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https://git.code.sf.net/p/quake/newtree
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fix black skins with fullbrights
This commit is contained in:
parent
1444bac78d
commit
77f217bf89
1 changed files with 10 additions and 9 deletions
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@ -72,7 +72,7 @@ Skin_Set_Translate (player_info_t *player)
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static void
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build_skin_8 (byte * original, int tinwidth, int tinheight,
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unsigned int scaled_width, unsigned int scaled_height,
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int inwidth)
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int inwidth, qboolean alpha)
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{
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unsigned int frac, fracstep;
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byte *inrow;
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@ -97,18 +97,19 @@ build_skin_8 (byte * original, int tinwidth, int tinheight,
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}
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}
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GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false, false);
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GL_Upload8_EXT ((byte *) pixels, scaled_width, scaled_height, false, alpha);
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}
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static void
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build_skin_32 (byte * original, int tinwidth, int tinheight,
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unsigned int scaled_width, unsigned int scaled_height,
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int inwidth)
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int inwidth, qboolean alpha)
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{
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unsigned int frac, fracstep;
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byte *inrow;
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unsigned int pixels[512 * 256], *out;
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int i, j;
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int samples = alpha ? gl_alpha_format : gl_solid_format;
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out = pixels;
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memset (pixels, 0, sizeof (pixels));
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@ -128,7 +129,7 @@ build_skin_32 (byte * original, int tinwidth, int tinheight,
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}
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}
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glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format,
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glTexImage2D (GL_TEXTURE_2D, 0, samples,
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scaled_width, scaled_height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, pixels);
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@ -137,7 +138,7 @@ build_skin_32 (byte * original, int tinwidth, int tinheight,
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}
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static void
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build_skin (int texnum, byte *ptexels, int width, int height)
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build_skin (int texnum, byte *ptexels, int width, int height, qboolean alpha)
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{
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int tinwidth, tinheight;
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unsigned int scaled_width, scaled_height;
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@ -160,10 +161,10 @@ build_skin (int texnum, byte *ptexels, int width, int height)
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if (VID_Is8bit ()) { // 8bit texture upload
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build_skin_8 (ptexels, tinwidth, tinheight, scaled_width,
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scaled_height, width);
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scaled_height, width, alpha);
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} else {
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build_skin_32 (ptexels, tinwidth, tinheight, scaled_width,
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scaled_height, width);
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scaled_height, width, alpha);
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}
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}
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@ -189,7 +190,7 @@ Skin_Do_Translation (player_info_t *player)
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inheight = 194;
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}
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texnum = playertextures + (player - cl.players);
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build_skin (texnum, original, inwidth, inheight);
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build_skin (texnum, original, inwidth, inheight, false);
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}
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void
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@ -211,6 +212,6 @@ Skin_Process (skin_t *skin, tex_t *tex)
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if (Mod_CalcFullbright (tex->data, ptexels, pixels)) {
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skin->fb_texture = player_fb_textures + (skin - skin_cache);
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build_skin (skin->fb_texture, ptexels, tex->width, tex->height);
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build_skin (skin->fb_texture, ptexels, tex->width, tex->height, true);
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}
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}
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