Fix SVGAlib-X interaction description

This commit is contained in:
Jeff Teunissen 2001-02-08 12:08:15 +00:00
parent 192e4521a9
commit 9f2da626f3

15
README
View file

@ -56,9 +56,8 @@ contributions to QuakeForge:
And last but certainly not least, we would like to thank every single And last but certainly not least, we would like to thank every single
person who has contributed even one line of code, documentation, or person who has contributed even one line of code, documentation, or
other support to the QuakeForge project. other support to the QuakeForge project. Without all of you, we would
not be where we are today.
Without all of you, we would not be where we are right now.
If you'd like to contribute in any way to the QuakeForge project, please If you'd like to contribute in any way to the QuakeForge project, please
contact our mailing list at quake-devel@lists.sourceforge.net. contact our mailing list at quake-devel@lists.sourceforge.net.
@ -69,8 +68,9 @@ contact our mailing list at quake-devel@lists.sourceforge.net.
* A raster-capable display. ;-) * A raster-capable display. ;-)
* 16 megabytes of memory beyond operating system footprint. * 16 megabytes of memory beyond operating system footprint.
* A Floating-point processor (FPU). While not strictly required, QuakeForge * A Floating-point processor (FPU). While not strictly required,
uses a lot of floating-point math, so a FPU is highly recommended. QuakeForge uses a lot of floating-point math, so a FPU is highly
recommended.
* 10MB of free hard disk space to build all targets. In addition to the * 10MB of free hard disk space to build all targets. In addition to the
base system, you will require game data files. For the default game base system, you will require game data files. For the default game
("Quake"), you will need either the shareware or registered version of ("Quake"), you will need either the shareware or registered version of
@ -101,9 +101,8 @@ This section discusses issues that affect only certain platforms.
4.1 Linux/Unix 4.1 Linux/Unix
SVGALib-using targets (-svga and -3dfx) can't be started from within the SVGALib-using targets (-svga and -3dfx) can't be started from within the
X Window System. We are aware of the problem, and if you can figure out X Window System. This is caused by a design limitation in SVGAlib. As a
the reason, we'd appreciate a patch, PLEASE! As a workaround, you can workaround, you can use "open" to start those targets from within X.
use "open" to start those targets from within X.
(example: "open -s -- qf-client-svga") (example: "open -s -- qf-client-svga")
4.2 Windows 95/98/Me 4.2 Windows 95/98/Me