hehe, thou shalt not include glquake in non-gl code :)

This commit is contained in:
Bill Currie 2000-09-29 20:02:16 +00:00
parent 01a5c65e52
commit 52b4d36fae
2 changed files with 3 additions and 3 deletions

View file

@ -38,7 +38,6 @@
#include "console.h" #include "console.h"
#include "qendian.h" #include "qendian.h"
#include "checksum.h" #include "checksum.h"
#include "glquake.h"
#include "crc.h" #include "crc.h"
#include "server.h" #include "server.h"
#include "msg.h" #include "msg.h"
@ -47,7 +46,7 @@ extern char loadname[];
extern model_t *loadmodel; extern model_t *loadmodel;
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex); void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex);
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
/* /*
============================================================================== ==============================================================================

View file

@ -39,7 +39,6 @@
#include "qendian.h" #include "qendian.h"
#include "server.h" #include "server.h"
#include "checksum.h" #include "checksum.h"
#include "glquake.h"
extern model_t *loadmodel; extern model_t *loadmodel;
extern char loadname[]; extern char loadname[];
@ -48,6 +47,8 @@ extern const int mod_lightmap_bytes;
byte mod_novis[MAX_MAP_LEAFS/8]; byte mod_novis[MAX_MAP_LEAFS/8];
void GL_SubdivideSurface (msurface_t *fa);
/* /*
=============== ===============
Mod_PointInLeaf Mod_PointInLeaf