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Some BC++ changes.
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19
README.WIN
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README.WIN
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@ -29,10 +29,7 @@ To compile under "free" Borland C++, see couple of paragraphs below.
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COMPILING QUAKEFORGE TREE (http://quake.sourceforge.net)
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UNDER BORLAND C++ 5.02 and 5.5
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For extra information on this subject see:
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http://personal.inet.fi/cool/quake1
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0) Get latest Quakeforge CVS snapshot. (if you feel brave)
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0) Get latest Quakeforge CVS snapshot if you don't have it already.
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1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you
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don't need to install sources and demo's, just libraries and includes
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@ -42,9 +39,8 @@ don't need to install sources and demo's, just libraries and includes
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(borland lib: http://www.microsoft.com/downloads/release.asp?ReleaseID=17051)
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3) If you don't have Borland complier (5.02 or 5.5), get and install
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FREE Borland C++ complier 5.5.
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FREE Borland C++ complier 5.5.
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(http://www.borland.com/bcppbuilder/freecompiler/)
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(http://personal.inet.fi/cool/quake1/)
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4) For GL targets, you'll need to have import library for OPENGL stuffs
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one coming with Borland C++ itself is screwed!
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@ -54,7 +50,7 @@ implib -c -f opengl32.lib c:\windows\system\opengl32.dll
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5) Borland preprocessor can't process quake .S files. You need to get
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.ASM files or use some other complier to preprocess them. .ASM files
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must be placed on SOURCE dir.
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(http://personal.inet.fi/cool/quake1/qf-asms.zip)
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(http://www.saunalahti.fi/~mipes/qf-asms.zip)
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6) You need to have either MASM or TASM to compile ASM files.
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(For MASM: http://www.microsoft.com/ddk/download/98/BINS_DDK.EXE)
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@ -70,3 +66,12 @@ make -fqf-client-wgl
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...
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and you should be on your way.
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-----------------------------------------------------------------------
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For BC 5.5 complier and linker options or for using BC 5.5 under 5.02 IDE:
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http://nextera.sirma.bg/knowledgebase/
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For FREE IDE for your BC 5.5:
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http://www.objectcentral.com/vide.htm
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-----------------------------------------------------------------------
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