mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 12:11:34 +00:00
replace face related % and / with table lookups. gives almost 50% speedup in
set_vertex (but it's not called that often) and 1/15 speedup in R_DrawSkyBoxPoly
This commit is contained in:
parent
c3a0e96c46
commit
77970ba4d2
1 changed files with 7 additions and 7 deletions
|
@ -178,10 +178,10 @@ find_intersect (int face1, vec3_t x1, int face2, vec3_t x2, vec3_t y)
|
|||
int axis;
|
||||
vec3_t t;
|
||||
|
||||
x[face1 % 3] = 1024 * (1 - 2 * (face1 / 3));
|
||||
x[face2 % 3] = 1024 * (1 - 2 * (face2 / 3));
|
||||
x[face_axis[face1]] = face_offset[face1];
|
||||
x[face_axis[face2]] = face_offset[face2];
|
||||
|
||||
axis = 3 - ((face1 % 3) + (face2 % 3));
|
||||
axis = 3 - ((face_axis[face1]) + (face_axis[face2]));
|
||||
v[axis] = 1;
|
||||
|
||||
CrossProduct (x1, x2, n);
|
||||
|
@ -206,9 +206,9 @@ find_intersect (int face1, vec3_t x1, int face2, vec3_t x2, vec3_t y)
|
|||
static void
|
||||
find_cube_vertex (int face1, int face2, int face3, vec3_t v)
|
||||
{
|
||||
v[face1 % 3] = 1024 * (1 - 2 * (face1 / 3));
|
||||
v[face2 % 3] = 1024 * (1 - 2 * (face2 / 3));
|
||||
v[face3 % 3] = 1024 * (1 - 2 * (face3 / 3));
|
||||
v[face_axis[face1]] = face_offset[face1];
|
||||
v[face_axis[face2]] = face_offset[face2];
|
||||
v[face_axis[face3]] = face_offset[face3];
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -608,7 +608,7 @@ R_DrawSkyBoxPoly (glpoly_t *poly)
|
|||
VectorSubtract (poly->verts[i], r_refdef.vieworg, v);
|
||||
face = determine_face (v);
|
||||
if (face != prev_face) {
|
||||
if ((face % 3) == (prev_face % 3)) {
|
||||
if ((face_axis[face]) == (face_axis[prev_face])) {
|
||||
int x_face;
|
||||
vec3_t x;
|
||||
|
||||
|
|
Loading…
Reference in a new issue