mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-25 05:21:58 +00:00
NEWS doesn't apply to newtree
This commit is contained in:
parent
7a0ba8ca2e
commit
3cde1a0608
1 changed files with 0 additions and 204 deletions
204
NEWS
204
NEWS
|
@ -1,204 +0,0 @@
|
|||
NEWS for the QuakeForge project
|
||||
-------------------------------
|
||||
|
||||
QuakeForge 0.2
|
||||
|
||||
08 Mar 2000 - Massive news updates
|
||||
The engine is actually working and working well for perhaps the
|
||||
first time since we branched off stable. A long overdue news
|
||||
update is in order. These things have been added to GL targets:
|
||||
|
||||
Skyboxes
|
||||
Put a a Quake2 skybox in mydir/gfx/env and -game mydir,
|
||||
set r_skyname to the base name of the sky (for the one
|
||||
released on the MegaTF website, use r_skyname night for
|
||||
example), load a map with a sky in it, and set r_sky 1.
|
||||
|
||||
You must reload a map for a new r_skyname to take effect.
|
||||
The software renderer WILL support this hopefully soon.
|
||||
|
||||
Volumetric fog
|
||||
For testing only. As implemented now it uses the stencil
|
||||
buffer (very slow for most of us) and borrows the water
|
||||
brush since we don't have a fog brush yet. raptor suggests
|
||||
r_volfog 0.0009 and r_wateralpha 0.3 to test. You'll need
|
||||
watervis'd maps.
|
||||
|
||||
Water Ripples
|
||||
We reported earlier that setting r_waterripple to 1 made a
|
||||
wave effect. Actually, if you want a wave effect you can
|
||||
see, you'd better set it at least to 5. Looks good with
|
||||
the volfog settings mentioned above. raptor plans to put
|
||||
r_waterripple into the software renderer.
|
||||
|
||||
Rodents with wheels
|
||||
If you've got one, you'll be pleased to hear that -x11 and
|
||||
-glx now support them the same way -svga does. You need to
|
||||
have ZAxisMapping set in your XF86Config properly.
|
||||
|
||||
26 Jan 2000 - Waterwarp bug fixed
|
||||
The waterwarp bug has been fixed, set r_waterwarp 1 to use it.
|
||||
|
||||
|
||||
QuakeForge 0.1.0
|
||||
|
||||
22 Jan 2000 - cl_sbar and cl_hudswap in uquake
|
||||
The cvars cl_sbar and cl_hudswap noe work in uquake just like they
|
||||
do in qw-client. In uquake, cl_sbar defaults to 1 to satisfy the
|
||||
least-surprise principle. Set it to 0 if you want a qw-client like
|
||||
HUD.
|
||||
|
||||
22 Jan 2000 - changes to command line option -game [REMOVED!]
|
||||
You may now specify multiple game directories with -game. If for
|
||||
example you wanted to use the original registered game with MegaTF
|
||||
on a new style binary you would use -game id1,megatf. It does work
|
||||
with traditional style binaries and you may specify as many dirs as
|
||||
you like seperated by commas.
|
||||
|
||||
One caveat: Most mods were designed to be the only one in use, it
|
||||
may be a Bad Thing to mix certain mods with other mods.
|
||||
|
||||
NOTE: This feature has been removed because it can seriously cause
|
||||
confusion to a game mod. The proper way to override part of
|
||||
a game is to use different fs_basepath and fs_sharepath.
|
||||
|
||||
19 Jan 2000 - changes to cvar r_fog
|
||||
Fog color is once again white. The r_fog cvar is now a control for
|
||||
the fog density rather than a simple toggle control. Eric Windisch
|
||||
recommends setting r_fog to .0005 if you're going to use it.
|
||||
|
||||
19 Jan 2000 - removed cvar r_mirroralpha
|
||||
This was a cheap hack which affected one texture on one map of the
|
||||
entire game. It also wasn't working right, so it's been removed.
|
||||
|
||||
19 Jan 2000 - time cheats revisited
|
||||
The final word in detecting time/speed cheating is here at long
|
||||
last! Still catches an occasional person who is "not cheating", but
|
||||
as it turns out when it does catch such a person they technically
|
||||
are cheating.
|
||||
|
||||
This seems to be caused by dodgy cmos clocks used in many machines
|
||||
on the market. If the server occasionally claims you seem to be
|
||||
cheating, try installing some sort of ntp program to synchronize
|
||||
your clock periodically against a time server. If this does not
|
||||
seem to fix the problem, we'd like to know about it.
|
||||
|
||||
18 Jan 2000 - cvar show_fps
|
||||
show_fps 1 now works in uquake as well as qw-client. No more need
|
||||
to use timedemo to check performance! Much more accurate in showing
|
||||
where performance is good and where it isn't.
|
||||
|
||||
16 Jan 2000 - new ./configure option: --enable-newstyle
|
||||
Use this option when you run ./configure if you wish to use a few
|
||||
QuakeForge defaults which are a bit different than Id Software used,
|
||||
but do not change the gameplay.
|
||||
|
||||
Currenly all this does is use "base" instead of "id1" for the
|
||||
default place to look for your game data.
|
||||
|
||||
11 Jan 2000 - New cvar: r_waterripple
|
||||
When set to 1 this will create a small wave effect under the GL
|
||||
renderer.
|
||||
|
||||
09 Jan 2000 - Preliminary IPv6 support
|
||||
Support exists in QuakeForge for the use of IPv6. It's not ready
|
||||
for prime time yet. Still, it deserves mention.
|
||||
|
||||
09 Jan 2000 - gl_ztrick default changed
|
||||
Since this seems not to work more places than it does at this point,
|
||||
the default for the cvar gl_ztrick has been changed from 1 to 0 in
|
||||
the glx target. This value is saved to your config so if it works
|
||||
for you just set it to 1.
|
||||
|
||||
08 Jan 2000 - Mouse wheel support
|
||||
Preliminary support for the wheels found on some mice has been added
|
||||
to the Linux SVGALib target. To use it bind MHWHEELDOWN and
|
||||
MHWHEELUP to whatever you want to use the wheel for.
|
||||
|
||||
07 Jan 2000 - Options menu changes
|
||||
A few things were added to the options menu in some targets such as
|
||||
an option for fullscreen and whether or not to use the mouse.
|
||||
|
||||
06 Jan 2000 - Output cleanups
|
||||
The use of CR and LF in names is a "feature" Id Software clearly
|
||||
didn't intend. General mailing list consensus is that unlike other
|
||||
unintended features (rocket jumps for example), this "feature" has
|
||||
no real legitimate use. qw-server now replaces CR's and LF's with
|
||||
underscores.
|
||||
|
||||
You will no longer see [e1] or similar crap sent to stdout. These
|
||||
characters are now translated to the nearest ASCII characters,
|
||||
resulting in much nicer-looking output.
|
||||
|
||||
06 Jan 2000 - PackFile/Findfile messages to stdout removed
|
||||
The PackFile and FindFile messages previously sent to stdout no
|
||||
longer are. If you wish to see them again for some reason, set the
|
||||
developer cvar to 1.
|
||||
|
||||
05 Jan 2000 - Preliminary time cheat detection code
|
||||
Preliminary code to detect clients attempting various time related
|
||||
cheats has been added. Some issues persist.
|
||||
|
||||
05 Jan 2000 - GL fullbright texture support [REMOVED]
|
||||
The GL renderer now supports fullbright textures, though this causes
|
||||
a noticable impact on performance. Use the new cmdline option
|
||||
-noglow to disable it if this bugs you.
|
||||
|
||||
NOTE: This was removed for now because it didn't work quite right
|
||||
and -noglow did not in fact actually disable it properly.
|
||||
|
||||
02 Jan 2000 - registered game check removed
|
||||
The check for a copy of the registered pak files has largely been
|
||||
removed since it no longer makes a whole lot of sense with all the
|
||||
talk of free complete TC's (total conversions).
|
||||
|
||||
A very simple check for pop.txt (found only in the registered pak
|
||||
files) remains to set the cvar registered to 1 if necessary,
|
||||
allowing the start map to know whether or not to allow you through
|
||||
the gates leading to episodes 2-4.
|
||||
|
||||
02 Jan 2000 - crosshairs
|
||||
qw-client's crosshair 2 is now supported in uquake.
|
||||
|
||||
A new (for now) GL-renderer-only experimental crosshair 3 has been
|
||||
added. It's obeys the crosshaircolor cvar. No timeframe on porting
|
||||
it to the software renderers yet, but it will happen eventually.
|
||||
|
||||
02 Jan 2000 - Removed cvar
|
||||
gl_reporttjunctions did nothing at all, removed.
|
||||
|
||||
01 Jan 2000 - Changed cvar
|
||||
In uquake, the chasecam cvar is now cl_chasecam just like it is in
|
||||
qw-client.
|
||||
|
||||
01 Jan 2000 - Preliminary volumetric fog
|
||||
QuakeForge now has preliminary support for volumetric fog. The cvar
|
||||
r_fog can be set to 1 to try it out.
|
||||
|
||||
30 Dec 1999 - CVS tree changes
|
||||
We now use autoheader and autoconf. If you checkout/update your
|
||||
tree from CVS you're going to need to run ./bootstrap now to
|
||||
perform all the necessary black voodoo needed to allow you to run
|
||||
./configure as normal. This should not be necessary for releases,
|
||||
only for the CVS tree and CVS snapshots.
|
||||
|
||||
29 Dec 1999 - Known bug in sound init fixed
|
||||
A bug which caused QF to segfault if sound could not be initialized
|
||||
has been fixed. If sound can not be initialized, you will now
|
||||
simply not hear any.
|
||||
|
||||
29 Dec 1999 - Autoconf support
|
||||
QuakeForge now uses autoconf! Run ./configure --help and have a
|
||||
look at the options available in case something isn't detected or
|
||||
you wish to enable or disable certain compile-time options.
|
||||
|
||||
25 Dec 1999 - Keyboard bindings now support keypad keys
|
||||
The numeric keypad keys found on many keyboards may now be bound to
|
||||
functions. The names for these keys are (in PC style layout):
|
||||
|
||||
KP_NUMLCK KP_DIVIDE KP_MULTIPLY KP_MINUS
|
||||
KP_HOME KP_UPARROW KP_PGUP
|
||||
KP_LEFTARROW KP_5 KP_RIGHTARROW KP_PLUS
|
||||
KP_END KP_DOWNARROW KP_PGDN
|
||||
KP_INS KP_DEL KP_ENTER
|
||||
|
Loading…
Reference in a new issue