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Increase the effective radius of dynamic lights in GL.
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d5d4036334
commit
6c2ae3cb47
2 changed files with 6 additions and 7 deletions
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@ -545,7 +545,7 @@ void R_DrawAliasModel (entity_t *e)
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VectorSubtract (currententity->origin,
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cl_dlights[lnum].origin,
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dist);
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add = cl_dlights[lnum].radius - Length(dist);
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add = (cl_dlights[lnum].radius * cl_dlights[lnum].radius * 8) / (Length(dist) * Length(dist)); // FIXME Deek
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if (add > 0) {
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ambientlight += add;
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@ -752,7 +752,8 @@ void R_DrawViewModel (void)
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continue;
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VectorSubtract (currententity->origin, dl->origin, dist);
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add = dl->radius - Length(dist);
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add = (dl->radius * dl->radius * 8) / (Length(dist) * Length(dist)); // FIXME Deek
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// add = dl->radius - Length(dist);
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if (add > 0)
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ambientlight += add;
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}
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@ -151,10 +151,8 @@ R_AddDynamicLights (msurface_t *surf)
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blue = cl_dlights[lnum].color[2];
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brightness = max(red, max(green, blue));
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rada = cl_dlights[lnum].radius * cl_dlights[lnum].radius
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* (4.0/16.0); // comparison to min acceptable light
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if (rada*brightness >= (sd*sd + td*td + dist))
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{
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rada = (cl_dlights[lnum].radius * cl_dlights[lnum].radius * 8) / (4.0/16.0); // comparison to min acceptable light
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if (rada*brightness >= (sd*sd + td*td + dist)) {
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radb = cl_dlights[lnum].radius
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* cl_dlights[lnum].radius * (256.0*4.0);
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bl = blocklights;
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