hopefully fix some mingw compilation issues

This commit is contained in:
Bill Currie 2001-01-04 18:38:05 +00:00
parent e2798548a8
commit 365ece328b

View file

@ -43,6 +43,7 @@
#include "resource.h"
#include "sbar.h"
#include "screen.h"
#include "sound.h"
#include "sys.h"
#include "va.h"
#include "winquake.h"
@ -388,7 +389,7 @@ int
VID_SetMode (int modenum, unsigned char *palette)
{
int original_mode, temp;
qboolean stat;
qboolean stat = 0;
MSG msg;
if ((windowed && (modenum != 0)) ||
@ -645,8 +646,6 @@ GL_BeginRendering
void
GL_BeginRendering (int *x, int *y, int *width, int *height)
{
extern cvar_t *gl_clear;
*x = *y = 0;
*width = WindowRect.right - WindowRect.left;
*height = WindowRect.bottom - WindowRect.top;
@ -1759,7 +1758,7 @@ extern void M_DrawCharacter (int cx, int line, int num);
extern void M_DrawTransPic (int x, int y, qpic_t *pic);
extern void M_DrawPic (int x, int y, qpic_t *pic);
static int vid_line, vid_wmodes;
static int vid_wmodes;
typedef struct {
int modenum;