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fix the broken torches
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1 changed files with 1 additions and 1 deletions
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@ -845,7 +845,7 @@ R_DrawAliasModel (entity_t *e)
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if (clmodel->hasfullbrights && gl_fb_models->int_val &&
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paliashdr->gl_fb_texturenum[currententity->skinnum][anim]) {
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glBindTexture (GL_TEXTURE_2D, paliashdr->gl_fb_texturenum[currententity->skinnum][anim]);
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if (gl_lerp_anim->int_val && !torch) {
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if (gl_lerp_anim->int_val) {
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R_SetupAliasBlendedFrame (currententity->frame, paliashdr, currententity, true);
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} else {
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R_SetupAliasFrame (currententity->frame, paliashdr, true);
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