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https://git.code.sf.net/p/quake/newtree
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partial fixes for cross-compiling using mingw32. MIGHT break normal builds
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parent
8d3c85349a
commit
733d55603c
8 changed files with 80 additions and 27 deletions
48
configure.in
48
configure.in
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@ -4,6 +4,12 @@ AC_INIT(source/sv_main.c)
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AC_REVISION($Revision$) dnl
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AM_CONFIG_HEADER(include/config.h)
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AC_CANONICAL_SYSTEM
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AC_VALIDATE_CACHED_SYSTEM_TUPLE(
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rm $cache_file
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echo restart configure
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exit 1
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)
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dnl This is the only place where the package version appears
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AM_INIT_AUTOMAKE(quakeforge, 0.2.99beta6)
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@ -26,6 +32,16 @@ AC_SUBST(ISODATE)
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AC_LANG_C
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endian=""
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case "$host_os" in
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mingw32*)
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CPPFLAGS="$CPPFLAGS -I\$(top_srcdir)/include/win32"
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CPPFLAGS="$CPPFLAGS -I\$(top_srcdir)/include/win32/resources"
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CC=i386-mingw32msvc-gcc
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endian="little"
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;;
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esac
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dnl ==================================================================
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dnl Checks for programs.
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dnl ==================================================================
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@ -94,11 +110,38 @@ AC_TYPE_SIZE_T
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AC_STRUCT_ST_BLKSIZE
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AC_HEADER_TIME
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AC_STRUCT_TM
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AC_C_BIGENDIAN
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if test "x$cross_compiling" = xyes; then
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AC_MSG_CHECKING(whether byte ordering is bigendian)
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AC_ARG_WITH(endian,
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[ --with-endian=TYPE set endian of target system for
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cross-compiling. TYPE = little or big.],
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endian="$withval",
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)
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case "x$endian" in
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xbig)
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AC_DEFINE(WORDS_BIGENDIAN)
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AC_MSG_RESULT(yes)
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;;
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xlittle)
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AC_MSG_RESULT(no)
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;;
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x)
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AC_MSG_RESULT(unspecified, use --with-endian={big,little})
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exit 1
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;;
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x*)
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AC_MSG_RESULT(unregognized endianess)
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exit 1
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;;
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esac
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else
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AC_C_BIGENDIAN
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fi
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AC_MSG_CHECKING(that fnmatch is in fnmatch.h)
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AC_TRY_COMPILE(
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[#include <fnmatch.h>],
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[#include "fnmatch.h"],
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[int (*foo)() = fnmatch;],
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AC_DEFINE(HAVE_FNMATCH_PROTO)
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AC_MSG_RESULT(yes),
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@ -1295,6 +1338,7 @@ AC_OUTPUT(
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quakeforge.lsm,
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chmod +x RPM/build_rpm
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)
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AC_MSG_RESULT([
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QuakeForge has been configured successfully.
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@ -111,6 +111,7 @@ void S_StopAllSounds(qboolean clear);
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void S_ClearBuffer (void);
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void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
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void S_ExtraUpdate (void);
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void S_BlockSound (void);
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sfx_t *S_PrecacheSound (char *sample);
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void S_TouchSound (char *sample);
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@ -64,6 +64,7 @@ extern viddef_t vid; // global video state
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extern unsigned short d_8to16table[256];
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extern unsigned int d_8to24table[256];
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extern int scr_width, scr_height;
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extern qboolean DDActive;
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// called at startup and after any gamma correction
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void VID_SetPalette (unsigned char *palette);
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@ -101,4 +102,7 @@ void VID_SetCaption (char *text);
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void VID_GetWindowSize (int def_w, int def_h);
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int VID_ForceUnlockedAndReturnState (void);
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void VID_ForceLockState (int lk);
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#endif // __vid_h_
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@ -35,15 +35,17 @@
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#include <limits.h>
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#include <io.h>
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#include <conio.h>
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#include <windows.h>
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#include "host.h"
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#include "winquake.h"
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#include "resource.h"
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#include "sys.h"
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#include "screen.h"
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#include "qargs.h"
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#include "client.h"
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#include "console.h"
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#include "host.h"
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#include "qargs.h"
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#include "resource.h"
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#include "screen.h"
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#include "sound.h"
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#include "sys.h"
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#include "vid.h"
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qboolean is_server = false;
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@ -318,7 +320,7 @@ Sys_ConsoleInput (void)
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break;
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default:
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Con_Printf ("Stupid: %d\n",
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Con_Printf ("Stupid: %ld\n",
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recs[0].Event.KeyEvent.dwControlKeyState);
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if (
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((ch == 'V' || ch == 'v')
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@ -442,7 +444,9 @@ WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
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MEMORYSTATUS lpBuffer;
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static char cwd[1024];
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int t;
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#ifdef SPLASH_SCREEN
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RECT rect;
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#endif
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/* previous instances do not exist in Win32 */
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if (hPrevInstance)
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@ -25,7 +25,9 @@
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#define SUFFIX "*"
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#define SLASH "\\"
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#ifndef S_ISDIR
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#define S_ISDIR(m) ((m & S_IFMT) == S_IFDIR) /* is a directory */
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#endif S_ISDIR
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/*
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* opendir
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@ -33,29 +33,25 @@
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# include "config.h"
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#endif
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#include "console.h"
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#include "cvar.h"
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#include "protocol.h"
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#include "qtypes.h"
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef __MINGW32__
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# define INITGUID
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#endif
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#include "winquake.h"
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#define byte __byte
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#include <dinput.h>
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#include "client.h"
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#include "keys.h"
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#include "console.h"
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#include "qargs.h"
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#include "cmd.h"
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#include "input.h"
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#undef byte
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#include "cl_input.h"
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#include "view.h"
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#include "client.h"
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#include "cmd.h"
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#include "console.h"
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#include "cvar.h"
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#include "host.h"
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#include "input.h"
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#include "keys.h"
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#include "protocol.h"
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#include "qargs.h"
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#include "view.h"
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// Joystick variables and structures
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cvar_t *joy_device; // Joystick device name
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@ -74,7 +74,8 @@
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#include "qargs.h"
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#ifdef _WIN32
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# include "winquake.h"
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#include <windows.h>
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//# include "winquake.h"
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# undef EWOULDBLOCK
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# define EWOULDBLOCK WSAEWOULDBLOCK
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#endif
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@ -30,9 +30,10 @@
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# include "config.h"
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#endif
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#include "winquake.h"
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#include <limits.h>
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#include <direct.h>
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#include <windows.h>
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#include "server.h"
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/* This is unused in the client, but we need the symbol there too. */
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