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https://git.code.sf.net/p/quake/newtree
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function header comment cleanup
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parent
e930c800f0
commit
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1 changed files with 36 additions and 83 deletions
119
source/gl_draw.c
119
source/gl_draw.c
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@ -111,7 +111,6 @@ static gltexture_t gltextures[MAX_GLTEXTURES];
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static int numgltextures = 0;
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/*
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=============================================================================
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scrap allocation
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@ -121,7 +120,6 @@ static int numgltextures = 0;
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Note, this is a kluge, which may slow down sane cards..
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As such its all contained in ifdefs..
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=============================================================================
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*/
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#undef gl_draw_scraps
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@ -255,9 +253,7 @@ Draw_ClearCache (void)
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}
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/*
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================
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Draw_CachePic
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================
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Draw_CachePic
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*/
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qpic_t *
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Draw_CachePic (char *path)
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@ -336,9 +332,7 @@ static glmode_t modes[] = {
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};
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/*
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===============
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Draw_TextureMode_f
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===============
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Draw_TextureMode_f
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*/
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static void
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Draw_TextureMode_f (void)
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@ -436,9 +430,7 @@ extern void glrmain_init (void);
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extern void glrsurf_init (void);
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/*
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===============
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Draw_Init
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===============
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Draw_Init
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*/
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void
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Draw_Init (void)
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@ -528,13 +520,11 @@ Draw_Init_Cvars (void)
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/*
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================
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Draw_Character8
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Draw_Character8
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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================
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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*/
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void
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Draw_Character8 (int x, int y, int num)
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@ -572,9 +562,7 @@ Draw_Character8 (int x, int y, int num)
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}
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/*
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================
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Draw_String8
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================
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Draw_String8
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*/
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void
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Draw_String8 (int x, int y, char *str)
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@ -587,9 +575,7 @@ Draw_String8 (int x, int y, char *str)
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}
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/*
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================
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Draw_AltString8
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================
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Draw_AltString8
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*/
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void
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Draw_AltString8 (int x, int y, char *str)
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@ -647,9 +633,7 @@ Draw_Crosshair (void)
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}
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/*
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=============
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Draw_Pic
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=============
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Draw_Pic
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*/
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void
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Draw_Pic (int x, int y, qpic_t *pic)
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@ -717,11 +701,9 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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}
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/*
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=============
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Draw_TransPicTranslate
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Draw_TransPicTranslate
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Only used for the player color selection menu
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=============
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Only used for the player color selection menu
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*/
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void
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Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte * translation)
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@ -861,12 +843,10 @@ Draw_ConsoleBackground (int lines)
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/*
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=============
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Draw_TileClear
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Draw_TileClear
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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=============
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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*/
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void
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Draw_TileClear (int x, int y, int w, int h)
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@ -891,11 +871,9 @@ Draw_TileClear (int x, int y, int w, int h)
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/*
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=============
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Draw_Fill
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Draw_Fill
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Fills a box of pixels with a single color
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=============
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Fills a box of pixels with a single color
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*/
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void
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Draw_Fill (int x, int y, int w, int h, int c)
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@ -923,10 +901,7 @@ Draw_Fill (int x, int y, int w, int h, int c)
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//=============================================================================
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/*
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================
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Draw_FadeScreen
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================
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Draw_FadeScreen
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*/
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void
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Draw_FadeScreen (void)
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@ -950,12 +925,10 @@ Draw_FadeScreen (void)
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//=============================================================================
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/*
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================
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Draw_BeginDisc
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Draw_BeginDisc
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Draws the little blue disc in the corner of the screen.
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Call before beginning any disc IO.
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================
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Draws the little blue disc in the corner of the screen.
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Call before beginning any disc IO.
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*/
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void
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Draw_BeginDisc (void)
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@ -964,12 +937,10 @@ Draw_BeginDisc (void)
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/*
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================
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Draw_EndDisc
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Draw_EndDisc
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Erases the disc icon.
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Call after completing any disc IO
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================
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Erases the disc icon.
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Call after completing any disc IO
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*/
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void
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Draw_EndDisc (void)
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@ -977,11 +948,9 @@ Draw_EndDisc (void)
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}
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/*
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================
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GL_Set2D
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GL_Set2D
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Setup as if the screen was 320*200
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================
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Setup as if the screen was 320*200
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*/
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void
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GL_Set2D (void)
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@ -1004,9 +973,7 @@ GL_Set2D (void)
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//====================================================================
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/*
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================
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GL_ResampleTexture
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================
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GL_ResampleTexture
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*/
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static void
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GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
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@ -1030,9 +997,7 @@ GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
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}
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/*
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================
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GL_Resample8BitTexture -- JACK
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================
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GL_Resample8BitTexture -- JACK
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*/
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#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
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static void
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@ -1058,11 +1023,9 @@ GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
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#endif
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/*
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================
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GL_MipMap
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GL_MipMap
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Operates in place, quartering the size of the texture
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================
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Operates in place, quartering the size of the texture
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*/
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static void
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GL_MipMap (byte * in, int width, int height)
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@ -1084,11 +1047,9 @@ GL_MipMap (byte * in, int width, int height)
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}
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/*
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================
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GL_MipMap8Bit
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GL_MipMap8Bit
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Mipping for 8 bit textures
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================
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Mipping for 8 bit textures
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*/
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#if defined(GL_SHARED_TEXTURE_PALETTE_EXT) && defined(HAVE_GL_COLOR_INDEX8_EXT)
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static void
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@ -1121,9 +1082,7 @@ GL_MipMap8Bit (byte * in, int width, int height)
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#endif
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/*
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===============
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GL_Upload32
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===============
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GL_Upload32
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*/
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static void
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GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
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@ -1264,9 +1223,7 @@ GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
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extern qboolean VID_Is8bit (void);
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/*
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===============
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GL_Upload8
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===============
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GL_Upload8
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*/
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void
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GL_Upload8 (byte * data, int width, int height, qboolean mipmap, qboolean alpha)
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@ -1317,9 +1274,7 @@ GL_Upload8 (byte * data, int width, int height, qboolean mipmap, qboolean alpha)
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}
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/*
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================
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GL_LoadTexture
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================
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GL_LoadTexture
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*/
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int
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GL_LoadTexture (char *identifier, int width, int height, byte * data,
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@ -1383,9 +1338,7 @@ GL_LoadTexture (char *identifier, int width, int height, byte * data,
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/*
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================
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GL_LoadPicTexture
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================
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GL_LoadPicTexture
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*/
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static int
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GL_LoadPicTexture (qpic_t *pic)
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