I don't know WHY having the charset loaded as a texture after the

crosshair makes it look like crap, but it does, so it is loaded
before the crosshair now, looks MUCH nicer.
This commit is contained in:
Zephaniah E. Hull 2000-09-22 09:12:03 +00:00
parent 210ba16069
commit 5242630d16

View file

@ -452,10 +452,9 @@ void Draw_Init (void)
draw_chars[i] = 255; // proper transparent color
// now turn them into textures
// char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
// Draw_CrosshairAdjust();
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
// char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, 1); // 1999-12-27 Conwidth/height charset fix by TcT
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);