function header comment cleanup

This commit is contained in:
Bill Currie 2001-01-29 04:03:00 +00:00
parent e930c800f0
commit 645ba3fe40

View file

@ -111,7 +111,6 @@ static gltexture_t gltextures[MAX_GLTEXTURES];
static int numgltextures = 0;
/*
=============================================================================
scrap allocation
@ -121,7 +120,6 @@ static int numgltextures = 0;
Note, this is a kluge, which may slow down sane cards..
As such its all contained in ifdefs..
=============================================================================
*/
#undef gl_draw_scraps
@ -255,9 +253,7 @@ Draw_ClearCache (void)
}
/*
================
Draw_CachePic
================
Draw_CachePic
*/
qpic_t *
Draw_CachePic (char *path)
@ -336,9 +332,7 @@ static glmode_t modes[] = {
};
/*
===============
Draw_TextureMode_f
===============
Draw_TextureMode_f
*/
static void
Draw_TextureMode_f (void)
@ -436,9 +430,7 @@ extern void glrmain_init (void);
extern void glrsurf_init (void);
/*
===============
Draw_Init
===============
Draw_Init
*/
void
Draw_Init (void)
@ -528,13 +520,11 @@ Draw_Init_Cvars (void)
/*
================
Draw_Character8
Draw_Character8
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
*/
void
Draw_Character8 (int x, int y, int num)
@ -572,9 +562,7 @@ Draw_Character8 (int x, int y, int num)
}
/*
================
Draw_String8
================
Draw_String8
*/
void
Draw_String8 (int x, int y, char *str)
@ -587,9 +575,7 @@ Draw_String8 (int x, int y, char *str)
}
/*
================
Draw_AltString8
================
Draw_AltString8
*/
void
Draw_AltString8 (int x, int y, char *str)
@ -647,9 +633,7 @@ Draw_Crosshair (void)
}
/*
=============
Draw_Pic
=============
Draw_Pic
*/
void
Draw_Pic (int x, int y, qpic_t *pic)
@ -717,11 +701,9 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
}
/*
=============
Draw_TransPicTranslate
Draw_TransPicTranslate
Only used for the player color selection menu
=============
Only used for the player color selection menu
*/
void
Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte * translation)
@ -861,12 +843,10 @@ Draw_ConsoleBackground (int lines)
/*
=============
Draw_TileClear
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
*/
void
Draw_TileClear (int x, int y, int w, int h)
@ -891,11 +871,9 @@ Draw_TileClear (int x, int y, int w, int h)
/*
=============
Draw_Fill
Draw_Fill
Fills a box of pixels with a single color
=============
Fills a box of pixels with a single color
*/
void
Draw_Fill (int x, int y, int w, int h, int c)
@ -923,10 +901,7 @@ Draw_Fill (int x, int y, int w, int h, int c)
//=============================================================================
/*
================
Draw_FadeScreen
================
Draw_FadeScreen
*/
void
Draw_FadeScreen (void)
@ -950,12 +925,10 @@ Draw_FadeScreen (void)
//=============================================================================
/*
================
Draw_BeginDisc
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
*/
void
Draw_BeginDisc (void)
@ -964,12 +937,10 @@ Draw_BeginDisc (void)
/*
================
Draw_EndDisc
Draw_EndDisc
Erases the disc icon.
Call after completing any disc IO
================
Erases the disc icon.
Call after completing any disc IO
*/
void
Draw_EndDisc (void)
@ -977,11 +948,9 @@ Draw_EndDisc (void)
}
/*
================
GL_Set2D
GL_Set2D
Setup as if the screen was 320*200
================
Setup as if the screen was 320*200
*/
void
GL_Set2D (void)
@ -1004,9 +973,7 @@ GL_Set2D (void)
//====================================================================
/*
================
GL_ResampleTexture
================
GL_ResampleTexture
*/
static void
GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
@ -1030,9 +997,7 @@ GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
}
/*
================
GL_Resample8BitTexture -- JACK
================
GL_Resample8BitTexture -- JACK
*/
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
static void
@ -1058,11 +1023,9 @@ GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
#endif
/*
================
GL_MipMap
GL_MipMap
Operates in place, quartering the size of the texture
================
Operates in place, quartering the size of the texture
*/
static void
GL_MipMap (byte * in, int width, int height)
@ -1084,11 +1047,9 @@ GL_MipMap (byte * in, int width, int height)
}
/*
================
GL_MipMap8Bit
GL_MipMap8Bit
Mipping for 8 bit textures
================
Mipping for 8 bit textures
*/
#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
static void
@ -1121,9 +1082,7 @@ GL_MipMap8Bit (byte * in, int width, int height)
#endif
/*
===============
GL_Upload32
===============
GL_Upload32
*/
static void
GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
@ -1264,9 +1223,7 @@ GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
extern qboolean VID_Is8bit (void);
/*
===============
GL_Upload8
===============
GL_Upload8
*/
void
GL_Upload8 (byte * data, int width, int height, qboolean mipmap, qboolean alpha)
@ -1317,9 +1274,7 @@ GL_Upload8 (byte * data, int width, int height, qboolean mipmap, qboolean alpha)
}
/*
================
GL_LoadTexture
================
GL_LoadTexture
*/
int
GL_LoadTexture (char *identifier, int width, int height, byte * data,
@ -1383,9 +1338,7 @@ GL_LoadTexture (char *identifier, int width, int height, byte * data,
/*
================
GL_LoadPicTexture
================
GL_LoadPicTexture
*/
static int
GL_LoadPicTexture (qpic_t *pic)