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Rename client_state_t to sv_client_state_t;
client_state_t cls ---> client_static_t cls;
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parent
1139c87959
commit
39b83b626b
2 changed files with 4 additions and 5 deletions
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@ -120,7 +120,7 @@ typedef enum
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// connection for a couple seconds
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cs_connected, // has been assigned to a client_t, but not in game yet
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cs_spawned // client is fully in game
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} client_state_t;
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} sv_client_state_t;
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typedef struct
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{
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@ -136,7 +136,7 @@ typedef struct
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typedef struct client_s
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{
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client_state_t state;
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sv_client_state_t state;
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int spectator; // non-interactive
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@ -268,8 +268,6 @@ typedef struct
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challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
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} server_static_t;
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extern client_state_t cls;
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//=============================================================================
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// edict->movetype values
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@ -29,6 +29,7 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "client.h"
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#include "server.h"
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#include "crc.h"
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#include "msg.h"
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@ -38,7 +39,7 @@
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#include "sys.h"
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#include "pmove.h"
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client_state_t cls;
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client_static_t cls;
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void
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Draw_BeginDisc(void)
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