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https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 06:42:26 +00:00
newstyle dies!
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parent
f3c2c4e868
commit
883b7ecf80
6 changed files with 9 additions and 94 deletions
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@ -13,9 +13,6 @@
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/* Define this to the QSG standard version you support */
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#undef QSG_VERSION
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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/* Define this to the location of the global config file */
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#undef FS_GLOBALCFG
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@ -28,12 +25,6 @@
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/* Define this to the unshared game directory root */
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#undef FS_USERPATH
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/* Define this to the base game for the engine to load */
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#undef BASEGAME
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/* Define this to the base directory for the client to download skins to */
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#undef SKINBASE
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/* Define this to use experimental code */
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#undef _EXPERIMENTAL_
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34
configure.in
34
configure.in
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@ -1009,37 +1009,17 @@ dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
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test "x$prefix" = xNONE && prefix=$ac_default_prefix
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test "x$exec_prefix" = xNONE && exec_prefix='${prefix}'
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AC_ARG_WITH(newstyle,
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[ --with-newstyle compile with default search directories changed.
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id1 and qw become base, and rather than looking in
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. QuakeForge will look in ~/.quakeforge/ and
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\$datadir/games/quakeforge],
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newstyle=$withval, newstyle=auto
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)
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AC_MSG_CHECKING([configuration style])
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if test "x$newstyle" = xyes -o "x$newstyle" = "x"; then
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AC_MSG_RESULT([new style])
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AC_DEFINE(NEWSTYLE)
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AC_DEFINE(BASEGAME, "base")
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AC_DEFINE(SKINBASE, "base")
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default_globalconf="/etc/$PACKAGE.conf"
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if test "x$SYSTYPE" = xWIN32; then
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default_globalconf="~/${PACKAGE}.conf"
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default_userconf="~/${PACKAGE}rc"
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default_sharepath="."
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default_userpath="."
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else
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default_globalconf="/etc/${PACKAGE}.conf"
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default_userconf="~/.${PACKAGE}rc"
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eval foo="$datadir"
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default_sharepath="$foo/games/$PACKAGE"
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default_userpath="~/.$PACKAGE"
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else
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AC_MSG_RESULT([old style (id Software defaults)])
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AC_DEFINE(BASEGAME, "id1")
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AC_DEFINE(SKINBASE, "qw")
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if test "x$SYSTYPE" = xWIN32; then
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default_globalconf="%WINDIR%/$PACKAGE.conf"
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default_userconf=""
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else
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default_globalconf="/etc/$PACKAGE.conf"
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default_userconf=""
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fi
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default_sharepath="."
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default_userpath="."
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fi
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AC_ARG_WITH(global-cfg,
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@ -65,23 +65,6 @@
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/* Version string */
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#include "version.h"
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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/* Define this to the subdirectory name of the default game */
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#ifdef NEWSTYLE
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# define BASEGAME "base"
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#else
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# define BASEGAME "id1"
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#endif
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/* Define this to the base directory for the client to download skins to */
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#ifdef NEWSTYLE
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# define SKINBASE "base"
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#else
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# define SKINBASE "qw"
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#endif
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/* Define if you have the XFree86 DGA extension */
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#undef HAVE_DGA
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@ -68,23 +68,6 @@
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/* Version string */
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#include "version.h"
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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/* Define this to the subdirectory name of the default game */
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#ifdef NEWSTYLE
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# define BASEGAME "base"
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#else
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# define BASEGAME "id1"
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#endif
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/* Define this to the base directory for the client to download skins to */
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#ifdef NEWSTYLE
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# define SKINBASE "base"
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#else
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# define SKINBASE "qw"
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#endif
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/* Define if you have the XFree86 DGA extension */
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#undef HAVE_DGA
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@ -75,23 +75,6 @@
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/* Version string */
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#include "..\version.h"
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/* Define if you want to use QF-style defaults instead of Id-style */
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#undef NEWSTYLE
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/* Define this to the subdirectory name of the default game */
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#ifdef NEWSTYLE
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# define BASEGAME "base"
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#else
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# define BASEGAME "id1"
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#endif
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/* Define this to the base directory for the client to download skins to */
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#ifdef NEWSTYLE
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# define SKINBASE "base"
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#else
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# define SKINBASE "qw"
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#endif
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/* Define if you have the XFree86 DGA extension */
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#undef HAVE_DGA
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@ -1082,15 +1082,10 @@ COM_Filesystem_Init_Cvars (void)
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"location of shared (read only) game directories");
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fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM, NULL,
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"location of your game directories");
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fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM, NULL,
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fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM, NULL,
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"game to use by default");
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#ifdef NEWSTYLE
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fs_skinbase= Cvar_Get ("fs_skinbase", fs_basegame->string, CVAR_ROM, NULL,
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fs_skinbase= Cvar_Get ("fs_skinbase", "qw", CVAR_ROM, NULL,
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"location of skins dir for downloads");
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#else
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fs_skinbase= Cvar_Get ("fs_skinbase", SKINBASE, CVAR_ROM, NULL,
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"location of skins dir for downloads");
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#endif
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}
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/*
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