remove sys_win.c.client. if it's still needed, it's in cvs

remove some GLQUAKEs from tho others. no client builds atm :(, but then neither does the server :/
This commit is contained in:
Bill Currie 2000-05-12 23:45:09 +00:00
parent 9adb98d87e
commit 3f0635e210
6 changed files with 0 additions and 740 deletions

View file

@ -821,9 +821,7 @@ void CL_LinkPlayers (void)
continue; // not present this frame
// spawn light flashes, even ones coming from invisible objects
#ifdef GLQUAKE
if (!gl_flashblend.value || j != cl.playernum) {
#endif
if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 3);
else if (state->effects & EF_BLUE)
@ -834,9 +832,7 @@ void CL_LinkPlayers (void)
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2] + 16, 400 + (rand()&31), 0.1, 0);
else if (state->effects & EF_DIMLIGHT)
CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 0);
#ifdef GLQUAKE
}
#endif
// the player object never gets added
if (j == cl.playernum)