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lines-14, cl_verstring->string);
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}
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@ -146,7 +146,7 @@ void R_NetGraph (void)
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y += 8;
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sprintf(st, "%3i%% packet loss", lost);
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Draw_String(8, y, st);
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Draw_String8 (8, y, st);
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y += 8;
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GL_Bind(netgraphtexture);
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@ -792,8 +792,9 @@ void R_PolyBlend (void)
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glRotatef (-90, 1, 0, 0); // put Z going up
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glRotatef (90, 0, 0, 1); // put Z going up
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glBlendFunc (GL_SRC_ALPHA, GL_ONE);
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// software alpha is about GL alpha squared --KB
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v_blend[3] = sqrt(v_blend[3]);
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// v_blend[3] = sqrt(v_blend[3]);
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glColor4fv (v_blend);
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glEnd ();
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glEnable (GL_TEXTURE_2D);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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@ -231,7 +231,7 @@ void SCR_DrawCenterString (void)
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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{
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Draw_Character (x, y, start[j]);
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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@ -527,8 +527,7 @@ void SCR_DrawFPS (void)
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sprintf(st, "%3d FPS", lastfps);
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x = vid.width - strlen(st) * 8 - 8;
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y = vid.height - sb_lines - 8;
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// Draw_TileClear(x, y, strlen(st) * 8, 8);
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Draw_String(x, y, st);
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Draw_String8 (x, y, st);
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}
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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Draw_Character (x, y, start[j]);
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Draw_Character8 (x, y, start[j]);
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y += 8;
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@ -135,7 +135,7 @@ Draws one solid graphics character
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*/
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void M_DrawCharacter (int cx, int line, int num)
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{
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Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
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Draw_Character8 ( cx + ((vid.width - 320)>>1), line, num);
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}
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void M_Print (int cx, int cy, char *str)
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@ -279,7 +279,7 @@ void R_NetGraph (void)
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R_LineGraph (x+w-1-a, y, packet_latency[i]);
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}
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sprintf(st, "%3i%% packet loss", lost);
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Draw_String(8, y2, st);
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Draw_String8 (8, y2, st);
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}
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/*
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@ -287,7 +287,7 @@ Draws one solid graphics character
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*/
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void Sbar_DrawCharacter (int x, int y, int num)
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{
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Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
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Draw_Character8 ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
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}
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/*
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@ -297,7 +297,7 @@ Sbar_DrawString
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*/
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void Sbar_DrawString (int x, int y, char *str)
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{
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Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
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Draw_String8 (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
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}
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/*
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y = 24;
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x = 36;
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Draw_String(x, y, "low/avg/high team total players");
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Draw_String8 (x, y, "low/avg/high team total players");
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y += 8;
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// Draw_String(x, y, "------------ ---- ----- -------");
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Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
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// Draw_String8 (x, y, "------------ ---- ----- -------");
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Draw_String8 (x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
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y += 8;
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// sort the teams
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pavg = 999;
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sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
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Draw_String ( x, y, num);
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Draw_String8 ( x, y, num);
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// draw team
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team[4] = 0;
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strncpy (team, tm->team, 4);
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Draw_String (x + 104, y, team);
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Draw_String8 (x + 104, y, team);
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// draw total
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sprintf (num, "%5i", tm->frags);
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Draw_String (x + 104 + 40, y, num);
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Draw_String8 (x + 104 + 40, y, num);
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// draw players
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sprintf (num, "%5i", tm->players);
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Draw_String (x + 104 + 88, y, num);
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Draw_String8 (x + 104 + 88, y, num);
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if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
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"team"), tm->team, 16)) {
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Draw_Character ( x + 104 - 8, y, 16);
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Draw_Character ( x + 104 + 32, y, 17);
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Draw_Character8 ( x + 104 - 8, y, 16);
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Draw_Character8 ( x + 104 + 32, y, 17);
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}
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y += 8;
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{
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x = 4;
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// 0 40 64 104 152 192
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Draw_String ( x , y, "ping pl time frags team name");
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Draw_String8 ( x , y, "ping pl time frags team name");
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y += 8;
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// Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
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Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
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// Draw_String8 ( x , y, "---- -- ---- ----- ---- ----------------");
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Draw_String8 ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
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y += 8;
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}
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else
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{
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x = 16;
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// 0 40 64 104 152
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Draw_String ( x , y, "ping pl time frags name");
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Draw_String8 ( x , y, "ping pl time frags name");
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y += 8;
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// Draw_String ( x , y, "---- -- ---- ----- ----------------");
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Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
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// Draw_String8 ( x , y, "---- -- ---- ----- ----------------");
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Draw_String8 ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
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y += 8;
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}
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@ -1094,24 +1094,24 @@ void Sbar_DeathmatchOverlay (int start)
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if (p < 0 || p > 999)
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p = 999;
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||||
sprintf (num, "%4i", p);
|
||||
Draw_String ( x, y, num);
|
||||
Draw_String8 ( x, y, num);
|
||||
|
||||
// draw pl
|
||||
p = s->pl;
|
||||
sprintf (num, "%3i", p);
|
||||
if (p > 25)
|
||||
Draw_Alt_String ( x+32, y, num);
|
||||
Draw_AltString8 ( x+32, y, num);
|
||||
else
|
||||
Draw_String ( x+32, y, num);
|
||||
Draw_String8 ( x+32, y, num);
|
||||
|
||||
if (s->spectator)
|
||||
{
|
||||
Draw_String (x+40, y, "(spectator)");
|
||||
Draw_String8 (x+40, y, "(spectator)");
|
||||
// draw name
|
||||
if (teamplay)
|
||||
Draw_String (x+152+40, y, s->name);
|
||||
Draw_String8 (x+152+40, y, s->name);
|
||||
else
|
||||
Draw_String (x+152, y, s->name);
|
||||
Draw_String8 (x+152, y, s->name);
|
||||
y += skip;
|
||||
continue;
|
||||
}
|
||||
|
@ -1124,7 +1124,7 @@ void Sbar_DeathmatchOverlay (int start)
|
|||
total = realtime - s->entertime;
|
||||
minutes = (int)total/60;
|
||||
sprintf (num, "%4i", minutes);
|
||||
Draw_String ( x+64 , y, num);
|
||||
Draw_String8 ( x+64 , y, num);
|
||||
|
||||
// draw background
|
||||
top = s->topcolor;
|
||||
|
@ -1142,14 +1142,14 @@ void Sbar_DeathmatchOverlay (int start)
|
|||
f = s->frags;
|
||||
sprintf (num, "%3i",f);
|
||||
|
||||
Draw_Character ( x+112 , y, num[0]);
|
||||
Draw_Character ( x+120 , y, num[1]);
|
||||
Draw_Character ( x+128 , y, num[2]);
|
||||
Draw_Character8 ( x+112 , y, num[0]);
|
||||
Draw_Character8 ( x+120 , y, num[1]);
|
||||
Draw_Character8 ( x+128 , y, num[2]);
|
||||
|
||||
if (k == cl.playernum)
|
||||
{
|
||||
Draw_Character ( x + 104, y, 16);
|
||||
Draw_Character ( x + 136, y, 17);
|
||||
Draw_Character8 ( x + 104, y, 16);
|
||||
Draw_Character8 ( x + 136, y, 17);
|
||||
}
|
||||
|
||||
// team
|
||||
|
@ -1157,14 +1157,14 @@ void Sbar_DeathmatchOverlay (int start)
|
|||
{
|
||||
team[4] = 0;
|
||||
strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
|
||||
Draw_String (x+152, y, team);
|
||||
Draw_String8 (x+152, y, team);
|
||||
}
|
||||
|
||||
// draw name
|
||||
if (teamplay)
|
||||
Draw_String (x+152+40, y, s->name);
|
||||
Draw_String8 (x+152+40, y, s->name);
|
||||
else
|
||||
Draw_String (x+152, y, s->name);
|
||||
Draw_String8 (x+152, y, s->name);
|
||||
|
||||
y += skip;
|
||||
}
|
||||
|
@ -1254,14 +1254,14 @@ void Sbar_MiniDeathmatchOverlay (void)
|
|||
f = s->frags;
|
||||
sprintf (num, "%3i",f);
|
||||
|
||||
Draw_Character ( x+8 , y, num[0]);
|
||||
Draw_Character ( x+16, y, num[1]);
|
||||
Draw_Character ( x+24, y, num[2]);
|
||||
Draw_Character8 ( x+8 , y, num[0]);
|
||||
Draw_Character8 ( x+16, y, num[1]);
|
||||
Draw_Character8 ( x+24, y, num[2]);
|
||||
|
||||
if (k == cl.playernum)
|
||||
{
|
||||
Draw_Character ( x, y, 16);
|
||||
Draw_Character ( x + 32, y, 17);
|
||||
Draw_Character8 ( x, y, 16);
|
||||
Draw_Character8 ( x + 32, y, 17);
|
||||
}
|
||||
|
||||
// team
|
||||
|
@ -1269,16 +1269,16 @@ void Sbar_MiniDeathmatchOverlay (void)
|
|||
{
|
||||
team[4] = 0;
|
||||
strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
|
||||
Draw_String (x+48, y, team);
|
||||
Draw_String8 (x+48, y, team);
|
||||
}
|
||||
|
||||
// draw name
|
||||
name[16] = 0;
|
||||
strncpy(name, s->name, 16);
|
||||
if (teamplay)
|
||||
Draw_String (x+48+40, y, name);
|
||||
Draw_String8 (x+48+40, y, name);
|
||||
else
|
||||
Draw_String (x+48, y, name);
|
||||
Draw_String8 (x+48, y, name);
|
||||
y += 8;
|
||||
}
|
||||
|
||||
|
@ -1289,7 +1289,7 @@ void Sbar_MiniDeathmatchOverlay (void)
|
|||
// draw seperator
|
||||
x += 208;
|
||||
for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
|
||||
Draw_Character(x, y, 14);
|
||||
Draw_Character8 (x, y, 14);
|
||||
|
||||
x += 16;
|
||||
|
||||
|
@ -1302,16 +1302,16 @@ void Sbar_MiniDeathmatchOverlay (void)
|
|||
// draw pings
|
||||
team[4] = 0;
|
||||
strncpy (team, tm->team, 4);
|
||||
Draw_String (x, y, team);
|
||||
Draw_String8 (x, y, team);
|
||||
|
||||
// draw total
|
||||
sprintf (num, "%5i", tm->frags);
|
||||
Draw_String (x + 40, y, num);
|
||||
Draw_String8 (x + 40, y, num);
|
||||
|
||||
if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
|
||||
"team"), tm->team, 16)) {
|
||||
Draw_Character ( x - 8, y, 16);
|
||||
Draw_Character ( x + 32, y, 17);
|
||||
Draw_Character8 ( x - 8, y, 16);
|
||||
Draw_Character8 ( x + 32, y, 17);
|
||||
}
|
||||
|
||||
y += 8;
|
||||
|
|
|
@ -253,7 +253,7 @@ void SCR_DrawCenterString (void)
|
|||
x = (vid.width - l*8)/2;
|
||||
for (j=0 ; j<l ; j++, x+=8)
|
||||
{
|
||||
Draw_Character (x, y, start[j]);
|
||||
Draw_Character8 (x, y, start[j]);
|
||||
if (!remaining--)
|
||||
return;
|
||||
}
|
||||
|
@ -570,8 +570,7 @@ void SCR_DrawFPS (void)
|
|||
sprintf(st, "%3d FPS", lastfps);
|
||||
x = vid.width - strlen(st) * 8 - 8;
|
||||
y = vid.height - sb_lines - 8;
|
||||
// Draw_TileClear(x, y, strlen(st) * 8, 8);
|
||||
Draw_String(x, y, st);
|
||||
Draw_String8 (x, y, st);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1025,7 +1024,7 @@ void SCR_DrawNotifyString (void)
|
|||
break;
|
||||
x = (vid.width - l*8)/2;
|
||||
for (j=0 ; j<l ; j++, x+=8)
|
||||
Draw_Character (x, y, start[j]);
|
||||
Draw_Character8 (x, y, start[j]);
|
||||
|
||||
y += 8;
|
||||
|
||||
|
|
Loading…
Reference in a new issue