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Swapped the meaning of cl_chatmode 1 and cl_chatmode 2 for consistency reasons
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2 changed files with 8 additions and 8 deletions
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@ -186,7 +186,7 @@ Category :
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Type : Number
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Default : 1
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Description : Controls when console text will be treated as a chat message
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: 0-never, 1-smart, 2-always
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: 0-never, 1-always, 2-smart
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Cvar : cl_crossx
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Targets :
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@ -1440,7 +1440,7 @@ Category :
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Type : integer
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Default : 8 for Win9x, 0 for WinNT
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Description : Numbers of milliseconds to try to Sleep() every frame.
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: Needed when running the server on localhost in Win9x.
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: Needed when running the server on localhost in Win9x.
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Cvar : team
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Targets :
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@ -282,12 +282,12 @@ void Key_Console (int key)
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goto no_lf;
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else if (key_lines[edit_line][1] == '\\' || key_lines[edit_line][1] == '/')
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Cbuf_AddText (key_lines[edit_line]+2); // skip the ]/
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else if (cl_chatmode->value != 2 && CheckForCommand())
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else if (cl_chatmode->value != 1 && CheckForCommand())
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Cbuf_AddText (key_lines[edit_line]+1); // valid command
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else if ((cls.state >= ca_connected && cl_chatmode->value == 1) || cl_chatmode->value == 2)
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else if ((cls.state >= ca_connected && cl_chatmode->value == 2) || cl_chatmode->value == 1)
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{
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if (cls.state < ca_connected) // can happen if cl_constyle == 2
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goto no_lf; // drop the whole line
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if (cls.state < ca_connected) // can happen if cl_chatmode is 1
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goto no_lf; // the text goes to /dev/null :)
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// convert to a chat message
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Cbuf_AddText ("say ");
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@ -756,9 +756,9 @@ void Key_Init (void)
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Cmd_AddCommand ("unbind",Key_Unbind_f);
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Cmd_AddCommand ("unbindall",Key_Unbindall_f);
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cl_chatmode = Cvar_Get ("cl_chatmode", "1", 0,
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cl_chatmode = Cvar_Get ("cl_chatmode", "2", 0,
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"Controls when console text will be treated as a chat message"
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"0 - never, 1 - smart, 2 - always");
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"0 - never, 1 - always, 2 - smart");
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}
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/*
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