cvar doc patches from Misty

This commit is contained in:
Bill Currie 2000-12-31 04:46:04 +00:00
parent cef1be9646
commit 76a11bd74a
39 changed files with 275 additions and 251 deletions

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@ -603,9 +603,9 @@ Cam_Reset (void)
void
CL_Cam_Init_Cvars (void)
{
cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, "None");
cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, "None");
cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, "view the player with the highest frags while in spectator mode.");
cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, "get first person view of the person you are tracking in spectator mode");
cl_camera_maxpitch =
Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, "None");
cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, "None");
Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, "highest camera pitch in spectator mode");
cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, "highest camera yaw in spectator mode");
}

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@ -741,7 +741,8 @@ CL_Input_Init (void)
void
CL_Input_Init_Cvars (void)
{
cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, "None");
cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, "disable player delta compression.
set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
}

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@ -1297,7 +1297,6 @@ CL_Init_Cvars (void)
// LordHavoc: some people like it asking on quit, others don't...
confirm_quit =
Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, "confirm quit command");
show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE,
"display realtime frames per second");
// Misty: I like to be able to see the time when I play
@ -1307,7 +1306,6 @@ CL_Init_Cvars (void)
"display host processing times");
developer = Cvar_Get ("developer", "0", CVAR_NONE,
"show info interesting to developers");
// Misty: Turn on or off screen filling colors for powerups among other things.
cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE,
"Show bonus flash on item pickup");
@ -1317,7 +1315,6 @@ CL_Init_Cvars (void)
"Shift view colors on damage");
cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE,
"Shift view colors for powerups");
cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM,
"exec autoexec.cfg on gamedir change");
cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE,
@ -1358,7 +1355,7 @@ CL_Init_Cvars (void)
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE,
"mouse pitch (up/down) multipier");
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_NONE,
"mouse yaw (left/right) multipiler");
"mouse yaw (left/right) multiplier");
m_forward = Cvar_Get ("m_forward", "1", CVAR_NONE,
"mouse forward/back speed");
m_side = Cvar_Get ("m_side", "0.8", CVAR_NONE, "mouse strafe speed");
@ -1400,13 +1397,9 @@ CL_Init_Cvars (void)
"Players color on top");
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
"Players color on bottom");
/* Misty: FIXME: Nobody seems to know exactly what this rate *IS* -
bytes/packets/what?? */
rate = Cvar_Get ("rate", "2500", CVAR_ARCHIVE | CVAR_USERINFO,
"download rate");
/* Misty: FIXME: We need to find out exactly *what* it does
suppress/allow */
msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Message level");
"Amount of bytes per second server will send/download to you");
msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Determines the type of messages reported 0 is maximum, 4 is none");
noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO,
"Auto aim off switch. Set to 1 to turn off.");
}

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@ -250,6 +250,7 @@ CL_Prediction_Init_Cvars
void
CL_Prediction_Init_Cvars (void)
{
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, "None");
cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, "None");
/* I'm not totally sure what cl_pushlatency is for. Or if it is SUPPOSED TO BE SETTABLE. */
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, "How much prediction should the client make");
cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, "Set to turn off client prediction");
}

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@ -252,7 +252,7 @@ Sys_Sleep (void)
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "None");
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "Set to disable std out");
if (COM_CheckParm ("-nostdout"))
Cvar_Set (sys_nostdout, "1");
}

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@ -123,7 +123,7 @@ Sys_Quit (void)
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "None");
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "set to disable std out");
if (COM_CheckParm ("-nostdout"))
Cvar_Set (sys_nostdout, "1");
}

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@ -173,7 +173,7 @@ Sys_Init
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "1", CVAR_NONE, "None");
sys_nostdout = Cvar_Get ("sys_nostdout", "1", CVAR_NONE, "unset to enable std out - windows does NOT support this");
}
void

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@ -117,5 +117,5 @@ COM_Init (void)
void
COM_Init_Cvars (void)
{
registered = Cvar_Get ("registered", "0", CVAR_NONE, "None");
registered = Cvar_Get ("registered", "0", CVAR_NONE, "Is the game the registered version. 1 yes 0 no");
}

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@ -293,7 +293,7 @@ Con_Init (void)
void
Con_Init_Cvars (void)
{
con_notifytime = Cvar_Get ("con_notifytime", "3", CVAR_NONE, "None");
con_notifytime = Cvar_Get ("con_notifytime", "3", CVAR_NONE, "How long in seconds messages are displayed on screen");
}

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@ -425,7 +425,7 @@ Cvar_CvarList_f (void)
void
Cvar_Init (void)
{
developer = Cvar_Get ("developer", "0", 0, "None");
developer = Cvar_Get ("developer", "0", 0, "set to enable extra debugging information");
Cmd_AddCommand ("set", Cvar_Set_f);
Cmd_AddCommand ("setrom", Cvar_Setrom_f);

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@ -71,9 +71,9 @@ D_Init (void)
void
D_Init_Cvars (void)
{
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, "None");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, "None");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, "None");
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, "Set to enable extreme perspective correction");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, "Detail level. 0 is highest, 3 is lowest.");
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, "Detail level of objects. 0 is highest, 3 is lowest.");
}
/*

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@ -203,7 +203,7 @@ Draw_Init (void)
r_rectdesc.rowbytes = draw_backtile->width;
cl_verstring =
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, "None");
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, "Client version string");
}
void

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@ -505,14 +505,10 @@ Draw_Init_Cvars (void)
// LordHavoc: lighting mode
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE,
"Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, "None"); // CVAR_FIXME
// -
// set
// a
// description
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, "None"); // CVAR_FIXME
// - set a
// description
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, "Texture dimension");
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM,
"Whether to use RGB lightmaps or not");
@ -525,7 +521,7 @@ Draw_Init_Cvars (void)
"speed at which the console spins");
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
"client version string");
"Client version string");
}

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@ -210,30 +210,32 @@ R_Init (void)
void
R_Init_Cvars (void)
{
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "None");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, "None");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "None");
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, "None");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, "None");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "None");
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, "Set to 1 to disable display refresh");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "Set to 0 to disable drawing entities");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "Set to 0 to disable drawing your weapon");
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, "Set to 1 to enable shadows for entities");
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "Determine opacity of liquids. 1 is solid,
.75, .50, and .25 are partially transparent, and 0 is transparent.");
/* FIXME what does r_waterripple use for units? */
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, "Set to make liquids ripple, a good setting is 5");
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, "Set to 0 to disable all dynamic lighting - unless gl_flashblend is set to 1");
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, "Set to 1 to enable transparency of liquids on unvised maps");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Display drawing time and statistics of what is being viewed");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, "Graph network stats");
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, "Net graph translucency");
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, "Draw box around net graph?");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, "None");
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, "None");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, "Set to 1 to make background black. Useful for removing HOM effect");
gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, "Set to 0 to enable multitexture");
gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, "None");
gl_smooth = Cvar_Get ("gl_smooth", "1", CVAR_NONE, "None");
gl_smoothdlights = Cvar_Get ("gl_smoothdlights", "1", CVAR_NONE, "None");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, "None");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, "None");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, "None");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, "None");
gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, "If set to 1, does not render things that do not need to be");
gl_smooth = Cvar_Get ("gl_smooth", "1", CVAR_NONE, "Set to 0 to NOT smooth lighted models");
gl_smoothdlights = Cvar_Get ("gl_smoothdlights", "1", CVAR_NONE, "Set to 0 to NOT smooth lights");
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, "Makes texture rendering quality better if set to 1");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, "Set to 1 to use a type of lighting faster on GL");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, "Detail of player skins. 0 best, 2 worst.");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, "Set to 1, turns off all player skins");
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE,
"Toggles lavaball and rocket fireballs");
@ -247,7 +249,7 @@ R_Init_Cvars (void)
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE,
"Toggles fullbright color support for bmodels");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, "None");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, "Set to 1 to turn off colinear vertexes upon level load");
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE,
"Toggles model animation interpolation");

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@ -387,20 +387,20 @@ SCR_SizeDown_f (void)
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "None");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "None");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "None");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "None");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "None");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "None");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "None");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, "None");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "Your point of view in degrees. Smaller than 90 zooms in.");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly console scrolls up or down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show RAM icon if game is running low on memory");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show a turtle icon if your fps is slower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "Toggles display of pause graphic");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "How long in seconds screen hints are displayed");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "How fast the text is displayed at the end of the single player episodes");
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, "Set to 1 by default. Fixes status bar flicker on some hardware");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "None");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "None");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "None");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "None");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Color of the new crosshair");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the X-axis.");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the Y-axis.");
}
void

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@ -364,8 +364,8 @@ IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "If set to 1, quake will grab the mouse in X");
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "Toggle mouse input filtering");
}
void

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@ -134,7 +134,7 @@ void
IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
m_filter = Cvar_Get ("m_filter", "0", 0, "None");
m_filter = Cvar_Get ("m_filter", "0", 0, "Toggle mouse input filtering.");
}
static void

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@ -447,7 +447,7 @@ void
IN_Init_Cvars (void)
{
// mouse variables
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, "None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, "Toggle mouse input filtering.");
JOY_Init_Cvars();
}

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@ -537,9 +537,9 @@ void
IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "With this set to 1, quake will grab the mouse from X");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "Toggle mouse input filtering.");
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, "DGA Input support");
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE,
"None");
"DGA Mouse accelleration multiplier");
}

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@ -210,7 +210,7 @@ JOY_Init_Cvars (void)
for (i = 0; i < JOY_MAX_AXES; i++) {
joy_axes[i].axis = Cvar_Get (joy_axes[i].var.name,
joy_axes[i].var.string,
CVAR_ARCHIVE, "None");
CVAR_ARCHIVE, "Set joystick axes");
}
}

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@ -575,43 +575,45 @@ JOY_Init_Cvars(void)
"Joystick sensitivity");
// joystick variables
in_joystick =
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, "None");
joy_name =
Cvar_Get ("joyname", "joystick", CVAR_NONE, "None");
joy_advanced =
Cvar_Get ("joyadvanced", "0", CVAR_NONE, "None");
joy_advaxisx =
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, "None");
joy_advaxisy =
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, "None");
joy_advaxisz =
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, "None");
joy_advaxisr =
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, "None");
joy_advaxisu =
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, "None");
joy_advaxisv =
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, "None");
joy_forwardthreshold =
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, "None");
joy_sidethreshold =
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, "None");
joy_pitchthreshold =
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, "None");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, "None");
joy_forwardsensitivity =
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, "None");
joy_sidesensitivity =
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, "None");
joy_pitchsensitivity =
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, "None");
joy_yawsensitivity =
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, "None");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, "None");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, "None");
/* FIXME: Someone who has windows please document these cvars.*/
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, "None");
in_joystick =
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, "FIXME: Please document");
joy_name =
Cvar_Get ("joyname", "joystick", CVAR_NONE, "FIXME: Please document");
joy_advanced =
Cvar_Get ("joyadvanced", "0", CVAR_NONE, "FIXME: Please document");
joy_advaxisx =
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, "FIXME: Please document");
joy_advaxisy =
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, "FIXME: Please document");
joy_advaxisz =
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, "FIXME: Please document");
joy_advaxisr =
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, "FIXME: Please document");
joy_advaxisu =
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, "FIXME: Please document");
joy_advaxisv =
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, "FIXME: Please document");
joy_forwardthreshold =
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, "FIXME: Please document");
joy_sidethreshold =
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, "FIXME: Please document");
joy_pitchthreshold =
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, "FIXME: Please document");
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, "FIXME: Please document");
joy_forwardsensitivity =
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, "FIXME: Please document");
joy_sidesensitivity =
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, "FIXME: Please document");
joy_pitchsensitivity =
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, "FIXME: Please document");
joy_yawsensitivity =
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, "FIXME: Please document");
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, "FIXME: Please document");
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, "FIXME: Please document");
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, "FIXME: Please document");
return;
}

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@ -78,7 +78,7 @@ void
Mod_Init_Cvars (void)
{
gl_subdivide_size =
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, "None");
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, "Sets the division value for the sky brushes.");
}
/*

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@ -132,9 +132,10 @@ Netchan_Init (void)
void
Netchan_Init_Cvars (void)
{
showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, "None");
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, "None");
qport = Cvar_Get ("qport", "0", CVAR_NONE, "None");
showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, "Show all network packets");
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, "Toggle the display of how many packets you are dropping");
qport = Cvar_Get ("qport", "0", CVAR_NONE, "The internal port number for the game networking code.
Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
}
/*

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@ -266,29 +266,30 @@ R_Init_Cvars (void)
{
D_Init_Cvars ();
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, "None");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "None");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, "None");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, "None");
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, "None");
r_graphheight = Cvar_Get ("r_graphheight", "15", CVAR_NONE, "None");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, "None");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, "None");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, "None");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, "None");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "None");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "None");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, "None");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, "None");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, "None");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, "None");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, "None");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, "None");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, "None");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, "None");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, "None");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, "None");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, "None");
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, "Toggles drawing order");
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Toggles the displaying of drawing time and
statistics of what is currently being viewed");
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, "Toggle the display of a performance graph");
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, "Toggle the display of a graph showing network performance");
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, "Toggle the graph that reports the changes of z-axis position");
r_graphheight = Cvar_Get ("r_graphheight", "15", CVAR_NONE, "Set the number of lines displayed in the various graphs");
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, "Toggles the drawing of textures");
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, "Determines the ambient lighting for a level");
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, "This sets the color for areas outside of the current map");
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, "Toggles whether surfaces are warped in a liquid.");
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "Toggles the drawing of entities.");
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "Toggles the drawing of your weapon");
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, "Toggles the displays of number of polygon models current being viewed");
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, "Toggles the display of drawing speed information");
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, "Toggle the display of how many surfaces where not displayed");
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, "Sets the maximum number of surfaces");
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, "Toggles the displaying of number of surfaces currently being viewed");
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, "Toggle the display of how many edges where not displayed");
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, "Sets the maximum number of surfaces");
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, "Toggles the displaying of number of edges currently being viewed");
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, "Determines how much of an alias model is clipped away and how much is viewable");
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, "Determines how much of an alias model is clipped away and how much is viewable.");
gl_flashblend = Cvar_Get ("gl_flashblend", "0", CVAR_NONE, "Toggles the type of lighting for objects");
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE,
"subdivide sky polys");
}

View file

@ -820,29 +820,29 @@ V_Init (void)
void
V_Init_Cvars (void)
{
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, "None");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, "None");
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, "How far the player must move forward before the view re-centers");
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, "How quickly you return to a center view after a lookup or lookdown");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, "None");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, "None");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, "None");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, "None");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, "None");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, "None");
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, "How quickly you tilt right and left when v_idlescale is enabled");
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, "How quickly you lean forwards and backwards when v_idlescale is enabled");
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, "How far you lean forwards and backwards when v_idlescale is enabled");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, "None");
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, "Toggles whether the view remains idle");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "None");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, "None");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly you straighten out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, "How much your screen tilts when strafing");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, "None");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, "None");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, "None");
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, "How much your weapon moves up and down when walking");
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, "How quickly your weapon moves up and down when walking");
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, "How long your weapon stays up before cycling when walking");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "None");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "None");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "None");
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "How long the kick from an attack lasts");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "How much you lean when hit");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "How much you look up when hit");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, "None");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, "None");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, "Brightness level");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, "Contrast level");
}

View file

@ -405,19 +405,19 @@ SCR_SizeDown_f (void)
void
SCR_Init_Cvars (void)
{
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "None");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "None");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "None");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "None");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "None");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "None");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "None");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "None");
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "field of view. 90 is normal, smaller numbers zoom");
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly in the console screen scrolls up and down");
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show ram icon when low on ram in game");
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show turtle icon when fps is lower than 10");
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "Show paused graphic when paused");
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "How long in seconds the screen hints are displayed on the screen");
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "How fast the text is displayed at the end of the single player episodes");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "None");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "None");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "None");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "None");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Crosshair 2's color");
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair type. 0 off, 1 old, 2 new with color");
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the X-axis");
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the Y-axis");
}
void

View file

@ -265,21 +265,22 @@ S_Init (void)
void
S_Init_Cvars (void)
{
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, "None");
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "None");
precache = Cvar_Get ("precache", "1", CVAR_NONE, "None");
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "None");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "None");
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, "None");
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, "None");
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, "None");
snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, "None");
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, "Set to turn sound off");
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "Set the volume for sound playback");
precache = Cvar_Get ("precache", "1", CVAR_NONE, "Toggle the use of a precache");
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "Toggles if sounds are loaded as 8-bit samples");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "Volume of CD music");
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, "Ambient sounds' volume");
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, "How quickly ambient sounds fade in or out");
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE,
"Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect");
snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, "Toggles the display of sounds currently being played");
snd_interp =
Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE,
"control sample interpolation");
snd_phasesep = Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, "max stereo phase separation in ms. 0.6 is for 20cm head");
snd_volumesep = Cvar_Get("snd_volumesep", "1.0", CVAR_ARCHIVE, "max stereo volume separation in ms. 1.0 is max");
_snd_mixahead = Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, "None");
_snd_mixahead = Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, "Delay time for sounds");
}

View file

@ -56,9 +56,9 @@ S_Init (void)
void
S_Init_Cvars (void)
{
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "None");
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "None");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "None");
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "Volume level of sounds");
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "Load samples as 8-bit");
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "CD music volume");
}
void

View file

@ -875,7 +875,7 @@ SV_InitOperatorCommands (void)
Cmd_AddCommand ("maplist", COM_Maplist_f);
cl_warncmd =
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, "dunno. equiv to sh -x?"); // FIXME
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, "Toggles the display of error messages for unknown commands");
// poor
// description
}

View file

@ -1484,43 +1484,63 @@ SV_InitLocal (void)
SV_UserInit ();
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, "None");
password = Cvar_Get ("password", "", CVAR_NONE, "None");
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, "None");
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, "Set the password for rcon commands");
password = Cvar_Get ("password", "", CVAR_NONE, "Set the server password for players");
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, "Set the spectator password");
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE, "None");
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE, "None");
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE,
"The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy");
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE,
"The maximum amount of time in seconds before a client a receives an update from the server");
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, "Amount of frags a player must attain in order to exit the level");
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO,
"Sets the amount of time in minutes that is needed before advancing to the next level");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO,
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates,
2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate
3 You can hurt yourself but you cannot hurt your teammates");
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO,
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,
1 The same level will be played until someone exits,
2 The same level will be played and the exit will kill anybody that tries to exit,
3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO,
"Sets how many clients can connect to your server, this includes spectators and players");
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO,
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this
value should always be equal-to or less-then the maxclients value");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "Report or sets the server name");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO,
"Sets the rules for weapon and item respawning.
1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,
2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,
3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "Spawn the player entity");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "Toggle the use of r_watervis by OpenGL clients");
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, "None");
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, "None");
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO, "None");
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO, "None");
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO, "None");
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO, "None");
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "None");
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO, "None");
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "None");
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "None");
developer = Cvar_Get ("developer", "0", CVAR_NONE,
"Toggle verbose output of server information. Useful for diagnosing problems and learning more about the server");
developer = Cvar_Get ("developer", "0", CVAR_NONE, "None");
timeout = Cvar_Get ("timeout", "65", CVAR_NONE,
"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE,
"The number of minutes that the server will keep the character of a player on the map who seems to have disconnected");
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, "None");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, "None");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, "None");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, "None");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, "None");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, "None");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, "Sets the maximum velocity an object can travel");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, "Sets the global value for the amount of gravity");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE,
"Sets the value that determines how fast the player should come to a complete stop");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, "Sets the maximum speed a player can move");
sv_spectatormaxspeed =
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, "None");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, "None");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, "None");
Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, "Sets the maximum speed a spectator can move");
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, "Sets the acceleration value for the players");
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, "Sets how quickly the players accelerate in air");
sv_wateraccelerate =
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, "None");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, "None");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, "None");
Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, "Sets the water acceleration value");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, "Sets the friction value for the players");
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, "Sets the water friction value");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, "None");
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, "Sets the value for auto-aiming leniency");
sv_timekick =
Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, "Time cheat protection");
@ -1557,23 +1577,26 @@ SV_InitLocal (void)
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE,
"Time/date format to use");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE, "None");
filterban = Cvar_Get ("filterban", "1", CVAR_NONE,
"Determines the rules for the IP list
0 Only IP addresses on the Ban list will be allowed onto the server,
1 Only IP addresses NOT on the Ban list will be allowed onto the server");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "None");
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "Toggle if clients can download game data from the server");
allow_download_skins =
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, "Toggle if clients can download skins from the server");
allow_download_models =
Cvar_Get ("allow_download_models", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_models", "1", CVAR_NONE, "Toggle if clients can download models from the server");
allow_download_sounds =
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, "Toggle if clients can download sounds from the server");
allow_download_maps =
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, "None");
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, "Toggle if clients can download maps from the server");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, "None");
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, "Toggle the use of high character color names for players");
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, "None");
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, "FIXME: Please document"); /* FIXME: Needs documentation */
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, "None");
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, "Toggle if server can be paused 1 is on, 0 is off");
// DoS protection
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f);

View file

@ -149,8 +149,9 @@ is marked
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "None");
sys_extrasleep = Cvar_Get ("sys_extrasleep", "0", CVAR_NONE, "None");
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "Toggles console screen output");
sys_extrasleep = Cvar_Get ("sys_extrasleep", "0", CVAR_NONE,
"Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.");
sys_dead_sleep = Cvar_Get ("sys_dead_sleep", "1", CVAR_NONE,
"When set, the server gets NO cpu if no clients are connected"
"and there's no other activity. *MIGHT* cause problems with"

View file

@ -156,8 +156,9 @@ is marked
void
Sys_Init_Cvars (void)
{
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "None");
sys_sleep = Cvar_Get ("sys_sleep", "8", CVAR_NONE, "None");
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "Toggle console output");
sys_sleep = Cvar_Get ("sys_sleep", "8", CVAR_NONE,
"Sleep how long in seconds between checking for connections. minimum is 0, maximum is 13");
}
void

View file

@ -1810,8 +1810,9 @@ SV_UserInit
void
SV_UserInit (void)
{
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "None");
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, "None");
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, "None");
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE, "None");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly a player straightens out after strafing");
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, "How much a player's screen tilts when strafing");
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, "Toggles the ability of spectators to talk to players");
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE,
"Toggle the use of map checksumming to check for players who edit maps to cheat");
}

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@ -337,7 +337,7 @@ Team_Init_Cvars (void)
Cvar_Get ("cl_deadbodyfilter", "0", CVAR_NONE,
"Hide dead player models");
cl_gibfilter = Cvar_Get ("cl_gibfilter", "0", CVAR_NONE, "Hide gibs");
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, "None");
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, "Use .loc files to find your present location when you put %l in messages");
cl_nofake = Cvar_Get ("cl_nofake", "0", CVAR_NONE, "Unhide fake messages");
}

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@ -1069,8 +1069,8 @@ IN_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Have Quake grab the mouse from X when you play");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "Mouse input filtering");
}

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@ -2113,21 +2113,21 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, "None");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, "None");
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, "Set the video mode");
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, "Toggles the use of page flipping");
_vid_default_mode_win =
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, "None");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, "None");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, "None");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, "Default windowed video mode");
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, "Maximum x-axis screen size");
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, "Maximum y-axis screen size");
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, "Stretch the pixles by a two fold to acheive proper view");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Have quake grab the mouse from X when you play");
vid_fullscreen_mode =
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, "None");
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, "Set the full screen video mode.");
vid_windowed_mode =
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, "None");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, "None");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, "None");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, "None");
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, "Set the windowed video mode");
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, "If set, won't allow you to task switch while playing");
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, "The x-axis location of the window, if windowed");
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, "The y-axis location of the window, if windowed");
}

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@ -224,7 +224,7 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", 0, "None");
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen mode");
}
void

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@ -609,10 +609,10 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
vid_mode = Cvar_Get ("vid_mode", "5", 0, "None");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", 0, "None");
vid_mode = Cvar_Get ("vid_mode", "5", CVAR_NONE, "Sets the video mode");
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, "Redraw entire screen each frame instead of just dirty areas");
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0",
CVAR_ARCHIVE, "None");
CVAR_ARCHIVE, "Wait for vertical retrace before drawing next frame");
}

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@ -1764,7 +1764,7 @@ VID_Init (unsigned char *palette)
void
VID_Init_Cvars ()
{
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Grab the mouse from X while playing quake");
}