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bring scr_consize over from quakeforge-old
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4d08e219d9
commit
759fa8dd5f
2 changed files with 6 additions and 2 deletions
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@ -114,6 +114,7 @@ int oldsbar;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_consize;
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cvar_t *scr_centertime;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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@ -390,6 +391,7 @@ SCR_Init_Cvars (void)
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "Your point of view in degrees. Smaller than 90 zooms in.");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly console scrolls up or down");
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scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, "fraction of the screen the console covers when down");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show RAM icon if game is running low on memory");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show a turtle icon if your fps is slower than 10");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "Toggles display of pause graphic");
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@ -587,7 +589,7 @@ SCR_SetUpToDrawConsole (void)
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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scr_conlines = vid.height / 2; // half screen
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scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
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else
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scr_conlines = 0; // none visible
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@ -113,6 +113,7 @@ int oldsbar;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_consize;
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cvar_t *scr_centertime;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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@ -407,6 +408,7 @@ SCR_Init_Cvars (void)
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{
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "field of view. 90 is normal, smaller numbers zoom");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
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scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, "fraction of the screen the console covers when down");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly in the console screen scrolls up and down");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show ram icon when low on ram in game");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show turtle icon when fps is lower than 10");
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@ -602,7 +604,7 @@ SCR_SetUpToDrawConsole (void)
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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scr_conlines = vid.height / 2; // half screen
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scr_conlines = vid.height * bound (0.2, scr_consize->value, 1);
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else
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scr_conlines = 0; // none visible
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