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remove sys_win.c.client. if it's still needed, it's in cvs
remove some GLQUAKEs from tho others. no client builds atm :(, but then neither does the server :/
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6 changed files with 0 additions and 740 deletions
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@ -821,9 +821,7 @@ void CL_LinkPlayers (void)
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continue; // not present this frame
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// spawn light flashes, even ones coming from invisible objects
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#ifdef GLQUAKE
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if (!gl_flashblend.value || j != cl.playernum) {
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#endif
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if ((state->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED))
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CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 3);
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else if (state->effects & EF_BLUE)
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@ -834,9 +832,7 @@ void CL_LinkPlayers (void)
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CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2] + 16, 400 + (rand()&31), 0.1, 0);
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else if (state->effects & EF_DIMLIGHT)
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CL_NewDlight (j, state->origin[0], state->origin[1], state->origin[2], 200 + (rand()&31), 0.1, 0);
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#ifdef GLQUAKE
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}
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#endif
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// the player object never gets added
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if (j == cl.playernum)
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