bring constant brightness skys to non-clip skys

This commit is contained in:
Bill Currie 2001-01-08 22:10:02 +00:00
parent aa8785d2c2
commit 91bfddbf58

View file

@ -40,6 +40,7 @@
#include "console.h" #include "console.h"
#include "glquake.h" #include "glquake.h"
#include "tga.h" #include "tga.h"
#include "view.h"
extern double realtime; extern double realtime;
extern model_t *loadmodel; extern model_t *loadmodel;
@ -258,10 +259,16 @@ R_DrawSkyDome (void)
void void
R_DrawSky (void) R_DrawSky (void)
{ {
float l = 1 / (256 * brightness->value);
glColor3f (lighthalf_v[0] * l, lighthalf_v[1] * l, lighthalf_v[2] * l);
if (skyloaded) if (skyloaded)
R_DrawSkyBox (); R_DrawSkyBox ();
else else
R_DrawSkyDome (); R_DrawSkyDome ();
glColor3ubv (lighthalf_v);
} }