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https://git.code.sf.net/p/quake/newtree
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Fixed the GL water texture problem..
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parent
72ef6959b9
commit
66e9bfd98c
2 changed files with 33 additions and 14 deletions
2
ROADMAP
2
ROADMAP
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@ -3,7 +3,7 @@ X = done
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? = maybe but not likely
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o it seems possible to crash a QF server still - need to fix this!
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o water textures are seriously screwed in GL
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X water textures are seriously screwed in GL
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o GL is still way too slow
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X R_DrawParticles in software hangs
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o Draw_Pic and friends need a cleanup in GL at least
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@ -778,8 +778,8 @@ void DrawTextureChains (void)
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}
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else
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{
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// if ((s->flags & SURF_DRAWTURB) && r_wateralpha->value != 1.0)
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// continue; // draw translucent water later
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if ((s->flags & SURF_DRAWTURB) && r_wateralpha->value != 1.0)
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continue; // draw translucent water later
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for ( ; s ; s=s->texturechain)
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R_RenderBrushPoly (s);
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}
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@ -914,10 +914,19 @@ R_RecursiveWorldNode
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void R_RecursiveWorldNode (mnode_t *node)
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{
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int c, side;
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mplane_t *plane;
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msurface_t *surf, **mark;
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mleaf_t *pleaf;
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double dot;
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if (node->contents == CONTENTS_SOLID)
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return; // solid
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if (node->visframe != r_visframecount)
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return;
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if (R_CullBox (node->minmaxs, node->minmaxs+3))
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return;
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// if a leaf node, draw stuff
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if (node->contents < 0)
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{
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@ -943,19 +952,21 @@ void R_RecursiveWorldNode (mnode_t *node)
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// node is just a decision point, so go down the apropriate sides
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// find which side of the node we are on
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switch (node->plane->type)
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plane = node->plane;
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switch (plane->type)
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{
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case PLANE_X:
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dot = modelorg[0] - node->plane->dist;
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dot = modelorg[0] - plane->dist;
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break;
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case PLANE_Y:
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dot = modelorg[1] - node->plane->dist;
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dot = modelorg[1] - plane->dist;
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break;
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case PLANE_Z:
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dot = modelorg[2] - node->plane->dist;
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dot = modelorg[2] - plane->dist;
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break;
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default:
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dot = DotProduct (modelorg, node->plane->normal) - node->plane->dist;
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dot = DotProduct (modelorg, plane->normal) - plane->dist;
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break;
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}
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@ -985,12 +996,20 @@ void R_RecursiveWorldNode (mnode_t *node)
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continue; // wrong side
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// if sorting by texture, just store it out
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if (gl_texsort->value)
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{
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surf->texturechain = surf->texinfo->texture->texturechain;
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surf->texinfo->texture->texturechain = surf;
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}
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else
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if (gl_texsort->value) {
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if (!mirror || surf->texinfo->texture !=
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cl.worldmodel->textures[mirrortexturenum]) {
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surf->texturechain = surf->texinfo->texture->texturechain;
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surf->texinfo->texture->texturechain = surf;
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}
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} else if (surf->flags & SURF_DRAWSKY) {
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surf->texturechain = skychain;
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skychain = surf;
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} else if (surf->flags & SURF_DRAWTURB) {
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surf->texturechain = waterchain;
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waterchain = surf;
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} else
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R_DrawSequentialPoly (surf);
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}
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}
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