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fix key_dest handling on startup
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1 changed files with 2 additions and 0 deletions
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@ -38,6 +38,7 @@
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#include "commdef.h"
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#include "console.h"
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#include "cvar.h"
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#include "keys.h"
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#include "mathlib.h"
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#include "pmove.h"
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@ -149,6 +150,7 @@ CL_PredictMove (void)
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// first update is the final signon stage
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VID_SetCaption (cls.servername);
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cls.state = ca_active;
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key_dest = key_game;
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}
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if (cl_nopred->int_val) {
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