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This is the list of stuff to do before we consider QW to be done.
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o it seems possible to crash a QF server still - need to fix this!
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o water textures are seriously screwed in GL
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o GL is still way too slow
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X R_DrawParticles in software hangs
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o Draw_Pic and friends need a cleanup in GL at least
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o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
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o Scitech MGL used in win32 is screwed - dump it and use SDL
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o software PCXs don't work in X11 at least if you're using 24/32 color
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o console commands to see a user, ignore talk from them, etc
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o more direct inter-team comms (ie, talk to offense or defense directly)
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o improved crosshairs (custom file, 32 bit for GL, etc)
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o Endy's effects need to be made to work properly
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? software targets should mix color at 16/16 or 24/32 color
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? Draw_Pic and other tex draw functions should to use local palettes
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? wad loader should load wad3 and fall back to wad2 if necessary
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