gl_screen.c: Whitespace

sbar.c: Simplify Sbar_ColorForMap()
gl_view.c: Remove palette shifting code -- we don't do that any more in
GL, we alpha blend the screen. Bad to do it twice, plus it messes up
texture loads.
This commit is contained in:
Jeff Teunissen 2000-09-30 05:58:40 +00:00
parent 677b7de94d
commit 59f6bdf231
3 changed files with 12 additions and 56 deletions

View file

@ -328,8 +328,9 @@ static void SCR_CalcRefdef (void)
if (scr_viewsize->value >= 100.0) { if (scr_viewsize->value >= 100.0) {
full = true; full = true;
size = 100.0; size = 100.0;
} else } else {
size = scr_viewsize->value; size = scr_viewsize->value;
}
if (cl.intermission) if (cl.intermission)
{ {
full = true; full = true;

View file

@ -126,39 +126,33 @@ V_UpdatePalette
void V_UpdatePalette (void) void V_UpdatePalette (void)
{ {
int i, j; int i, j;
qboolean new; qboolean new;
byte *basepal, *newpal; qboolean force;
byte pal[768];
float r,g,b,a;
int ir, ig, ib;
qboolean force;
V_CalcPowerupCshift (); V_CalcPowerupCshift ();
new = false; new = false;
for (i=0 ; i<NUM_CSHIFTS ; i++) for (i = 0; i < NUM_CSHIFTS; i++) {
{ if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent) {
if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
{
new = true; new = true;
cl.prev_cshifts[i].percent = cl.cshifts[i].percent; cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
} }
for (j=0 ; j<3 ; j++) for (j = 0; j < 3; j++) {
if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j]) if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j]) {
{
new = true; new = true;
cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j]; cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
} }
}
} }
// drop the damage value // drop the damage value
cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150; cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150;
if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0) if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
cl.cshifts[CSHIFT_DAMAGE].percent = 0; cl.cshifts[CSHIFT_DAMAGE].percent = 0;
// drop the bonus value // drop the bonus value
cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100; cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100;
if (cl.cshifts[CSHIFT_BONUS].percent <= 0) if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
cl.cshifts[CSHIFT_BONUS].percent = 0; cl.cshifts[CSHIFT_BONUS].percent = 0;
@ -168,42 +162,6 @@ void V_UpdatePalette (void)
return; return;
V_CalcBlend (); V_CalcBlend ();
//Con_Printf("b: %4.2f %4.2f %4.2f %4.6f\n", v_blend[0], v_blend[1], v_blend[2], v_blend[3]);
a = v_blend[3];
r = 255*v_blend[0]*a;
g = 255*v_blend[1]*a;
b = 255*v_blend[2]*a;
a = 1-a;
for (i=0 ; i<256 ; i++)
{
ir = min(i*a + r, 255);
ig = min(i*a + g, 255);
ib = min(i*a + b, 255);
ramps[0][i] = gammatable[ir];
ramps[1][i] = gammatable[ig];
ramps[2][i] = gammatable[ib];
}
basepal = host_basepal;
newpal = pal;
for (i=0; i<256; i++) {
ir = basepal[0];
ig = basepal[1];
ib = basepal[2];
basepal += 3;
newpal[0] = ramps[0][ir];
newpal[1] = ramps[1][ig];
newpal[2] = ramps[2][ib];
newpal += 3;
}
VID_ShiftPalette (pal);
} }
/* /*

View file

@ -483,10 +483,7 @@ addpinginfo:
int Sbar_ColorForMap (int m) int Sbar_ColorForMap (int m)
{ {
m = (m < 0) ? 0 : ((m > 13) ? 13 : m); return (bound (0, m, 13) * 16) + 8;
m *= 16;
return m < 128 ? m + 8 : m + 8;
} }