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Fix SVGAlib-X interaction description
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15
README
15
README
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@ -56,9 +56,8 @@ contributions to QuakeForge:
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And last but certainly not least, we would like to thank every single
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person who has contributed even one line of code, documentation, or
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other support to the QuakeForge project.
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Without all of you, we would not be where we are right now.
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other support to the QuakeForge project. Without all of you, we would
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not be where we are today.
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If you'd like to contribute in any way to the QuakeForge project, please
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contact our mailing list at quake-devel@lists.sourceforge.net.
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@ -69,8 +68,9 @@ contact our mailing list at quake-devel@lists.sourceforge.net.
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* A raster-capable display. ;-)
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* 16 megabytes of memory beyond operating system footprint.
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* A Floating-point processor (FPU). While not strictly required, QuakeForge
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uses a lot of floating-point math, so a FPU is highly recommended.
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* A Floating-point processor (FPU). While not strictly required,
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QuakeForge uses a lot of floating-point math, so a FPU is highly
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recommended.
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* 10MB of free hard disk space to build all targets. In addition to the
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base system, you will require game data files. For the default game
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("Quake"), you will need either the shareware or registered version of
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@ -101,9 +101,8 @@ This section discusses issues that affect only certain platforms.
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4.1 Linux/Unix
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SVGALib-using targets (-svga and -3dfx) can't be started from within the
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X Window System. We are aware of the problem, and if you can figure out
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the reason, we'd appreciate a patch, PLEASE! As a workaround, you can
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use "open" to start those targets from within X.
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X Window System. This is caused by a design limitation in SVGAlib. As a
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workaround, you can use "open" to start those targets from within X.
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(example: "open -s -- qf-client-svga")
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4.2 Windows 95/98/Me
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