mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-29 15:23:02 +00:00
bind with the correct sky textures. no more dizzyness :)
This commit is contained in:
parent
c9cb8538cc
commit
2b96ea275e
1 changed files with 4 additions and 6 deletions
|
@ -389,6 +389,7 @@ set_vertex (glpoly_t *p, vec3_t v, int face)
|
|||
void
|
||||
R_DrawSkyBoxPoly (glpoly_t *poly)
|
||||
{
|
||||
static int skytex_offs[] = {3, 0, 4, 1, 2, 5};
|
||||
vec3_t v, last_v;
|
||||
struct {
|
||||
int tex;
|
||||
|
@ -399,12 +400,9 @@ R_DrawSkyBoxPoly (glpoly_t *poly)
|
|||
int face, prev_face;
|
||||
|
||||
memset (box, 0, sizeof (box));
|
||||
box[0].tex = SKY_TEX + 0;
|
||||
box[1].tex = SKY_TEX + 1;
|
||||
box[2].tex = SKY_TEX + 2;
|
||||
box[3].tex = SKY_TEX + 3;
|
||||
box[4].tex = SKY_TEX + 4;
|
||||
box[5].tex = SKY_TEX + 5;
|
||||
for (i = 0; i < 6; i++)
|
||||
box[i].tex = SKY_TEX + skytex_offs[i];
|
||||
|
||||
if (poly->numverts>=32) {
|
||||
Con_Printf ("too many verts!");
|
||||
abort();
|
||||
|
|
Loading…
Reference in a new issue