diff --git a/README.WIN b/README.WIN index c5eb6d2..fe78efa 100644 --- a/README.WIN +++ b/README.WIN @@ -49,10 +49,10 @@ UNDER BORLAND C++ 5.02 and 5.5 1) Get and install latest SCITECH MGL (http://www.scitechsoft.com), you don't need to install sources and demo's, just libraries and includes. -2) If you want to compile SDL/SGL targets, you also need to get SDL sdk -(http://www.libsdl.org). Also take win32 runtime dll stuffs. If you don't -know what SDL means, you don't need this. Extract runtime to lib subdir -under sdlsdk main directory. +2) If you want to compile SDL/SGL targets, you also need to get SDL +Source Code and Win32 Binary Runtime (http://www.libsdl.org.) +Extract the runtime (sdl.dll) into the lib subdirectory of the SDL +Source Code. If you don't know what SDL means, you don't need this. 3) Get and install Dirext-X 7.0 libraries and header files (headers http://www.microsoft.com/downloads/release.asp?ReleaseID=12471) @@ -94,13 +94,15 @@ and it'll make lib and stuff. You can safely ignore any complains from zlib makefile as long as it builds working zlib.lib. 8) For GL targets, you'll need to have import library for OPENGL stuffs -one coming with Borland C++ itself is screwed! +one coming with Borland C++ itself is screwed! implib -c -f opengl32.lib c:\windows\system\opengl32.dll -9) If you want to compile SDL/SGL, you HAVE to run: +9) If you want to compile SDL/SGL, you HAVE to run this command +in the SDL source code bin directory where you put the SDL binary +runtime (sdl.dll): -implib -a -c sdl.lib sdl.dll (in sdlsdk directory where sdl.dll is located) +implib -a -c sdl.lib sdl.dll 10) Check all paths in makefiles (found in sources directory, see list of makefiles below) and correct them to suit your system. You shouldn't need