diff --git a/doc/config/swspeed.cfg b/doc/config/swspeed.cfg new file mode 100644 index 0000000..c3183bd --- /dev/null +++ b/doc/config/swspeed.cfg @@ -0,0 +1,49 @@ +// Draw the weapon model. Turn off to gain 2 fps +r_drawviewmodel "1" +// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well +// as make it a hell of a lot easier to see your enemy. +r_particles "0" +// The next four options can be set to 1 by the SERVER, so if it doesn't +// work, check that the server admin hasn't set them to 1 himself. +// Set to 0 to turn off quad/suit/pent screen filling color. +cl_cshift_powerup "0" +// Set to 0 to turn off 'bonus' flash, and item pickup flash. +cl_cshift_bonus "0" +// Set to 0 to turn off pain screen filling color. +cl_cshift_damage "0" +// Set to 0 to turn off water/lava screen filling color. +// However, it can be used to cheat in megatf/mega2k with flash grens/mines. +// Smart server admins would force this to 1 for quakeforge servers running +// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway. +cl_cshift_content "1" +// client's maximum fps allowed. 72 is the highest it can be set to +cl_maxfps "72" +// Set to 0 to go faster, 1 is older mode and slower +// Or not. Some people say 0 is slower and 1 is faster. +// *shrugs* Pick your favorite I guess. +cl_sbar "0" +// If you set this to 120 your status bar will disappear completely and +// your fps will improve slightly. Setting it lower, minimum is 30, will +// improve your fps. +viewsize 100 +// Don't show gibs. Should improve speed slightly if you're experiencing lots +// of gibs in battle :) +cl_gibfilter 1 +// Don't show dead bodies. Should improve speed slightly if... well, a lot +// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies +// can feign and you won't be able to see them at *all* +cl_deadbodyfilter 0 +// detail level, 0 is highest 3 is lowest +d_mipcap 1 +// detail level of objects, 0 is highest 3 is lowest +d_mipscale 1 +// subdivide sky polys - not sure if turning this off helps or not. Experiment +gl_sky_divide 1 +// division value for the sky brushes. - not sure if playing with this helps. +gl_subdivide_size 128 +// set how many edges are visible. Reduce from default to increase speed on +// big maps at the cost of how much you can see +r_maxedges 2000 +// set how many surfaces are visible. Reduce from default to increase speed on +// big maps at the cost of how much you can see +r_maxsurfs 1000