Replaced my crap with Seth's instructions.

This commit is contained in:
Dabb 2000-12-03 11:06:09 +00:00
parent 0a8b0a72d2
commit 5910c51bbe

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@ -49,10 +49,10 @@ UNDER BORLAND C++ 5.02 and 5.5
1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you 1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you
don't need to install sources and demo's, just libraries and includes. don't need to install sources and demo's, just libraries and includes.
2) If you want to compile SDL/SGL targets, you also need to get SDL sdk 2) If you want to compile SDL/SGL targets, you also need to get SDL
(http://www.libsdl.org). Also take win32 runtime dll stuffs. If you don't Source Code and Win32 Binary Runtime (http://www.libsdl.org.)
know what SDL means, you don't need this. Extract runtime to lib subdir Extract the runtime (sdl.dll) into the lib subdirectory of the SDL
under sdlsdk main directory. Source Code. If you don't know what SDL means, you don't need this.
3) Get and install Dirext-X 7.0 libraries and header files 3) Get and install Dirext-X 7.0 libraries and header files
(headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471) (headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471)
@ -98,9 +98,11 @@ one coming with Borland C++ itself is screwed!
implib -c -f opengl32.lib c:\windows\system\opengl32.dll implib -c -f opengl32.lib c:\windows\system\opengl32.dll
9) If you want to compile SDL/SGL, you HAVE to run: 9) If you want to compile SDL/SGL, you HAVE to run this command
in the SDL source code bin directory where you put the SDL binary
runtime (sdl.dll):
implib -a -c sdl.lib sdl.dll (in sdlsdk directory where sdl.dll is located) implib -a -c sdl.lib sdl.dll
10) Check all paths in makefiles (found in sources directory, see list of 10) Check all paths in makefiles (found in sources directory, see list of
makefiles below) and correct them to suit your system. You shouldn't need makefiles below) and correct them to suit your system. You shouldn't need