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https://git.code.sf.net/p/quake/newtree
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Restore gamma properly in X11 targets, regardless of the value of
vid_system_gamma
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parent
1a9db8c2eb
commit
8a4cc8a526
2 changed files with 23 additions and 7 deletions
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@ -63,6 +63,7 @@ void X11_Init_Cvars (void);
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void X11_OpenDisplay (void);
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void X11_ProcessEvent (void);
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void X11_ProcessEvents (void);
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void X11_RestoreGamma (void);
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void X11_RestoreVidMode (void);
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void X11_SetCaption (char *);
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void X11_SetVidMode (int, int);
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@ -97,11 +97,11 @@ static int original_mode = 0;
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static qboolean vidmode_avail = false;
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static qboolean vidmode_active = false;
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cvar_t *vid_fullscreen;
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cvar_t *vid_system_gamma;
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qboolean vid_gamma_avail;
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qboolean vid_fullscreen_active;
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cvar_t *vid_fullscreen;
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cvar_t *vid_system_gamma;
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qboolean vid_fullscreen_active;
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static double x_gamma;
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extern qboolean vid_gamma_avail;
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static int xss_timeout;
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static int xss_interval;
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@ -323,7 +323,7 @@ X11_Init_Cvars (void)
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{
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vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
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"Toggles fullscreen game mode");
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vid_system_gamma = Cvar_Get ("vid_system_gamma", "1", CVAR_ARCHIVE, NULL,
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vid_system_gamma = Cvar_Get ("vid_system_gamma", "0", CVAR_ARCHIVE, NULL,
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"Use system gamma control if available");
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}
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@ -406,7 +406,7 @@ X11_RestoreVidMode (void)
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#ifdef HAVE_VIDMODE
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if (vidmode_active) {
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X11_SetGamma (x_gamma);
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X11_RestoreGamma ();
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XF86VidModeSwitchToMode (x_disp, x_screen, vidmodes[original_mode]);
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XFree (vidmodes);
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}
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@ -471,7 +471,7 @@ X11_SetGamma (double gamma)
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# ifdef X_XF86VidModeSetGamma
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XF86VidModeGamma xgamma;
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if (vidmode_avail && vid_system_gamma->int_val) {
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if (vid_gamma_avail && vid_system_gamma->int_val) {
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xgamma.red = xgamma.green = xgamma.blue = (float) gamma;
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if (XF86VidModeSetGamma (x_disp, x_screen, &xgamma))
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return true;
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@ -480,3 +480,18 @@ X11_SetGamma (double gamma)
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#endif
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return false;
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}
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void
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X11_RestoreGamma (void)
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{
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#ifdef HAVE_VIDMODE
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# ifdef X_XF86VidModeSetGamma
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XF86VidModeGamma xgamma;
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if (vid_gamma_avail) {
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xgamma.red = xgamma.green = xgamma.blue = (float) x_gamma;
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XF86VidModeSetGamma (x_disp, x_screen, &xgamma);
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}
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# endif
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#endif
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}
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