a little ws cleanup

This commit is contained in:
Bill Currie 2000-09-25 02:02:58 +00:00
parent eb9deb1f33
commit a38f854210
1 changed files with 121 additions and 122 deletions

View File

@ -1422,173 +1422,172 @@ extern qboolean nouse; // 1999-10-29 +USE fix by Maddes
void SV_RunCmd (usercmd_t *ucmd, qboolean inside)
{
edict_t *ent;
int i, n, oldmsec;
double tmp_time;
edict_t *ent;
int i, n, oldmsec;
double tmp_time;
// To prevent a infinite loop
if (!inside) {
host_client->msecs += ucmd->msec;
// To prevent a infinite loop
if (!inside) {
host_client->msecs += ucmd->msec;
if ((sv_timekick->value >= 1) &&
(tmp_time = realtime - host_client->last_check) >= sv_timekick_interval->value) {
tmp_time *= (1000 + sv_timekick_fuzz->value);
if (host_client->msecs > (int) tmp_time) {
host_client->msec_cheating++;
SV_BroadcastPrintf( PRINT_HIGH,
va("%s thinks %d msecs pass in %f msecs. (Strike %d/%d)\n",
host_client->name, host_client->msecs, tmp_time,
host_client->msec_cheating, (int)sv_timekick->value));
if ((sv_timekick->value >= 1) &&
(tmp_time = realtime - host_client->last_check) >=
sv_timekick_interval->value) {
tmp_time *= (1000 + sv_timekick_fuzz->value);
if (host_client->msecs > (int) tmp_time) {
host_client->msec_cheating++;
SV_BroadcastPrintf( PRINT_HIGH,
va("%s thinks %d msecs pass in %f msecs. (Strike %d/%d)\n",
host_client->name, host_client->msecs, tmp_time,
host_client->msec_cheating, (int)sv_timekick->value));
if (host_client->msec_cheating >= sv_timekick->value) {
SV_BroadcastPrintf(PRINT_HIGH, va("Strike %d for %s!!\n",
host_client->msec_cheating, host_client->name));
SV_BroadcastPrintf(PRINT_HIGH, "Please see http://www.quakeforge.net/speed_cheat.php for infomation on QuakeForge's time cheat protection, and to explain how some may be cheating without knowing it.\n"
if (host_client->msec_cheating >= sv_timekick->value) {
SV_BroadcastPrintf(PRINT_HIGH, va("Strike %d for %s!!\n",
host_client->msec_cheating, host_client->name));
SV_BroadcastPrintf(PRINT_HIGH, "Please see http://www.quakeforge.net/speed_cheat.php for infomation on QuakeForge's time cheat protection, and to explain how some may be cheating without knowing it.\n"
);
SV_DropClient(host_client);
}
}
SV_DropClient(host_client);
}
}
host_client->msecs = 0;
host_client->last_check = realtime;
}
}
host_client->msecs = 0;
host_client->last_check = realtime;
}
}
cmd = *ucmd;
cmd = *ucmd;
// chop up very long commands
if (cmd.msec > 50) {
oldmsec = ucmd->msec;
cmd.msec = oldmsec/2;
SV_RunCmd (&cmd, 1);
cmd.msec = oldmsec/2;
cmd.impulse = 0;
SV_RunCmd (&cmd, 1);
return;
}
// chop up very long commands
if (cmd.msec > 50) {
oldmsec = ucmd->msec;
cmd.msec = oldmsec/2;
SV_RunCmd (&cmd, 1);
cmd.msec = oldmsec/2;
cmd.impulse = 0;
SV_RunCmd (&cmd, 1);
return;
}
if (!sv_player->v.fixangle)
VectorCopy (ucmd->angles, sv_player->v.v_angle);
if (!sv_player->v.fixangle)
VectorCopy (ucmd->angles, sv_player->v.v_angle);
sv_player->v.button0 = ucmd->buttons & 1;
sv_player->v.button0 = ucmd->buttons & 1;
// 1999-10-29 +USE fix by Maddes start
if (!nouse)
{
sv_player->v.button1 = (ucmd->buttons & 4)>>2;
}
// 1999-10-29 +USE fix by Maddes end
sv_player->v.button2 = (ucmd->buttons & 2)>>1;
if (ucmd->impulse)
sv_player->v.impulse = ucmd->impulse;
sv_player->v.button2 = (ucmd->buttons & 2)>>1;
if (ucmd->impulse)
sv_player->v.impulse = ucmd->impulse;
//
// angles
// show 1/3 the pitch angle and all the roll angle
if (sv_player->v.health > 0) {
if (!sv_player->v.fixangle) {
sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3;
sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW];
}
sv_player->v.angles[ROLL] =
SV_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
}
if (sv_player->v.health > 0) {
if (!sv_player->v.fixangle) {
sv_player->v.angles[PITCH] = -sv_player->v.v_angle[PITCH]/3;
sv_player->v.angles[YAW] = sv_player->v.v_angle[YAW];
}
sv_player->v.angles[ROLL] =
SV_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
}
sv_frametime = min(0.1, ucmd->msec * 0.001);
sv_frametime = min(0.1, ucmd->msec * 0.001);
if (!host_client->spectator) {
pr_global_struct->frametime = sv_frametime;
if (!host_client->spectator) {
pr_global_struct->frametime = sv_frametime;
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->PlayerPreThink);
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->PlayerPreThink);
SV_RunThink (sv_player);
}
SV_RunThink (sv_player);
}
for (i=0 ; i<3 ; i++)
pmove.origin[i] = sv_player->v.origin[i] + (sv_player->v.mins[i]
- player_mins[i]);
VectorCopy (sv_player->v.velocity, pmove.velocity);
VectorCopy (sv_player->v.v_angle, pmove.angles);
for (i=0 ; i<3 ; i++)
pmove.origin[i] = sv_player->v.origin[i] + (sv_player->v.mins[i]
- player_mins[i]);
VectorCopy (sv_player->v.velocity, pmove.velocity);
VectorCopy (sv_player->v.v_angle, pmove.angles);
pmove.flying = sv_player->v.movetype == MOVETYPE_FLY;
pmove.spectator = host_client->spectator;
pmove.waterjumptime = sv_player->v.teleport_time;
pmove.numphysent = 1;
pmove.physents[0].model = sv.worldmodel;
pmove.cmd = *ucmd;
pmove.dead = sv_player->v.health <= 0;
pmove.oldbuttons = host_client->oldbuttons;
pmove.flying = sv_player->v.movetype == MOVETYPE_FLY;
pmove.spectator = host_client->spectator;
pmove.waterjumptime = sv_player->v.teleport_time;
pmove.numphysent = 1;
pmove.physents[0].model = sv.worldmodel;
pmove.cmd = *ucmd;
pmove.dead = sv_player->v.health <= 0;
pmove.oldbuttons = host_client->oldbuttons;
movevars.entgravity = host_client->entgravity;
movevars.maxspeed = host_client->maxspeed;
movevars.entgravity = host_client->entgravity;
movevars.maxspeed = host_client->maxspeed;
for (i=0 ; i<3 ; i++) {
pmove_mins[i] = pmove.origin[i] - 256;
pmove_maxs[i] = pmove.origin[i] + 256;
}
for (i=0 ; i<3 ; i++) {
pmove_mins[i] = pmove.origin[i] - 256;
pmove_maxs[i] = pmove.origin[i] + 256;
}
#if 1
AddLinksToPmove ( sv_areanodes );
AddLinksToPmove ( sv_areanodes );
#else
AddAllEntsToPmove ();
AddAllEntsToPmove ();
#endif
#if 0
{
int before, after;
int before, after;
before = PM_TestPlayerPosition (pmove.origin);
PlayerMove ();
after = PM_TestPlayerPosition (pmove.origin);
before = PM_TestPlayerPosition (pmove.origin);
PlayerMove ();
after = PM_TestPlayerPosition (pmove.origin);
if (sv_player->v.health > 0 && before && !after )
Con_Printf ("player %s got stuck in playermove!!!!\n", host_client->name
);
if (sv_player->v.health > 0 && before && !after )
Con_Printf ("player %s got stuck in playermove!!!!\n", host_client->name);
}
#else
PlayerMove ();
PlayerMove ();
#endif
host_client->oldbuttons = pmove.oldbuttons;
sv_player->v.teleport_time = pmove.waterjumptime;
sv_player->v.waterlevel = waterlevel;
sv_player->v.watertype = watertype;
if (onground != -1) {
sv_player->v.flags = (int)sv_player->v.flags | FL_ONGROUND;
sv_player->v.groundentity = EDICT_TO_PROG(EDICT_NUM(pmove.physents[onground].info));
} else {
sv_player->v.flags = (int)sv_player->v.flags & ~FL_ONGROUND;
}
for (i=0 ; i<3 ; i++)
sv_player->v.origin[i] = pmove.origin[i] - (sv_player->v.mins[i]
- player_mins[i]);
host_client->oldbuttons = pmove.oldbuttons;
sv_player->v.teleport_time = pmove.waterjumptime;
sv_player->v.waterlevel = waterlevel;
sv_player->v.watertype = watertype;
if (onground != -1) {
sv_player->v.flags = (int)sv_player->v.flags | FL_ONGROUND;
sv_player->v.groundentity = EDICT_TO_PROG(EDICT_NUM(pmove.physents[onground].info));
} else {
sv_player->v.flags = (int)sv_player->v.flags & ~FL_ONGROUND;
}
for (i=0 ; i<3 ; i++)
sv_player->v.origin[i] = pmove.origin[i] - (sv_player->v.mins[i] - player_mins[i]);
#if 0
// truncate velocity the same way the net protocol will
for (i=0 ; i<3 ; i++)
sv_player->v.velocity[i] = (int)pmove.velocity[i];
// truncate velocity the same way the net protocol will
for (i=0 ; i<3 ; i++)
sv_player->v.velocity[i] = (int)pmove.velocity[i];
#else
VectorCopy (pmove.velocity, sv_player->v.velocity);
VectorCopy (pmove.velocity, sv_player->v.velocity);
#endif
VectorCopy (pmove.angles, sv_player->v.v_angle);
VectorCopy (pmove.angles, sv_player->v.v_angle);
if (!host_client->spectator) {
// link into place and touch triggers
SV_LinkEdict (sv_player, true);
if (!host_client->spectator) {
// link into place and touch triggers
SV_LinkEdict (sv_player, true);
// touch other objects
for (i=0 ; i<pmove.numtouch ; i++) {
n = pmove.physents[pmove.touchindex[i]].info;
ent = EDICT_NUM(n);
if (!ent->v.touch || (playertouch[n/8]&(1<<(n%8))))
continue;
pr_global_struct->self = EDICT_TO_PROG(ent);
pr_global_struct->other = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (ent->v.touch);
playertouch[n/8] |= 1 << (n%8);
}
}
// touch other objects
for (i=0 ; i<pmove.numtouch ; i++) {
n = pmove.physents[pmove.touchindex[i]].info;
ent = EDICT_NUM(n);
if (!ent->v.touch || (playertouch[n/8]&(1<<(n%8))))
continue;
pr_global_struct->self = EDICT_TO_PROG(ent);
pr_global_struct->other = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (ent->v.touch);
playertouch[n/8] |= 1 << (n%8);
}
}
}
/*