fix the broken torches

This commit is contained in:
Bill Currie 2000-12-22 05:23:53 +00:00
parent 6f30e5ee26
commit 8b10142de0

View file

@ -845,7 +845,7 @@ R_DrawAliasModel (entity_t *e)
if (clmodel->hasfullbrights && gl_fb_models->int_val &&
paliashdr->gl_fb_texturenum[currententity->skinnum][anim]) {
glBindTexture (GL_TEXTURE_2D, paliashdr->gl_fb_texturenum[currententity->skinnum][anim]);
if (gl_lerp_anim->int_val && !torch) {
if (gl_lerp_anim->int_val) {
R_SetupAliasBlendedFrame (currententity->frame, paliashdr, currententity, true);
} else {
R_SetupAliasFrame (currententity->frame, paliashdr, true);