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https://git.code.sf.net/p/quake/newtree
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remove redundant gamedir stuff
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cb04fd6496
commit
91a47e083c
1 changed files with 0 additions and 38 deletions
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@ -753,43 +753,6 @@ void SV_Floodprotmsg_f (void)
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}
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}
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snprintf (fp_msg, sizeof(fp_msg), "%s", Cmd_Argv(1));
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snprintf (fp_msg, sizeof(fp_msg), "%s", Cmd_Argv(1));
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}
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}
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/*
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================
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SV_Gamedir_f
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Sets the gamedir and path to a different directory.
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================
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*/
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char gamedirfile[MAX_OSPATH];
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void SV_Gamedir_f (void)
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{
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char *dir;
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if (Cmd_Argc() == 1)
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{
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Con_Printf ("Current gamedir: %s\n", com_gamedir);
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return;
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}
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if (Cmd_Argc() != 2)
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{
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Con_Printf ("Usage: gamedir <newdir>\n");
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return;
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}
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dir = Cmd_Argv(1);
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if (strstr(dir, "..") || strstr(dir, "/")
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|| strstr(dir, "\\") || strstr(dir, ":") )
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{
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Con_Printf ("Gamedir should be a single filename, not a path\n");
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return;
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}
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COM_Gamedir (dir);
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Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
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}
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/*
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/*
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================
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================
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@ -918,7 +881,6 @@ void SV_InitOperatorCommands (void)
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Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
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Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
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Cmd_AddCommand ("localinfo", SV_Localinfo_f);
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Cmd_AddCommand ("localinfo", SV_Localinfo_f);
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Cmd_AddCommand ("user", SV_User_f);
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Cmd_AddCommand ("user", SV_User_f);
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Cmd_AddCommand ("gamedir", SV_Gamedir_f);
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Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
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Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
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Cmd_AddCommand ("floodprot", SV_Floodprot_f);
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Cmd_AddCommand ("floodprot", SV_Floodprot_f);
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Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f);
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Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f);
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