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this fixes software for the moment
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2 changed files with 4 additions and 0 deletions
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@ -822,6 +822,7 @@ void CL_LinkPlayers (void)
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if (state->messagenum != cl.parsecount)
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continue; // not present this frame
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// FIXME: Use a findvar or something for gl_flashblend --KB
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// spawn light flashes, even ones coming from invisible objects
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if (!gl_flashblend.value || j != cl.playernum) {
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if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
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@ -142,6 +142,8 @@ cvar_t r_numedges = {"r_numedges", "0"};
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cvar_t r_aliastransbase = {"r_aliastransbase", "200"};
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cvar_t r_aliastransadj = {"r_aliastransadj", "100"};
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cvar_t gl_flashblend = {"gl_flashblend", "0"};
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extern cvar_t scr_fov;
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void CreatePassages (void);
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@ -223,6 +225,7 @@ void R_Init (void)
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Cvar_RegisterVariable (&r_numedges);
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Cvar_RegisterVariable (&r_aliastransbase);
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Cvar_RegisterVariable (&r_aliastransadj);
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Cvar_RegisterVariable (&gl_flashblend); // FIXME: remove this! --KB
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Cvar_SetValue ("r_maxedges", (float)NUMSTACKEDGES);
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Cvar_SetValue ("r_maxsurfs", (float)NUMSTACKSURFACES);
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