Nuked unused "texture_mode" - probably leftovers from old stuffs.

This commit is contained in:
Dabb 2000-12-31 13:59:19 +00:00
parent d76c72a169
commit 5ba9c66816
4 changed files with 0 additions and 12 deletions

View File

@ -85,7 +85,6 @@ extern DELTEXFUNCPTR delTexFunc;
extern TEXSUBIMAGEPTR TexSubImage2DFunc;
extern int texture_extension_number;
extern int texture_mode;
extern float gldepthmin, gldepthmax;

View File

@ -60,14 +60,12 @@ Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
{
char name[32];
texture_mode = GL_LINEAR_MIPMAP_NEAREST; // _LINEAR;
snprintf (name, sizeof (name), "fb_%s", mt->name);
tx->gl_fb_texturenum =
Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
tx->gl_texturenum =
GL_LoadTexture (mt->name, tx->width, tx->height, (byte *) (tx + 1),
true, false, 1);
texture_mode = GL_LINEAR;
}
/*

View File

@ -63,7 +63,6 @@ cvar_t *vid_mode;
/*-----------------------------------------------------------------------*/
int texture_mode = GL_LINEAR_MIPMAP_LINEAR; // DESPAIR: was GL_LINEAR
int texture_extension_number = 1;
float gldepthmin, gldepthmax;

View File

@ -530,14 +530,6 @@ CheckArrayExtensions (void)
Sys_Error ("Vertex array extension not present");
}
//int texture_mode = GL_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int texture_mode = GL_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
int texture_extension_number = 1;
#ifdef _WIN32