bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up

of the gl setup code.
This commit is contained in:
Bill Currie 2000-10-26 06:08:09 +00:00
parent 07322ef780
commit 27465bc765
7 changed files with 572 additions and 1629 deletions

View file

@ -67,6 +67,7 @@ extern unsigned short d_8to16table[256];
extern unsigned int d_8to24table[256]; extern unsigned int d_8to24table[256];
extern void (*vid_menudrawfn)(void); extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key); extern void (*vid_menukeyfn)(int key);
extern int scr_width, scr_height;
void VID_SetPalette (unsigned char *palette); void VID_SetPalette (unsigned char *palette);
// called at startup and after any gamma correction // called at startup and after any gamma correction

View file

@ -69,7 +69,7 @@ server_SOURCES= pr_cmds.c pr_edict.c pr_exec.c pr_offs.c sv_init.c sv_main.c \
sv_misc.c sv_model.c sv_nchan.c sv_ents.c sv_send.c sv_move.c \ sv_misc.c sv_model.c sv_nchan.c sv_ents.c sv_send.c sv_move.c \
sv_phys.c sv_user.c sv_ccmds.c world.c sv_cvar.c \ sv_phys.c sv_user.c sv_ccmds.c world.c sv_cvar.c \
$(world_ASM) $(world_ASM)
qf_server_SOURCES= $(common_SOURCES) $(server_SOURCES) qf_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qf_server_LDADD= -L. -lqfsys_sv $(NET_LIBS) qf_server_LDADD= -L. -lqfsys_sv $(NET_LIBS)
qf_server_DEPENDENCIES= libqfsys_sv.a qf_server_DEPENDENCIES= libqfsys_sv.a
@ -190,7 +190,7 @@ qf_client_mgl_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
# #
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher # ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
# #
sdl_SOURCES= vid_sdl.c sdl_SOURCES= vid_sdl.c in_sdl.c
qf_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES) qf_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
qf_client_sdl_LDADD= $(SDL_LIBS) $(CLIENT_LIBS) qf_client_sdl_LDADD= $(SDL_LIBS) $(CLIENT_LIBS)
@ -228,7 +228,7 @@ ogl_SOURCES= gl_draw.c gl_mesh.c gl_ngraph.c gl_part.c \
# #
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
# #
tdfx_SOURCES= vid_3dfxsvga.c in_svgalib.c tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
qf_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES) qf_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
qf_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(CLIENT_LIBS) $(DL_LIBS) qf_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
@ -237,7 +237,7 @@ qf_client_3dfx_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
# #
# ... OpenGL in X Window # ... OpenGL in X Window
# #
glx_SOURCES= vid_glx.c in_x11.c context_x11.c dga_check.c glx_SOURCES= vid_glx.c vid_common_gl.c in_x11.c context_x11.c dga_check.c
qf_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(glx_SOURCES) qf_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
qf_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(CLIENT_LIBS) $(DL_LIBS) qf_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
@ -246,7 +246,7 @@ qf_client_glx_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
# #
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode # ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
# #
sgl_SOURCES= vid_sgl.c sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
qf_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES) qf_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
qf_client_sgl_LDADD= $(SDL_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS) qf_client_sgl_LDADD= $(SDL_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS)

View file

@ -29,31 +29,10 @@
$Id$ $Id$
*/ */
#include "qtypes.h" #include "vid_common.h"
#include "quakedef.h" #include "va.h"
#include "glquake.h" #include "glquake.h"
#include "sys.h"
#include "console.h"
#include "cvar.h"
#include "sbar.h" #include "sbar.h"
#include "qendian.h"
#include "qargs.h"
//#include "lib_replace.h"
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#ifndef RTLD_LAZY
# ifdef DL_LAZY
# define RTLD_LAZY DL_LAZY
# else
# define RTLD_LAZY 0
# endif
#endif
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/fxmesa.h> #include <GL/fxmesa.h>
@ -62,54 +41,16 @@
#define WARP_WIDTH 320 #define WARP_WIDTH 320
#define WARP_HEIGHT 200 #define WARP_HEIGHT 200
//unsigned short d_8to16table[256];
unsigned int d_8to24table[256];
unsigned char d_15to8table[65536];
#ifdef HAVE_DLOPEN
static void *dlhand = NULL;
#endif
static fxMesaContext fc = NULL; static fxMesaContext fc = NULL;
extern int scr_width, scr_height;
static qboolean is8bit = 0;
int VID_options_items = 0; int VID_options_items = 0;
extern void GL_Init_Common(void);
extern void VID_Init8bitPalette(void);
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST; void
//int texture_mode = GL_NEAREST_MIPMAP_NEAREST; VID_Shutdown(void)
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int texture_mode = GL_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
// ARB Multitexture
int gl_mtex_enum = TEXTURE0_SGIS;
qboolean gl_arb_mtex = false;
qboolean gl_mtexable = false;
/*-----------------------------------------------------------------------*/
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void D_EndDirectRect (int x, int y, int width, int height)
{
}
void VID_Shutdown(void)
{ {
if (!fc) if (!fc)
return; return;
@ -117,16 +58,18 @@ void VID_Shutdown(void)
fxMesaDestroyContext(fc); fxMesaDestroyContext(fc);
} }
void signal_handler(int sig) void
signal_handler(int sig)
{ {
printf("Received signal %d, exiting...\n", sig); printf("Received signal %d, exiting...\n", sig);
Host_Shutdown(); Host_Shutdown();
abort(); abort();
//Sys_Quit(); // Sys_Quit();
exit(0); exit(0);
} }
void InitSig(void) void
InitSig(void)
{ {
signal(SIGHUP, signal_handler); signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler); signal(SIGINT, signal_handler);
@ -140,151 +83,6 @@ void InitSig(void)
signal(SIGTERM, signal_handler); signal(SIGTERM, signal_handler);
} }
void VID_ShiftPalette(unsigned char *p)
{
// VID_SetPalette(p);
}
void VID_SetPalette (unsigned char *palette)
{
byte *pal;
unsigned int r,g,b;
unsigned int v;
int r1,g1,b1;
int k;
unsigned short i;
unsigned int *table;
QFile *f;
char s[255];
//#endif
float dist, bestdist;
//
// 8 8 8 encoding
//
Con_Printf("Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i=0 ; i<256 ; i++)
{
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
*table++ = v;
}
d_8to24table[255] = 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
{
static qboolean palflag = false;
// FIXME: Precalculate this and cache to disk.
if (palflag)
return;
palflag = true;
}
COM_FOpenFile("glquake/15to8.pal", &f);
if (f) {
Qread(f, d_15to8table, 1<<15);
Qclose(f);
} else
{
for (i=0; i < (1<<15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *)d_8to24table;
for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
r1 = (int)r - (int)pal[0];
g1 = (int)g - (int)pal[1];
b1 = (int)b - (int)pal[2];
dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
if (dist < bestdist) {
k=v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
snprintf(s, sizeof(s), "%s/glquake", com_gamedir);
Sys_mkdir (s);
snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
if ((f = Qopen(s, "wb")) != NULL) {
Qwrite(f, d_15to8table, 1<<15);
Qclose(f);
}
}
}
/*
CheckMultiTextureExtensions
Check for ARB, SGIS, or EXT multitexture support
*/
void
CheckMultiTextureExtensions ( void )
{
Con_Printf ("Checking for multitexture... ");
if (COM_CheckParm ("-nomtex"))
{
Con_Printf ("disabled\n");
return;
}
#ifdef HAVE_DLOPEN
dlhand = dlopen (NULL, RTLD_LAZY);
if (dlhand == NULL)
{
Con_Printf ("unable to check\n");
return;
}
if (strstr(gl_extensions, "GL_ARB_multitexture "))
{
Con_Printf ("GL_ARB_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMultiTexCoord2fARB");
qglSelectTexture = (void *)dlsym(dlhand, "glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
gl_mtexable = true;
gl_arb_mtex = true;
} else if (strstr(gl_extensions, "GL_SGIS_multitexture "))
{
Con_Printf ("GL_SGIS_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fSGIS");
qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureSGIS");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else if (strstr(gl_extensions, "GL_EXT_multitexture "))
{
Con_Printf ("GL_EXT_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fEXT");
qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureEXT");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else {
Con_Printf ("none found\n");
}
dlclose(dlhand);
dlhand = NULL;
#else
gl_mtexable = false;
#endif
}
typedef void (GLAPIENTRY *gl3DfxSetDitherModeEXT_FUNC) (GrDitherMode_t mode); typedef void (GLAPIENTRY *gl3DfxSetDitherModeEXT_FUNC) (GrDitherMode_t mode);
/* /*
@ -292,40 +90,10 @@ typedef void (GLAPIENTRY *gl3DfxSetDitherModeEXT_FUNC) (GrDitherMode_t mode);
GL_Init GL_Init
=============== ===============
*/ */
void GL_Init (void) void
GL_Init (void)
{ {
gl_vendor = glGetString (GL_VENDOR); GL_Init_Common ();
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
CheckMultiTextureExtensions ();
glClearColor (1,0,0,0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
Con_Printf ("Dithering: "); Con_Printf ("Dithering: ");
@ -356,21 +124,8 @@ void GL_Init (void)
dlhand = NULL; dlhand = NULL;
} }
/* void
================= GL_EndRendering (void)
GL_BeginRendering
=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = scr_width;
*height = scr_height;
}
void GL_EndRendering (void)
{ {
glFlush(); glFlush();
fxMesaSwapBuffers(); fxMesaSwapBuffers();
@ -448,80 +203,12 @@ findres(int *width, int *height)
return GR_RESOLUTION_640x480; return GR_RESOLUTION_640x480;
} }
qboolean VID_Is8bit(void)
{
return is8bit;
}
typedef void (GLAPIENTRY *glColorTableEXT_FUNC) (GLenum, GLenum, GLsizei, typedef void (GLAPIENTRY *glColorTableEXT_FUNC) (GLenum, GLenum, GLsizei,
GLenum, GLenum, const GLvoid *); GLenum, GLenum, const GLvoid *);
typedef void (GLAPIENTRY *gl3DfxSetPaletteEXT_FUNC) (GLuint *pal); typedef void (GLAPIENTRY *gl3DfxSetPaletteEXT_FUNC) (GLuint *pal);
void VID_Init8bitPalette() void
{ VID_Init(unsigned char *palette)
// Check for 8bit Extensions and initialize them.
int i;
dlhand = dlopen (NULL, RTLD_LAZY);
Con_Printf ("8-bit GL extensions: ");
if (dlhand == NULL) {
Con_Printf ("unable to check.\n");
return;
}
if (COM_CheckParm("-no8bit")) {
Con_Printf("disabled.\n");
return;
}
if (strstr(gl_extensions, "3DFX_set_global_palette")) {
char *oldpal;
GLubyte table[256][4];
gl3DfxSetPaletteEXT_FUNC load_texture = NULL;
Con_Printf("3DFX_set_global_palette.\n");
load_texture = (void *) dlsym(dlhand, "gl3DfxSetPaletteEXT");
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
oldpal = (char *) d_8to24table; //d_8to24table3dfx;
for (i=0;i<256;i++) {
table[i][2] = *oldpal++;
table[i][1] = *oldpal++;
table[i][0] = *oldpal++;
table[i][3] = 255;
oldpal++;
}
load_texture((GLuint *)table);
is8bit = true;
} else if (strstr(gl_extensions, "GL_EXT_shared_texture_palette")) {
char thePalette[256*3];
char *oldPalette, *newPalette;
glColorTableEXT_FUNC load_texture = NULL;
Con_Printf("GL_EXT_shared.\n");
load_texture = (void *) dlsym(dlhand, "glColorTableEXT");
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
newPalette = thePalette;
for (i=0;i<256;i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
load_texture(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
is8bit = true;
}
dlclose(dlhand);
dlhand = NULL;
Con_Printf ("not found.\n");
}
void VID_Init(unsigned char *palette)
{ {
int i; int i;
GLint attribs[32]; GLint attribs[32];
@ -562,8 +249,8 @@ void VID_Init(unsigned char *palette)
if (vid.conheight < 200) if (vid.conheight < 200)
vid.conheight = 200; vid.conheight = 200;
fc = fxMesaCreateContext(0, findres(&scr_width, &scr_height), GR_REFRESH_75Hz, fc = fxMesaCreateContext(0, findres(&scr_width, &scr_height),
attribs); GR_REFRESH_75Hz, attribs);
if (!fc) if (!fc)
Sys_Error("Unable to create 3DFX context.\n"); Sys_Error("Unable to create 3DFX context.\n");
@ -591,17 +278,19 @@ void VID_Init(unsigned char *palette)
// Check for 3DFX Extensions and initialize them. // Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette(); VID_Init8bitPalette();
Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height); Con_Printf ("Video mode %dx%d initialized.\n", width, height);
vid.recalc_refdef = 1; // force a surface cache flush vid.recalc_refdef = 1; // force a surface cache flush
} }
void VID_ExtraOptionDraw(unsigned int options_draw_cursor) void
VID_ExtraOptionDraw(unsigned int options_draw_cursor)
{ {
/* Port specific Options menu entrys */ /* Port specific Options menu entrys */
} }
void VID_ExtraOptionCmd(int option_cursor) void
VID_ExtraOptionCmd(int option_cursor)
{ {
/* /*
switch(option_cursor) switch(option_cursor)
@ -611,20 +300,8 @@ void VID_ExtraOptionCmd(int option_cursor)
} }
*/ */
} }
void VID_InitCvars ()
{
}
void void
VID_LockBuffer ( void ) VID_SetCaption (char *text)
{
}
void
VID_UnlockBuffer ( void )
{
}
void VID_SetCaption (char *text)
{ {
} }

402
source/vid_common_gl.c Normal file
View file

@ -0,0 +1,402 @@
/*
vid_common_gl.c
Common OpenGL video driver functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <GL/gl.h>
#include <GL/glext.h>
#include <string.h>
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#ifndef RTLD_LAZY
# ifdef DL_LAZY
# define RTLD_LAZY DL_LAZY
# else
# define RTLD_LAZY 0
# endif
#endif
#include "quakefs.h"
#include "input.h"
#include "sbar.h"
#include "glquake.h"
#include "console.h"
#include "qargs.h"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
#ifdef HAVE_DLOPEN
static void *dlhand = NULL;
#endif
//unsigned short d_8to16table[256];
unsigned int d_8to24table[256];
unsigned char d_15to8table[65536];
cvar_t *vid_mode;
/*-----------------------------------------------------------------------*/
int texture_mode = GL_LINEAR;
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
// ARB Multitexture
int gl_mtex_enum = TEXTURE0_SGIS;
qboolean gl_arb_mtex = false;
qboolean gl_mtexable = false;
qboolean is8bit = false;
cvar_t *vid_use8bit;
/*-----------------------------------------------------------------------*/
/*
CheckMultiTextureExtensions
Check for ARB, SGIS, or EXT multitexture support
*/
void
CheckMultiTextureExtensions ( void )
{
Con_Printf ("Checking for multitexture... ");
if (COM_CheckParm ("-nomtex")) {
Con_Printf ("disabled\n");
return;
}
#ifdef HAVE_DLOPEN
dlhand = dlopen (NULL, RTLD_LAZY);
if (dlhand == NULL) {
Con_Printf ("unable to check\n");
return;
}
if (strstr(gl_extensions, "GL_ARB_multitexture ")) {
Con_Printf ("GL_ARB_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMultiTexCoord2fARB");
qglSelectTexture = (void *)dlsym(dlhand, "glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
gl_mtexable = true;
gl_arb_mtex = true;
} else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) {
Con_Printf ("GL_SGIS_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fSGIS");
qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureSGIS");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else if (strstr(gl_extensions, "GL_EXT_multitexture ")) {
Con_Printf ("GL_EXT_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fEXT");
qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureEXT");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else {
Con_Printf ("none found\n");
}
dlclose(dlhand);
dlhand = NULL;
#else
gl_mtexable = false;
#endif
}
void
VID_SetPalette (unsigned char *palette)
{
byte *pal;
unsigned int r,g,b;
unsigned int v;
int r1,g1,b1;
int k;
unsigned short i;
unsigned int *table;
QFile *f;
char s[255];
float dist, bestdist;
static qboolean palflag = false;
//
// 8 8 8 encoding
//
// Con_Printf("Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i=0 ; i<255 ; i++) { // used to be i<256, see d_8to24table below
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
*table++ = v;
}
d_8to24table[255] = 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
// FIXME: Precalculate this and cache to disk.
if (palflag)
return;
palflag = true;
COM_FOpenFile("glquake/15to8.pal", &f);
if (f) {
Qread(f, d_15to8table, 1<<15);
Qclose(f);
} else {
for (i=0; i < (1<<15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *)d_8to24table;
for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
r1 = (int)r - (int)pal[0];
g1 = (int)g - (int)pal[1];
b1 = (int)b - (int)pal[2];
dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
if (dist < bestdist) {
k=v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
COM_CreatePath (s);
if ((f = Qopen(s, "wb")) != NULL) {
Qwrite(f, d_15to8table, 1<<15);
Qclose(f);
}
}
}
/*
===============
GL_Init_Common
===============
*/
void
GL_Init_Common (void)
{
gl_vendor = glGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
glClearColor (0,0,0,0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
CheckMultiTextureExtensions ();
}
/*
=================
GL_BeginRendering
=================
*/
void
GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = scr_width;
*height = scr_height;
}
qboolean VID_Is8bit(void)
{
return is8bit;
}
#ifdef HAVE_TDFXGL
void 3dfx_Init8bitPalette()
{
// Check for 8bit Extensions and initialize them.
int i;
dlhand = dlopen (NULL, RTLD_LAZY);
Con_Printf ("8-bit GL extensions: ");
if (dlhand == NULL) {
Con_Printf ("unable to check.\n");
return;
}
if (strstr(gl_extensions, "3DFX_set_global_palette")) {
char *oldpal;
GLubyte table[256][4];
gl3DfxSetPaletteEXT_FUNC load_texture = NULL;
Con_Printf("3DFX_set_global_palette.\n");
load_texture = (void *) dlsym(dlhand, "gl3DfxSetPaletteEXT");
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
oldpal = (char *) d_8to24table; //d_8to24table3dfx;
for (i=0;i<256;i++) {
table[i][2] = *oldpal++;
table[i][1] = *oldpal++;
table[i][0] = *oldpal++;
table[i][3] = 255;
oldpal++;
}
load_texture((GLuint *)table);
is8bit = true;
} else Shared_Init8bitPalette();
dlclose(dlhand);
dlhand = NULL;
Con_Printf ("not found.\n");
}
#endif
#ifdef GL_SHARED_TEXTURE_PALETTE_EXT
void
Shared_Init8bitPalette()
{
int i;
char thePalette[256*3];
char *oldPalette, *newPalette;
if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
return;
#ifdef HAVE_TDFXGL
glColorTableEXT_FUNC load_texture = NULL;
load_texture = (void *) dlsym(dlhand, "glColorTableEXT");
#endif
Con_Printf("8-bit GL extensions enabled.\n");
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
newPalette = thePalette;
for (i=0;i<256;i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
is8bit = true;
if strstr(gl_renderer, "Mesa Glide") {
#ifdef HAVE_TDFXGL
load_texture(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
#endif
}
else
glColorTable(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
}
#endif
void
VID_Init8bitPalette(void)
{
if (COM_CheckParm("-no8bit")) {
Con_Printf("disabled.\n");
return;
}
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM,
"Whether to use Shared Palettes.");
if (vid_use8bit->value) {
#ifdef HAVE_TDFXGL
3dfx_Init8bitPalette();
#else
#ifdef GL_SHARED_TEXTURE_PALETTE_EXT
Shared_Init8bitPalette();
#endif
#endif
}
}
void
VID_InitCvars()
{
}
void
VID_LockBuffer ( void )
{
}
void
VID_UnlockBuffer ( void )
{
}
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}

View file

@ -28,26 +28,11 @@
*/ */
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
# include "config.h" #include "config.h"
#endif #endif
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <signal.h>
#include <string.h> #include <string.h>
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#ifndef RTLD_LAZY
# ifdef DL_LAZY
# define RTLD_LAZY DL_LAZY
# else
# define RTLD_LAZY 0
# endif
#endif
#include <GL/glx.h> #include <GL/glx.h>
#include <X11/keysym.h> #include <X11/keysym.h>
@ -57,27 +42,17 @@
# include <X11/extensions/xf86dga.h> # include <X11/extensions/xf86dga.h>
#endif #endif
#ifdef XMESA
# include <GL/xmesa.h>
#endif
#include "qtypes.h"
#include "va.h" #include "va.h"
#include "quakedef.h"
#include "qendian.h"
#include "glquake.h"
#include "cvar.h"
#include "qargs.h"
#include "console.h" #include "console.h"
#include "keys.h" #include "glquake.h"
#include "menu.h"
#include "sys.h"
#include "quakefs.h" #include "quakefs.h"
#include "draw.h"
#include "input.h" #include "input.h"
#include "sbar.h" #include "sbar.h"
#include "context_x11.h" #include "context_x11.h"
#include "dga_check.h" #include "dga_check.h"
#include "quakedef.h"
#include "qendian.h"
#include "qargs.h"
#define WARP_WIDTH 320 #define WARP_WIDTH 320
#define WARP_HEIGHT 200 #define WARP_HEIGHT 200
@ -86,65 +61,28 @@ static qboolean vid_initialized = false;
static GLXContext ctx = NULL; static GLXContext ctx = NULL;
unsigned short d_8to16table[256]; extern cvar_t *in_dga_mouseaccel;
unsigned int d_8to24table[256];
unsigned char d_15to8table[65536];
#ifdef HAVE_DGA #ifdef HAVE_DGA
static int hasdgavideo = 0; static int hasdgavideo = 0;
static int hasdga = 0; static int hasdga = 0;
#endif #endif
#if defined(HAVE_DGA)
#ifdef HAVE_DLOPEN
static void *dlhand = NULL;
#endif
static GLboolean (*QF_XMesaSetFXmode)(GLint mode) = NULL;
int scr_width, scr_height;
#if defined(XMESA) || defined(HAVE_DGA)
int VID_options_items = 2; int VID_options_items = 2;
#else #else
int VID_options_items = 1; int VID_options_items = 1;
#endif #endif
extern void GL_Init_Common(void);
extern void VID_Init8bitPalette(void);
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int texture_mode = GL_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
const char *gl_vendor; const char *gl_vendor;
const char *gl_renderer; const char *gl_renderer;
const char *gl_version; const char *gl_version;
const char *gl_extensions; const char *gl_extensions;
qboolean is8bit = false;
// ARB Multitexture
int gl_mtex_enum = TEXTURE0_SGIS;
qboolean gl_arb_mtex = false;
qboolean gl_mtexable = false;
/*-----------------------------------------------------------------------*/
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void D_EndDirectRect (int x, int y, int width, int height)
{
}
void void
VID_Shutdown(void) VID_Shutdown(void)
{ {
@ -152,18 +90,12 @@ VID_Shutdown(void)
return; return;
Con_Printf("VID_Shutdown\n"); Con_Printf("VID_Shutdown\n");
glXDestroyContext(x_disp, ctx);
XDestroyWindow(x_disp, x_win);
x11_restore_vidmode(); x11_restore_vidmode();
#ifdef HAVE_DLOPEN
if (dlhand) {
dlclose(dlhand);
dlhand = NULL;
}
#endif
x11_close_display(); x11_close_display();
x_disp=0;
} }
#if 0 #if 0
static void static void
signal_handler(int sig) signal_handler(int sig)
@ -188,253 +120,31 @@ InitSig(void)
signal(SIGTERM, signal_handler); signal(SIGTERM, signal_handler);
} }
#endif #endif
void VID_ShiftPalette(unsigned char *p)
{
VID_SetPalette(p);
}
void VID_SetPalette (unsigned char *palette)
{
byte *pal;
unsigned int r,g,b;
unsigned int v;
int r1,g1,b1;
int k;
unsigned short i;
unsigned int *table;
QFile *f;
char s[255];
float dist, bestdist;
static qboolean palflag = false;
//
// 8 8 8 encoding
//
// Con_Printf("Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i=0 ; i<256 ; i++)
{
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
*table++ = v;
}
d_8to24table[255] &= 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
// FIXME: Precalculate this and cache to disk.
if (palflag)
return;
palflag = true;
COM_FOpenFile("glquake/15to8.pal", &f);
if (f) {
Qread(f, d_15to8table, 1<<15);
Qclose(f);
} else {
for (i=0; i < (1<<15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *)d_8to24table;
for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
r1 = (int)r - (int)pal[0];
g1 = (int)g - (int)pal[1];
b1 = (int)b - (int)pal[2];
dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
if (dist < bestdist) {
k=v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
snprintf(s, sizeof(s), "%s/glquake", com_gamedir);
Sys_mkdir (s);
snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
if ((f = Qopen(s, "wb")) != NULL) {
Qwrite(f, d_15to8table, 1<<15);
Qclose(f);
}
}
}
/*
CheckMultiTextureExtensions
Check for ARB, SGIS, or EXT multitexture support
*/
void
CheckMultiTextureExtensions ( void )
{
Con_Printf ("Checking for multitexture... ");
if (COM_CheckParm ("-nomtex"))
{
Con_Printf ("disabled\n");
return;
}
#ifdef HAVE_DLOPEN
dlhand = dlopen (NULL, RTLD_LAZY);
if (dlhand == NULL)
{
Con_Printf ("unable to check\n");
return;
}
if (strstr(gl_extensions, "GL_ARB_multitexture "))
{
Con_Printf ("GL_ARB_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMultiTexCoord2fARB");
qglSelectTexture = (void *)dlsym(dlhand, "glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
gl_mtexable = true;
gl_arb_mtex = true;
} else if (strstr(gl_extensions, "GL_SGIS_multitexture "))
{
Con_Printf ("GL_SGIS_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fSGIS");
qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureSGIS");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else if (strstr(gl_extensions, "GL_EXT_multitexture "))
{
Con_Printf ("GL_EXT_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fEXT");
qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureEXT");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
gl_arb_mtex = false;
} else {
Con_Printf ("none found\n");
}
dlclose(dlhand);
dlhand = NULL;
#else
gl_mtexable = false;
#endif
}
/* /*
=============== ===============
GL_Init GL_Init
=============== ===============
*/ */
void GL_Init (void) void
GL_Init (void)
{ {
gl_vendor = glGetString (GL_VENDOR); GL_Init_Common();
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
CheckMultiTextureExtensions ();
glClearColor (0,0,0,0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
} }
/* void
================= GL_EndRendering (void)
GL_BeginRendering
=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = scr_width;
*height = scr_height;
}
void GL_EndRendering (void)
{ {
glFlush(); glFlush();
glXSwapBuffers(x_disp, x_win); glXSwapBuffers(x_disp, x_win);
Sbar_Changed (); Sbar_Changed ();
} }
qboolean VID_Is8bit(void) void
{ VID_Init(unsigned char *palette)
return is8bit;
}
#ifdef GL_EXT_SHARED
void VID_Init8bitPalette()
{
// Check for 8bit Extensions and initialize them.
int i;
char thePalette[256*3];
char *oldPalette, *newPalette;
if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
return;
Con_Printf("8-bit GL extensions enabled.\n");
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
newPalette = thePalette;
for (i=0;i<256;i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
is8bit = true;
}
#else
void VID_Init8bitPalette(void)
{
}
#endif
void VID_Init(unsigned char *palette)
{ {
int i; int i;
static int attrib[] = { int attrib[] = {
GLX_RGBA, GLX_RGBA,
GLX_RED_SIZE, 1, GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1, GLX_GREEN_SIZE, 1,
@ -443,7 +153,6 @@ void VID_Init(unsigned char *palette)
GLX_DEPTH_SIZE, 1, GLX_DEPTH_SIZE, 1,
None None
}; };
char gldir[MAX_OSPATH];
VID_GetWindowSize (640, 480); VID_GetWindowSize (640, 480);
vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpwidth = WARP_WIDTH;
@ -494,37 +203,6 @@ void VID_Init(unsigned char *palette)
} }
Con_Printf ("hasdga = %i\nhasdgavideo = %i\n", hasdga, hasdgavideo); Con_Printf ("hasdga = %i\nhasdgavideo = %i\n", hasdga, hasdgavideo);
#endif #endif
#ifdef HAVE_DLOPEN
dlhand = dlopen(NULL, RTLD_LAZY);
if (dlhand) {
QF_XMesaSetFXmode = dlsym(dlhand, "XMesaSetFXmode");
if (!QF_XMesaSetFXmode) {
QF_XMesaSetFXmode = dlsym(dlhand, "_XMesaSetFXmode");
}
} else {
QF_XMesaSetFXmode = NULL;
}
#else
#ifdef XMESA
QF_XMesaSetFXmode = XMesaSetFXmode;
#endif
#endif
if (QF_XMesaSetFXmode) {
#ifdef XMESA
const char *str = getenv("MESA_GLX_FX");
if (str != NULL && *str != 'd') {
if (tolower(*str) == 'w') {
Cvar_Set (vid_fullscreen, "0");
} else {
Cvar_Set (vid_fullscreen, "1");
}
}
#endif
/* Glide uses DGA internally, so we don't want to
mess with it. */
// hasdga = 0;
}
x11_set_vidmode(scr_width, scr_height); x11_set_vidmode(scr_width, scr_height);
x11_create_window(scr_width, scr_height); x11_create_window(scr_width, scr_height);
/* Invisible cursor */ /* Invisible cursor */
@ -552,9 +230,6 @@ void VID_Init(unsigned char *palette)
GL_Init(); GL_Init();
snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
VID_SetPalette (palette); VID_SetPalette (palette);
// Check for 3DFX Extensions and initialize them. // Check for 3DFX Extensions and initialize them.
@ -568,22 +243,6 @@ void VID_Init(unsigned char *palette)
vid.recalc_refdef = 1; // force a surface cache flush vid.recalc_refdef = 1; // force a surface cache flush
} }
void
VID_InitCvars (void)
{
// It may not look like it, but this is important
}
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
void void
VID_SetCaption (char *text) VID_SetCaption (char *text)
{ {

View file

@ -33,30 +33,23 @@
#include <SDL.h> #include <SDL.h>
#include "client.h" #include "client.h"
#include "va.h"
#include "console.h" #include "console.h"
#include "cvar.h" #include "cvar.h"
#include "draw.h" #include "draw.h"
#include "d_iface.h"
#include "d_local.h" #include "d_local.h"
#include "input.h" #include "input.h"
#include "joystick.h"
#include "keys.h" #include "keys.h"
#include "menu.h" #include "menu.h"
#include "sys.h" #include "sys.h"
#include "qargs.h" #include "qargs.h"
#include "qendian.h" #include "qendian.h"
#include "qtypes.h"
#include "quakedef.h" #include "quakedef.h"
#include "va.h"
cvar_t *_windowed_mouse;
cvar_t *vid_fullscreen;
int old_windowed_mouse;
// static float oldin_grab = 0; // static float oldin_grab = 0;
extern viddef_t vid; // global video state cvar_t *vid_fullscreen;
extern viddef_t vid; // global video state
unsigned short d_8to16table[256]; unsigned short d_8to16table[256];
#ifdef WIN32 #ifdef WIN32
@ -66,28 +59,24 @@ HWND mainwindow;
#endif #endif
int modestate; // fixme: just to avoid cross-comp. errors - remove later int modestate; // fixme: just to avoid cross-comp. errors - remove later
// The original defaults // The original defaults
//#define BASEWIDTH 320 //#define BASEWIDTH 320
//#define BASEHEIGHT 200 //#define BASEHEIGHT 200
// Much better for high resolution displays // Much better for high resolution displays
#define BASEWIDTH (320*2) #define BASEWIDTH (320*2)
#define BASEHEIGHT (200*2) #define BASEHEIGHT (200*2)
int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0; int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
byte *VGA_pagebase; byte *VGA_pagebase;
static SDL_Surface *screen = NULL; static SDL_Surface *screen = NULL;
static qboolean mouse_avail;
static float mouse_x, mouse_y;
static int mouse_oldbuttonstate = 0;
void void
VID_InitBuffers (int width, int height) VID_InitBuffers (int width, int height)
{ {
int tbuffersize, tcachesize; int tbuffersize, tcachesize;
void *vid_surfcache; void *vid_surfcache;
// Calculate the sizes we want first // Calculate the sizes we want first
tbuffersize = vid.width * vid.height * sizeof (*d_pzbuffer); tbuffersize = vid.width * vid.height * sizeof (*d_pzbuffer);
@ -98,7 +87,7 @@ VID_InitBuffers (int width, int height)
free (d_pzbuffer); free (d_pzbuffer);
d_pzbuffer = NULL; d_pzbuffer = NULL;
} }
// Free the old surface cache // Free the old surface cache
vid_surfcache = D_SurfaceCacheAddress (); vid_surfcache = D_SurfaceCacheAddress ();
if (vid_surfcache) { if (vid_surfcache) {
@ -124,74 +113,73 @@ VID_InitBuffers (int width, int height)
D_InitCaches (vid_surfcache, tcachesize); D_InitCaches (vid_surfcache, tcachesize);
} }
void void
VID_SetPalette (unsigned char *palette) VID_SetPalette (unsigned char *palette)
{ {
int i; int i;
SDL_Color colors[256]; SDL_Color colors[256];
for ( i=0; i<256; ++i ) { for ( i=0; i<256; ++i ) {
colors[i].r = *palette++; colors[i].r = *palette++;
colors[i].g = *palette++; colors[i].g = *palette++;
colors[i].b = *palette++; colors[i].b = *palette++;
} }
SDL_SetColors(screen, colors, 0, 256); SDL_SetColors(screen, colors, 0, 256);
} }
void void
VID_ShiftPalette (unsigned char *palette) VID_ShiftPalette (unsigned char *palette)
{ {
VID_SetPalette(palette); VID_SetPalette(palette);
} }
void void
VID_Init (unsigned char *palette) VID_Init (unsigned char *palette)
{ {
//Uint8 video_bpp; //Uint8 video_bpp;
//Uint16 video_w, video_h; //Uint16 video_w, video_h;
Uint32 flags; Uint32 flags;
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen game mode"); vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen game mode");
// Load the SDL library // Load the SDL library
if (SDL_Init (SDL_INIT_VIDEO) < 0) //|SDL_INIT_AUDIO|SDL_INIT_CDROM) < 0) if (SDL_Init(SDL_INIT_VIDEO)<0) //|SDL_INIT_AUDIO|SDL_INIT_CDROM) < 0)
Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError()); Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError());
// Set up display mode (width and height) // Set up display mode (width and height)
VID_GetWindowSize (BASEWIDTH, BASEHEIGHT); VID_GetWindowSize (BASEWIDTH, BASEHEIGHT);
vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT; vid.maxwarpheight = WARP_HEIGHT;
// Set video width, height and flags // Set video width, height and flags
flags = (SDL_SWSURFACE|SDL_HWPALETTE); flags = (SDL_SWSURFACE|SDL_HWPALETTE);
if ( vid_fullscreen->int_val ) if ( vid_fullscreen->int_val )
flags |= SDL_FULLSCREEN; flags |= SDL_FULLSCREEN;
// Initialize display // Initialize display
if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 8, flags))) if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 8, flags)))
Sys_Error("VID: Couldn't set video mode: %s\n", SDL_GetError()); Sys_Error("VID: Couldn't set video mode: %s\n", SDL_GetError());
VID_SetPalette(palette); VID_SetPalette(palette);
VID_SetCaption(""); VID_SetCaption("");
// now know everything we need to know about the buffer // now know everything we need to know about the buffer
VGA_width = vid.conwidth = vid.width; VGA_width = vid.conwidth = vid.width;
VGA_height = vid.conheight = vid.height; VGA_height = vid.conheight = vid.height;
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
vid.numpages = 1; vid.numpages = 1;
vid.colormap = host_colormap; vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
VGA_pagebase = vid.buffer = screen->pixels; VGA_pagebase = vid.buffer = screen->pixels;
VGA_rowbytes = vid.rowbytes = screen->pitch; VGA_rowbytes = vid.rowbytes = screen->pitch;
vid.conbuffer = vid.buffer; vid.conbuffer = vid.buffer;
vid.conrowbytes = vid.rowbytes; vid.conrowbytes = vid.rowbytes;
vid.direct = 0; vid.direct = 0;
// allocate z buffer and surface cache // allocate z buffer and surface cache
VID_InitBuffers (vid.width, vid.height); VID_InitBuffers (vid.width, vid.height);
// initialize the mouse // initialize the mouse
SDL_ShowCursor(0); SDL_ShowCursor(0);
#ifdef WIN32 #ifdef WIN32
// fixme: EVIL thing - but needed for win32 until we get // fixme: EVIL thing - but needed for win32 until we get
@ -199,43 +187,40 @@ VID_Init (unsigned char *palette)
// could replace this with SDL_SysWMInfo // could replace this with SDL_SysWMInfo
mainwindow=GetActiveWindow(); mainwindow=GetActiveWindow();
#endif #endif
} }
void void
VID_Shutdown (void) VID_Shutdown (void)
{ {
SDL_Quit(); SDL_Quit();
} }
void void
VID_Update (vrect_t *rects) VID_Update (vrect_t *rects)
{ {
SDL_Rect *sdlrects; SDL_Rect *sdlrects;
int n, i; int n, i;
vrect_t *rect; vrect_t *rect;
// Two-pass system, since Quake doesn't do it the SDL way... // Two-pass system, since Quake doesn't do it the SDL way...
// First, count the number of rectangles // First, count the number of rectangles
n = 0; n = 0;
for (rect = rects; rect; rect = rect->pnext) for (rect = rects; rect; rect = rect->pnext)
++n; ++n;
// Second, copy them to SDL rectangles and update // Second, copy them to SDL rectangles and update
if(!(sdlrects=(SDL_Rect *)calloc(1,n*sizeof(SDL_Rect)))) if(!(sdlrects=(SDL_Rect *)calloc(1,n*sizeof(SDL_Rect))))
Sys_Error("Out of memory!"); Sys_Error("Out of memory!");
i = 0;
i = 0; for (rect = rects; rect; rect = rect->pnext) {
sdlrects[i].x = rect->x;
for (rect = rects; rect; rect = rect->pnext) { sdlrects[i].y = rect->y;
sdlrects[i].x = rect->x; sdlrects[i].w = rect->width;
sdlrects[i].y = rect->y; sdlrects[i].h = rect->height;
sdlrects[i].w = rect->width; ++i;
sdlrects[i].h = rect->height; }
++i; SDL_UpdateRects(screen, n, sdlrects);
}
SDL_UpdateRects (screen, n, sdlrects);
} }
/* /*
@ -246,23 +231,19 @@ D_BeginDirectRect
void void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{ {
Uint8 *offset; Uint8 *offset;
if (!screen)
return;
if ( x < 0 ) if (!screen) return;
x = screen->w+x-1; if ( x < 0 ) x = screen->w+x-1;
offset = (Uint8 *)screen->pixels + y*screen->pitch + x;
offset = (Uint8 *)screen->pixels + y*screen->pitch + x; while ( height-- ) {
while (height--) { memcpy(offset, pbitmap, width);
memcpy (offset, pbitmap, width); offset += screen->pitch;
offset += screen->pitch; pbitmap += width;
pbitmap += width; }
}
} }
/* /*
================ ================
D_EndDirectRect D_EndDirectRect
@ -271,303 +252,35 @@ D_EndDirectRect
void void
D_EndDirectRect (int x, int y, int width, int height) D_EndDirectRect (int x, int y, int width, int height)
{ {
if (!screen) if (!screen) return;
return; if (x < 0) x = screen->w+x-1;
SDL_UpdateRect(screen, x, y, width, height);
if (x < 0)
x = screen->w+x-1;
SDL_UpdateRect(screen, x, y, width, height);
}
/*
================
IN_SendKeyEvents
================
*/
void IN_SendKeyEvents (void)
{
SDL_Event event;
int sym, state, but;
int modstate;
while (SDL_PollEvent(&event))
{
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
sym = event.key.keysym.sym;
state = event.key.state;
modstate = SDL_GetModState();
switch(sym)
{
case SDLK_DELETE: sym = K_DEL; break;
case SDLK_BACKSPACE: sym = K_BACKSPACE; break;
case SDLK_F1: sym = K_F1; break;
case SDLK_F2: sym = K_F2; break;
case SDLK_F3: sym = K_F3; break;
case SDLK_F4: sym = K_F4; break;
case SDLK_F5: sym = K_F5; break;
case SDLK_F6: sym = K_F6; break;
case SDLK_F7: sym = K_F7; break;
case SDLK_F8: sym = K_F8; break;
case SDLK_F9: sym = K_F9; break;
case SDLK_F10: sym = K_F10; break;
case SDLK_F11: sym = K_F11; break;
case SDLK_F12: sym = K_F12; break;
case SDLK_BREAK:
case SDLK_PAUSE: sym = K_PAUSE; break;
case SDLK_UP: sym = K_UPARROW; break;
case SDLK_DOWN: sym = K_DOWNARROW; break;
case SDLK_RIGHT: sym = K_RIGHTARROW; break;
case SDLK_LEFT: sym = K_LEFTARROW; break;
case SDLK_INSERT: sym = K_INS; break;
case SDLK_HOME: sym = K_HOME; break;
case SDLK_END: sym = K_END; break;
case SDLK_PAGEUP: sym = K_PGUP; break;
case SDLK_PAGEDOWN: sym = K_PGDN; break;
case SDLK_RSHIFT:
case SDLK_LSHIFT: sym = K_SHIFT; break;
case SDLK_RCTRL:
case SDLK_LCTRL: sym = K_CTRL; break;
case SDLK_RALT:
case SDLK_LALT: sym = K_ALT; break;
case SDLK_CAPSLOCK: sym = K_CAPSLOCK; break;
case SDLK_KP0:
if(modstate & KMOD_NUM) sym = K_INS;
else sym = SDLK_0;
break;
case SDLK_KP1:
if(modstate & KMOD_NUM) sym = K_END;
else sym = SDLK_1;
break;
case SDLK_KP2:
if(modstate & KMOD_NUM) sym = K_DOWNARROW;
else sym = SDLK_2;
break;
case SDLK_KP3:
if(modstate & KMOD_NUM) sym = K_PGDN;
else sym = SDLK_3;
break;
case SDLK_KP4:
if(modstate & KMOD_NUM) sym = K_LEFTARROW;
else sym = SDLK_4;
break;
case SDLK_KP5: sym = SDLK_5; break;
case SDLK_KP6:
if(modstate & KMOD_NUM) sym = K_RIGHTARROW;
else sym = SDLK_6;
break;
case SDLK_KP7:
if(modstate & KMOD_NUM) sym = K_HOME;
else sym = SDLK_7;
break;
case SDLK_KP8:
if(modstate & KMOD_NUM) sym = K_UPARROW;
else sym = SDLK_8;
break;
case SDLK_KP9:
if(modstate & KMOD_NUM) sym = K_PGUP;
else sym = SDLK_9;
break;
case SDLK_KP_PERIOD:
if(modstate & KMOD_NUM) sym = K_DEL;
else sym = SDLK_PERIOD;
break;
case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break;
case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break;
case SDLK_KP_MINUS: sym = SDLK_MINUS; break;
case SDLK_KP_PLUS: sym = SDLK_PLUS; break;
case SDLK_KP_ENTER: sym = SDLK_RETURN; break;
case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break;
}
// If we're not directly handled and still above 255
// just force it to 0
if(sym > 255) sym = 0;
Key_Event(sym, state);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
but = event.button.button;
if (but == 2)
but = 3;
else if (but == 3)
but = 2;
switch (but)
{
case 1:
case 2:
case 3:
Key_Event(K_MOUSE1 + but - 1, event.type
== SDL_MOUSEBUTTONDOWN);
break;
case 4:
Key_Event(K_MWHEELUP, 1);
Key_Event(K_MWHEELUP, 0);
break;
case 5:
Key_Event(K_MWHEELDOWN, 1);
Key_Event(K_MWHEELDOWN, 0);
break;
}
break;
case SDL_MOUSEMOTION:
if (_windowed_mouse->int_val)
{
if ((event.motion.x != (vid.width/2))
|| (event.motion.y != (vid.height/2)) )
{
mouse_x = event.motion.xrel*10;
mouse_y = event.motion.yrel*10;
if ((event.motion.x < ((vid.width/2)-(vid.width/4))) ||
(event.motion.x > ((vid.width/2)+(vid.width/4))) ||
(event.motion.y < ((vid.height/2)-(vid.height/4))) ||
(event.motion.y > ((vid.height/2)+(vid.height/4))) )
SDL_WarpMouse(vid.width/2, vid.height/2);
}
}
else
{
mouse_x = event.motion.xrel*10;
mouse_y = event.motion.yrel*10;
}
break;
case SDL_QUIT:
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
}
void
IN_Commands (void)
{
JOY_Command ();
if (old_windowed_mouse != _windowed_mouse->int_val) {
old_windowed_mouse = _windowed_mouse->int_val;
if (_windowed_mouse->int_val) { // grab the pointer
SDL_ShowCursor (0);
SDL_WM_GrabInput (SDL_GRAB_ON);
} else { // ungrab the pointer
SDL_WM_GrabInput (SDL_GRAB_OFF);
SDL_ShowCursor (1);
}
}
} }
void void
IN_Init (void) VID_InitCvars ()
{
JOY_Init ();
_windowed_mouse = Cvar_Get ("_windowed_mouse","0",CVAR_ARCHIVE,"None");
if ( COM_CheckParm("-nomouse") && !_windowed_mouse->int_val)
return;
mouse_x = mouse_y = 0.0;
mouse_avail = 1;
}
void
IN_Shutdown (void)
{
JOY_Shutdown ();
Con_Printf ("IN_Shutdown\n");
mouse_avail = 0;
}
void IN_Frame(void)
{
int i;
int mouse_buttonstate;
if (!mouse_avail) return;
i = SDL_GetMouseState(NULL, NULL);
/* Quake swaps the second and third buttons */
mouse_buttonstate = (i & ~0x06) | ((i & 0x02)<<1) | ((i & 0x04)>>1);
for (i=0 ; i<3 ; i++) {
if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) )
Key_Event (K_MOUSE1 + i, true);
if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) )
Key_Event (K_MOUSE1 + i, false);
}
mouse_oldbuttonstate = mouse_buttonstate;
}
void
IN_Move (usercmd_t *cmd)
{
JOY_Move (cmd);
if (!mouse_avail)
return;
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
if ( (in_strafe.state & 1) || (lookstrafe->int_val && freelook))
cmd->sidemove += m_side->value * mouse_x;
else
cl.viewangles[YAW] -= m_yaw->value * mouse_x;
if (freelook)
V_StopPitchDrift ();
if (freelook && !(in_strafe.state & 1)) {
cl.viewangles[PITCH] += m_pitch->value * mouse_y;
cl.viewangles[PITCH] = bound (-70, cl.viewangles[PITCH], 80);
} else {
if ((in_strafe.state & 1) && noclip_anglehack)
cmd->upmove -= m_forward->value * mouse_y;
else
cmd->forwardmove -= m_forward->value * mouse_y;
}
mouse_x = mouse_y = 0.0;
}
void
VID_InitCvars (void)
{ {
// It may not look like it, but this is important // It may not look like it, but this is important
} }
void void
VID_LockBuffer (void) VID_LockBuffer ( void )
{ {
} }
void void
VID_UnlockBuffer (void) VID_UnlockBuffer ( void )
{ {
} }
void void
VID_SetCaption (char *text) VID_SetCaption (char *text)
{ {
if (text && *text) { if (text && *text) {
char *temp = strdup (text); char *temp = strdup (text);
SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL); SDL_WM_SetCaption(va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
free (temp); free (temp);
} else { } else {
SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL); SDL_WM_SetCaption(va ("%s %s", PROGRAM, VERSION), NULL);
} }
} }

View file

@ -26,86 +26,30 @@
$Id$ $Id$
*/ */
#ifdef HAVE_CONFIG_H #include "vid_common.h"
# include "config.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <signal.h>
#include <values.h>
#include <SDL.h>
#include "console.h"
#include "cvar.h"
#include "draw.h"
#include "va.h" #include "va.h"
#include <SDL.h>
#include "glquake.h" #include "glquake.h"
#include "input.h"
#include "joystick.h"
#include "keys.h"
#include "menu.h"
#include "sys.h"
#include "qargs.h"
#include "qendian.h"
#include "qtypes.h"
#include "quakedef.h"
#define WARP_WIDTH 320 #define WARP_WIDTH 320
#define WARP_HEIGHT 200 #define WARP_HEIGHT 200
static qboolean vid_initialized = false; static qboolean vid_initialized = false;
cvar_t *vid_fullscreen; cvar_t *vid_fullscreen;
cvar_t *_windowed_mouse;
cvar_t *m_filter;
#ifdef WIN32 #ifdef WIN32
/* fixme: this is evil hack */ /* FIXME: this is evil hack */
#include <windows.h> #include <windows.h>
HWND mainwindow; HWND mainwindow;
#endif #endif
unsigned short d_8to16table[256];
unsigned int d_8to24table[256];
unsigned char d_15to8table[65536];
extern int scr_width, scr_height;
int VID_options_items = 1; int VID_options_items = 1;
int texture_mode = GL_LINEAR;
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
qboolean is8bit = false;
qboolean gl_mtexable = false;
int gl_mtex_enum = TEXTURE0_SGIS;
int modestate; int modestate;
static qboolean mouse_avail; extern void GL_Init_Common(void);
static float mouse_x, mouse_y; extern void VID_Init8bitPalette(void);
static float old_mouse_x, old_mouse_y; /*-----------------------------------------------------------------------*/
static float old_windowed_mouse;
void
D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void
D_EndDirectRect (int x, int y, int width, int height)
{
}
void void
VID_Shutdown (void) VID_Shutdown (void)
@ -117,9 +61,10 @@ VID_Shutdown (void)
SDL_Quit (); SDL_Quit ();
} }
#ifndef WIN32 #ifndef WIN32
static void static void
signal_handler (int sig) signal_handler(int sig)
{ {
printf("Received signal %d, exiting...\n", sig); printf("Received signal %d, exiting...\n", sig);
Sys_Quit(); Sys_Quit();
@ -127,7 +72,7 @@ signal_handler (int sig)
} }
static void static void
InitSig (void) InitSig(void)
{ {
signal(SIGHUP, signal_handler); signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler); signal(SIGINT, signal_handler);
@ -142,139 +87,10 @@ InitSig (void)
} }
#endif #endif
void
VID_SetPalette (unsigned char *palette)
{
byte *pal;
unsigned int r,g,b;
unsigned int v;
int r1,g1,b1;
int k;
unsigned short i;
unsigned int *table;
QFile *f;
char s[256];
float dist, bestdist;
static qboolean palflag = false;
//
// 8 8 8 encoding
//
// Con_Printf("Converting 8to24\n");
pal = palette;
table = d_8to24table;
for (i=0; i<256; i++) {
r = pal[0];
g = pal[1];
b = pal[2];
pal += 3;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
*table++ = v;
}
d_8to24table[255] = 0; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
// FIXME: Precalculate this and cache to disk.
if (palflag)
return;
palflag = true;
COM_FOpenFile("glquake/15to8.pal", &f);
if (f) {
Qread(f, d_15to8table, 1<<15);
Qclose(f);
} else {
for (i=0; i < (1<<15); i++) {
/* Maps
000000000000000
000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0
111110000000000 = Grn = 0x7C00
*/
r = ((i & 0x1F) << 3)+4;
g = ((i & 0x03E0) >> 2)+4;
b = ((i & 0x7C00) >> 7)+4;
pal = (unsigned char *) d_8to24table;
for (v=0, k=0, bestdist = 10000.0; v<256; v++, pal += 4) {
r1 = (int) r - (int) pal[0];
g1 = (int) g - (int) pal[1];
b1 = (int) b - (int) pal[2];
dist = sqrt (((r1 * r1) + (g1 * g1) + (b1 * b1)));
if (dist < bestdist) {
k = v;
bestdist = dist;
}
}
d_15to8table[i]=k;
}
snprintf (s, sizeof (s), "%s/glquake", com_gamedir);
Sys_mkdir (s);
snprintf(s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir);
if ((f = Qopen (s, "wb")) != NULL) {
Qwrite (f, d_15to8table, 1<<15);
Qclose (f);
}
}
}
void
VID_ShiftPalette (unsigned char *palette)
{
VID_SetPalette(palette);
}
void void
GL_Init (void) GL_Init (void)
{ {
gl_vendor = glGetString (GL_VENDOR); GL_Init_Common();
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
glClearColor (0,0,0,0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
/*
=================
GL_BeginRendering
=================
*/
void
GL_BeginRendering (int *x, int *y, int *width, int *height)
{
*x = *y = 0;
*width = scr_width;
*height = scr_height;
} }
void void
@ -284,47 +100,6 @@ GL_EndRendering (void)
SDL_GL_SwapBuffers (); SDL_GL_SwapBuffers ();
} }
qboolean
VID_Is8bit (void)
{
return is8bit;
}
#ifdef GL_EXT_SHARED
void
VID_Init8bitPalette (void)
{
// Check for 8bit Extensions and initialize them.
int i;
char thePalette[256*3];
char *oldPalette, *newPalette;
if (strstr (gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
return;
Con_Printf ("8-bit GL extensions enabled.\n");
glEnable (GL_SHARED_TEXTURE_PALETTE_EXT);
oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
newPalette = thePalette;
for (i=0; i<256; i++) {
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
*newPalette++ = *oldPalette++;
oldPalette++;
}
glColorTableEXT (GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
is8bit = true;
}
#else
void
VID_Init8bitPalette (void)
{
}
#endif
void void
VID_Init (unsigned char *palette) VID_Init (unsigned char *palette)
{ {
@ -334,7 +109,7 @@ VID_Init (unsigned char *palette)
VID_GetWindowSize (640, 480); VID_GetWindowSize (640, 480);
vid_fullscreen = Cvar_Get ("vid_fullscreen","0",0,"Toggles fullscreen game mode"); vid_fullscreen = Cvar_Get ("vid_fullscreen","0",0,"None");
vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT; vid.maxwarpheight = WARP_HEIGHT;
@ -365,7 +140,7 @@ VID_Init (unsigned char *palette)
Sys_Error ("Couldn't initialize SDL: %s\n", SDL_GetError ()); Sys_Error ("Couldn't initialize SDL: %s\n", SDL_GetError ());
// Check if we want fullscreen // Check if we want fullscreen
if (vid_fullscreen->int_val) { if (vid_fullscreen->value) {
flags |= SDL_FULLSCREEN; flags |= SDL_FULLSCREEN;
// Don't annoy Mesa/3dfx folks // Don't annoy Mesa/3dfx folks
#ifndef WIN32 #ifndef WIN32
@ -400,7 +175,7 @@ VID_Init (unsigned char *palette)
InitSig (); // trap evil signals InitSig (); // trap evil signals
#endif #endif
GL_Init (); GL_Init();
snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir); snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
Sys_mkdir (gldir); Sys_mkdir (gldir);
@ -411,11 +186,11 @@ VID_Init (unsigned char *palette)
VID_Init8bitPalette(); VID_Init8bitPalette();
Con_Printf ("Video mode %dx%d initialized.\n", Con_Printf ("Video mode %dx%d initialized.\n",
scr_width, scr_height); scr_width, scr_height);
vid_initialized = true; vid_initialized = true;
#ifdef WIN32 #ifdef WIN32
// fixme: EVIL thing - but needed for win32 until we get // FIXME: EVIL thing - but needed for win32 until we get
// SDL_sound ready - without this DirectSound fails. // SDL_sound ready - without this DirectSound fails.
// could replace this with SDL_SysWMInfo // could replace this with SDL_SysWMInfo
mainwindow=GetActiveWindow(); mainwindow=GetActiveWindow();
@ -423,298 +198,14 @@ VID_Init (unsigned char *palette)
vid.recalc_refdef = 1; // force a surface cache flush vid.recalc_refdef = 1; // force a surface cache flush
} }
void
VID_InitCvars ()
{
}
/*
================
IN_SendKeyEvents
================
*/
void
IN_SendKeyEvents (void)
{
SDL_Event event;
int sym, state, but;
int modstate;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
sym = event.key.keysym.sym;
state = event.key.state;
modstate = SDL_GetModState ();
switch (sym) {
case SDLK_DELETE: sym = K_DEL; break;
case SDLK_BACKSPACE: sym = K_BACKSPACE; break;
case SDLK_F1: sym = K_F1; break;
case SDLK_F2: sym = K_F2; break;
case SDLK_F3: sym = K_F3; break;
case SDLK_F4: sym = K_F4; break;
case SDLK_F5: sym = K_F5; break;
case SDLK_F6: sym = K_F6; break;
case SDLK_F7: sym = K_F7; break;
case SDLK_F8: sym = K_F8; break;
case SDLK_F9: sym = K_F9; break;
case SDLK_F10: sym = K_F10; break;
case SDLK_F11: sym = K_F11; break;
case SDLK_F12: sym = K_F12; break;
case SDLK_BREAK:
case SDLK_PAUSE: sym = K_PAUSE; break;
case SDLK_UP: sym = K_UPARROW; break;
case SDLK_DOWN: sym = K_DOWNARROW; break;
case SDLK_RIGHT: sym = K_RIGHTARROW; break;
case SDLK_LEFT: sym = K_LEFTARROW; break;
case SDLK_INSERT: sym = K_INS; break;
case SDLK_HOME: sym = K_HOME; break;
case SDLK_END: sym = K_END; break;
case SDLK_PAGEUP: sym = K_PGUP; break;
case SDLK_PAGEDOWN: sym = K_PGDN; break;
case SDLK_RSHIFT:
case SDLK_LSHIFT: sym = K_SHIFT; break;
case SDLK_RCTRL:
case SDLK_LCTRL: sym = K_CTRL; break;
case SDLK_RALT:
case SDLK_LALT: sym = K_ALT; break;
case SDLK_CAPSLOCK: sym = K_CAPSLOCK; break;
case SDLK_KP0:
if (modstate & KMOD_NUM)
sym = K_INS;
else
sym = SDLK_0;
break;
case SDLK_KP1:
if (modstate & KMOD_NUM)
sym = K_END;
else
sym = SDLK_1;
break;
case SDLK_KP2:
if (modstate & KMOD_NUM)
sym = K_DOWNARROW;
else
sym = SDLK_2;
break;
case SDLK_KP3:
if (modstate & KMOD_NUM)
sym = K_PGDN;
else
sym = SDLK_3;
break;
case SDLK_KP4:
if (modstate & KMOD_NUM)
sym = K_LEFTARROW;
else
sym = SDLK_4;
break;
case SDLK_KP5: sym = SDLK_5; break;
case SDLK_KP6:
if (modstate & KMOD_NUM)
sym = K_RIGHTARROW;
else
sym = SDLK_6;
break;
case SDLK_KP7:
if (modstate & KMOD_NUM)
sym = K_HOME;
else
sym = SDLK_7;
break;
case SDLK_KP8:
if (modstate & KMOD_NUM)
sym = K_UPARROW;
else
sym = SDLK_8;
break;
case SDLK_KP9:
if (modstate & KMOD_NUM)
sym = K_PGUP;
else
sym = SDLK_9;
break;
case SDLK_KP_PERIOD:
if (modstate & KMOD_NUM)
sym = K_DEL;
else
sym = SDLK_PERIOD;
break;
case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break;
case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break;
case SDLK_KP_MINUS: sym = SDLK_MINUS; break;
case SDLK_KP_PLUS: sym = SDLK_PLUS; break;
case SDLK_KP_ENTER: sym = SDLK_RETURN; break;
case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break;
}
// If we're not directly handled and still above 255
// just force it to 0
if (sym > 255)
sym = 0;
Key_Event(sym, state);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
but = event.button.button;
if (but == 2) {
but = 3;
} else if (but == 3) {
but = 2;
}
switch (but) {
case 1:
case 2:
case 3:
Key_Event(K_MOUSE1 + but - 1, event.type == SDL_MOUSEBUTTONDOWN);
break;
case 4:
Key_Event(K_MWHEELUP, 1);
Key_Event(K_MWHEELUP, 0);
break;
case 5:
Key_Event(K_MWHEELDOWN, 1);
Key_Event(K_MWHEELDOWN, 0);
break;
default:
break;
}
break;
case SDL_MOUSEMOTION:
if (_windowed_mouse->int_val) {
if ((event.motion.x != (vid.width/2)) ||
(event.motion.y != (vid.height/2)) ) {
mouse_x = event.motion.xrel*2;
mouse_y = event.motion.yrel*2;
if ( (event.motion.x < ((vid.width/2)-(vid.width/4))) ||
(event.motion.x > ((vid.width/2)+(vid.width/4))) ||
(event.motion.y < ((vid.height/2)-(vid.height/4))) ||
(event.motion.y > ((vid.height/2)+(vid.height/4))) ) {
SDL_WarpMouse(vid.width/2, vid.height/2);
}
}
} else {
mouse_x = event.motion.xrel*2;
mouse_y = event.motion.yrel*2;
}
break;
case SDL_QUIT:
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
}
void
IN_Init (void)
{
JOY_Init ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Grab mouse and keyboard input");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "None");
if (COM_CheckParm ("-nomouse") && !_windowed_mouse->int_val)
return;
mouse_x = mouse_y = 0.0;
mouse_avail = 1;
SDL_ShowCursor (0);
SDL_WM_GrabInput (SDL_GRAB_ON);
// FIXME: disable DGA if in_dgamouse says to
}
void
IN_Shutdown (void)
{
JOY_Shutdown ();
Con_Printf ("IN_Shutdown\n");
mouse_avail = 0;
}
void
IN_Commands (void)
{
JOY_Command ();
if (old_windowed_mouse != _windowed_mouse->int_val) {
old_windowed_mouse = _windowed_mouse->int_val;
if (_windowed_mouse->int_val) { // grab the pointer
SDL_ShowCursor (0);
SDL_WM_GrabInput (SDL_GRAB_ON);
} else { // ungrab the pointer
SDL_WM_GrabInput (SDL_GRAB_OFF);
SDL_ShowCursor (1);
}
}
}
void
IN_Move (usercmd_t *cmd)
{
JOY_Move (cmd);
if (!mouse_avail)
return;
if (m_filter->int_val) {
mouse_x = (mouse_x + old_mouse_x) * 0.5;
mouse_y = (mouse_y + old_mouse_y) * 0.5;
}
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
if ((in_strafe.state & 1) || (lookstrafe->int_val && freelook))
cmd->sidemove += m_side->value * mouse_x;
else
cl.viewangles[YAW] -= m_yaw->value * mouse_x;
if (freelook)
V_StopPitchDrift ();
if (freelook && !(in_strafe.state & 1)) {
cl.viewangles[PITCH] += m_pitch->value * mouse_y;
cl.viewangles[PITCH] = bound (-70, cl.viewangles[PITCH], 80);
} else {
if ((in_strafe.state & 1) && noclip_anglehack)
cmd->upmove -= m_forward->value * mouse_y;
else
cmd->forwardmove -= m_forward->value * mouse_y;
}
mouse_x = mouse_y = 0.0;
}
void
VID_LockBuffer (void)
{
}
void
VID_UnlockBuffer (void)
{
}
void void
VID_SetCaption (char *text) VID_SetCaption (char *text)
{ {
if (text && *text) { if (text && *text) {
char *temp = strdup (text); char *temp = strdup (text);
SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL); SDL_WM_SetCaption(va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
free (temp); free (temp);
} else { } else {
SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL); SDL_WM_SetCaption(va ("%s %s", PROGRAM, VERSION), NULL);
} }
} }