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Replaced my crap with Seth's instructions.
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16
README.WIN
16
README.WIN
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@ -49,10 +49,10 @@ UNDER BORLAND C++ 5.02 and 5.5
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1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you
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don't need to install sources and demo's, just libraries and includes.
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2) If you want to compile SDL/SGL targets, you also need to get SDL sdk
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(http://www.libsdl.org). Also take win32 runtime dll stuffs. If you don't
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know what SDL means, you don't need this. Extract runtime to lib subdir
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under sdlsdk main directory.
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2) If you want to compile SDL/SGL targets, you also need to get SDL
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Source Code and Win32 Binary Runtime (http://www.libsdl.org.)
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Extract the runtime (sdl.dll) into the lib subdirectory of the SDL
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Source Code. If you don't know what SDL means, you don't need this.
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3) Get and install Dirext-X 7.0 libraries and header files
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(headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471)
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@ -94,13 +94,15 @@ and it'll make lib and stuff. You can safely ignore any complains
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from zlib makefile as long as it builds working zlib.lib.
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8) For GL targets, you'll need to have import library for OPENGL stuffs
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one coming with Borland C++ itself is screwed!
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one coming with Borland C++ itself is screwed!
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implib -c -f opengl32.lib c:\windows\system\opengl32.dll
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9) If you want to compile SDL/SGL, you HAVE to run:
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9) If you want to compile SDL/SGL, you HAVE to run this command
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in the SDL source code bin directory where you put the SDL binary
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runtime (sdl.dll):
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implib -a -c sdl.lib sdl.dll (in sdlsdk directory where sdl.dll is located)
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implib -a -c sdl.lib sdl.dll
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10) Check all paths in makefiles (found in sources directory, see list of
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makefiles below) and correct them to suit your system. You shouldn't need
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