diff --git a/include/glquake2.h b/include/glquake2.h deleted file mode 100644 index a117860..0000000 --- a/include/glquake2.h +++ /dev/null @@ -1,255 +0,0 @@ -/* - glquake2.h - - More (?) OpenGL-specific definitions and prototypes - - Copyright (C) 1996-1997 Id Software, Inc. - - This program is free software; you can redistribute it and/or - modify it under the terms of the GNU General Public License - as published by the Free Software Foundation; either version 2 - of the License, or (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - - See the GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to: - - Free Software Foundation, Inc. - 59 Temple Place - Suite 330 - Boston, MA 02111-1307, USA - - $Id$ -*/ -// disable data conversion warnings - -#pragma warning(disable : 4244) // MIPS -#pragma warning(disable : 4136) // X86 -#pragma warning(disable : 4051) // ALPHA - -#include - -#include -#include - -void GL_BeginRendering (int *x, int *y, int *width, int *height); -void GL_EndRendering (void); - - -// Function prototypes for the Texture Object Extension routines -typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, - const GLboolean *); -typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); -typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); -typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); -typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); -typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, - const GLclampf *); -typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); - -extern BINDTEXFUNCPTR bindTexFunc; -extern DELTEXFUNCPTR delTexFunc; -extern TEXSUBIMAGEPTR TexSubImage2DFunc; - -extern int texture_extension_number; -extern int texture_mode; - -extern float gldepthmin, gldepthmax; - -void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); -void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); -int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate); -int GL_FindTexture (char *identifier); - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -extern PROC glArrayElementEXT; -extern PROC glColorPointerEXT; -extern PROC glTexturePointerEXT; -extern PROC glVertexPointerEXT; - - -// r_local.h -- private refresh defs - -#define MAXALIASVERTS 2000 // TODO: tune this - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf - -#define SKYSHIFT 7 -#define SKYSIZE (1 << SKYSHIFT) -#define SKYMASK (SKYSIZE - 1) - -#define BACKFACE_EPSILON 0.01 - - -void R_TimeRefresh_f (void); -void R_ReadPointFile_f (void); -texture_t *R_TextureAnimation (texture_t *base); - -typedef struct surfcache_s -{ - struct surfcache_s *next; - struct surfcache_s **owner; // NULL is an empty chunk of memory - int lightadj[MAXLIGHTMAPS]; // checked for strobe flush - int dlight; - int size; // including header - unsigned width; - unsigned height; // DEBUG only needed for debug - float mipscale; - struct texture_s *texture; // checked for animating textures - byte data[4]; // width*height elements -} surfcache_t; - - -typedef struct -{ - pixel_t *surfdat; // destination for generated surface - int rowbytes; // destination logical width in bytes - msurface_t *surf; // description for surface to generate - fixed8_t lightadj[MAXLIGHTMAPS]; - // adjust for lightmap levels for dynamic lighting - texture_t *texture; // corrected for animating textures - int surfmip; // mipmapped ratio of surface texels / world pixels - int surfwidth; // in mipmapped texels - int surfheight; // in mipmapped texels -} drawsurf_t; - - -typedef enum { - pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 -} ptype_t; - -// !!! if this is changed, it must be changed in d_ifacea.h too !!! -typedef struct particle_s -{ -// driver-usable fields - vec3_t org; - float color; -// drivers never touch the following fields - struct particle_s *next; - vec3_t vel; - float ramp; - float die; - ptype_t type; -} particle_t; - - -//==================================================== - - -extern entity_t r_worldentity; -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_visframecount; // ??? what difs? -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern texture_t *r_notexture_mip; -extern int d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; -extern int currenttexture; -extern int particletexture; -extern int playertextures; - -extern int skytexturenum; // index in cl.loadmodel, not gl texture object - -/* extern cvar_t r_drawentities; - CVAR_FIXME */ -extern cvar_t *r_drawentities; -/* extern cvar_t r_drawworld; - CVAR_FIXME */ -extern cvar_t *r_drawworld; -/* extern cvar_t r_drawviewmodel; - CVAR_FIXME */ -extern cvar_t *r_drawviewmodel; -/* extern cvar_t r_speeds; - CVAR_FIXME */ -extern cvar_t *r_speeds; -/* extern cvar_t r_waterwarp; - CVAR_FIXME */ -extern cvar_t *r_waterwarp; -/* extern cvar_t r_fullbright; - CVAR_FIXME */ -extern cvar_t *r_fullbright; -/* extern cvar_t r_lightmap; - CVAR_FIXME */ -extern cvar_t *r_lightmap; -/* extern cvar_t r_shadows; - CVAR_FIXME */ -extern cvar_t *r_shadows; -/* extern cvar_t r_dynamic; - CVAR_FIXME */ -extern cvar_t *r_dynamic; - -/* extern cvar_t gl_clear; - CVAR_FIXME */ -extern cvar_t *gl_clear; -/* extern cvar_t gl_cull; - CVAR_FIXME */ -extern cvar_t *gl_cull; -/* extern cvar_t gl_poly; - CVAR_FIXME */ -extern cvar_t *gl_poly; -/* extern cvar_t gl_texsort; - CVAR_FIXME */ -extern cvar_t *gl_texsort; -/* extern cvar_t gl_smoothmodels; - CVAR_FIXME */ -extern cvar_t *gl_smoothmodels; -/* extern cvar_t gl_affinemodels; - CVAR_FIXME */ -extern cvar_t *gl_affinemodels; -/* extern cvar_t gl_fogblend; - CVAR_FIXME */ -extern cvar_t *gl_fogblend; -/* extern cvar_t gl_polyblend; - CVAR_FIXME */ -extern cvar_t *gl_polyblend; -/* extern cvar_t gl_keeptjunctions; - CVAR_FIXME */ -extern cvar_t *gl_keeptjunctions; -/* extern cvar_t gl_reporttjunctions; - CVAR_FIXME */ -extern cvar_t *gl_reporttjunctions; - -extern int gl_lightmap_format; -extern int gl_solid_format; -extern int gl_alpha_format; - -void R_TranslatePlayerSkin (int playernum); -void GL_Bind (int texnum);