mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-24 21:12:27 +00:00
Backport Cvar callbacks to newtree. Software gamma still doesn't work in
GL, and I still don't know exactly why.
This commit is contained in:
parent
75089e506e
commit
272abade38
57 changed files with 420 additions and 447 deletions
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@ -26,17 +26,17 @@
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$Id$
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*/
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#ifndef _CVAR_H
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#define _CVAR_H
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#ifndef __cvar_h_
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#define __cvar_h_
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#include "qtypes.h"
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#include "quakeio.h"
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typedef struct cvar_s
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{
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typedef struct cvar_s {
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char *name;
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char *string;
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int flags;
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void (*callback)(struct cvar_s *var);
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char *description; // for "help" command
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float value;
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int int_val;
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@ -44,8 +44,7 @@ typedef struct cvar_s
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struct cvar_s *next;
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} cvar_t;
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typedef struct cvar_alias_s
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{
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typedef struct cvar_alias_s {
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char *name;
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cvar_t *cvar;
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struct cvar_alias_s *next;
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@ -57,19 +56,11 @@ typedef struct cvar_alias_s
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// specific configurations
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#define CVAR_USERINFO 2 // sent to server on connect or change
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#define CVAR_SERVERINFO 4 // sent in response to front end requests
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#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
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#define CVAR_INIT 16 // don't allow change from console at all,
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// but can be set from the command line
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#define CVAR_NOTIFY 32 // Will notify players when changed.
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#define CVAR_ROM 64 // display only, cannot be set by user at all
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#define CVAR_USER_CREATED 128 // created by a set command
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#define CVAR_HEAP 256 // allocated off the heap, safe to free
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#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
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#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
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#define CVAR_LATCH 2048 // will only change when C code next does
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// a Cvar_Get(), so it can't be changed
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#define CVAR_TEMP 4096 // can be set even when cheats are
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// disabled, but is not archived
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// Zoid| A good CVAR_ROM example is userpath. The code should read "cvar_t
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// *fs_userpath = CvarGet("fs_userpath", ".", CVAR_ROM); The user can
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@ -81,7 +72,8 @@ typedef struct cvar_alias_s
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// Returns the Cvar if found, creates it with value if not. Description and
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// flags are always updated.
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cvar_t *Cvar_Get (char *name, char *value, int cvarflags, char *description);
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cvar_t *Cvar_Get (char *name, char *value, int cvarflags,
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void (*callback)(cvar_t*), char *description);
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cvar_t *Cvar_FindAlias (char *alias_name);
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@ -120,9 +112,9 @@ void Cvar_WriteVariables (QFile *f);
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cvar_t *Cvar_FindVar (char *var_name);
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void Cvar_Init_Hash (void);
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void Cvar_Init();
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void Cvar_Init (void);
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void Cvar_Shutdown();
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void Cvar_Shutdown (void);
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extern cvar_t *cvar_vars;
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@ -603,9 +603,9 @@ Cam_Reset (void)
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void
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CL_Cam_Init_Cvars (void)
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{
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cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, "view the player with the highest frags while in spectator mode.");
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cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, "get first person view of the person you are tracking in spectator mode");
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cl_hightrack = Cvar_Get ("cl_hightrack", "0", CVAR_NONE, NULL, "view the player with the highest frags while in spectator mode.");
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cl_chasecam = Cvar_Get ("cl_chasecam", "0", CVAR_NONE, NULL, "get first person view of the person you are tracking in spectator mode");
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cl_camera_maxpitch =
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Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, "highest camera pitch in spectator mode");
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cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, "highest camera yaw in spectator mode");
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Cvar_Get ("cl_camera_maxpitch", "10", CVAR_NONE, NULL, "highest camera pitch in spectator mode");
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cl_camera_maxyaw = Cvar_Get ("cl_camera_maxyaw", "30", CVAR_NONE, NULL, "highest camera yaw in spectator mode");
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}
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@ -1110,6 +1110,6 @@ CL_EmitEntities (void)
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void
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CL_Ents_Init (void)
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{
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r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.4 0", CVAR_ARCHIVE,
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r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.4 0", CVAR_ARCHIVE, NULL,
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"color of rocket and lava ball fires");
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}
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@ -731,7 +731,7 @@ CL_Input_Init (void)
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void
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CL_Input_Init_Cvars (void)
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{
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, "disable player delta compression."
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cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, NULL, "disable player delta compression."
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"set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
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}
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102
source/cl_main.c
102
source/cl_main.c
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@ -1216,105 +1216,105 @@ CL_Init_Cvars (void)
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{
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// LordHavoc: some people like it asking on quit, others don't...
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confirm_quit =
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Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, "confirm quit command");
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cl_allow_cmd_pkt = Cvar_Get ("cl_allow_cmd_pkt", "1", CVAR_NONE,
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Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, NULL, "confirm quit command");
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cl_allow_cmd_pkt = Cvar_Get ("cl_allow_cmd_pkt", "1", CVAR_NONE, NULL,
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"enables packets from the likes of gamespy");
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show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE,
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show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, NULL,
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"display realtime frames per second");
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// Misty: I like to be able to see the time when I play
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show_time = Cvar_Get ("show_time", "0", CVAR_NONE,
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show_time = Cvar_Get ("show_time", "0", CVAR_NONE, NULL,
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"display the current time");
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host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE,
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host_speeds = Cvar_Get ("host_speeds", "0", CVAR_NONE, NULL,
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"display host processing times");
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developer = Cvar_Get ("developer", "0", CVAR_NONE,
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developer = Cvar_Get ("developer", "0", CVAR_NONE, NULL,
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"show info interesting to developers");
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cl_demospeed = Cvar_Get ("cl_demospeed", "1.0", CVAR_NONE,
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cl_demospeed = Cvar_Get ("cl_demospeed", "1.0", CVAR_NONE, NULL,
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"adjust demo playback speed. 1.0 = normal, < 1 slow-mo, > 1 timelaps");
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// Misty: Turn on or off screen filling colors for powerups among other things.
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cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE,
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cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL,
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"Show bonus flash on item pickup");
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cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE,
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cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE, NULL,
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"Shift view colors for contents (water, slime, etc)");
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cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE,
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cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL,
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"Shift view colors on damage");
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cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE,
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cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL,
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"Shift view colors for powerups");
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cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM,
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cl_autoexec = Cvar_Get ("cl_autoexec", "0", CVAR_ROM, NULL,
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"exec autoexec.cfg on gamedir change");
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cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE,
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cl_warncmd = Cvar_Get ("cl_warncmd", "0", CVAR_NONE, NULL,
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"inform when execing a command");
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cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE,
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cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL,
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"swim/fly up/down speed");
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE,
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cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL,
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"forward speed");
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cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE,
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cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL,
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"backward speed");
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cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, "strafe speed");
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cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE,
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cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL, "strafe speed");
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cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL,
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"move `run' speed multiplier");
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cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, "turning speed");
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE,
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cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL, "turning speed");
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cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL,
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"look up/down speed");
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE,
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cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL,
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"turn `run' speed multiplier");
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE,
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL,
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"show network packets. 0=off, 1=basic, 2=verbose");
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cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, "status bar mode");
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cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE,
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cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, NULL, "status bar mode");
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cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE, NULL,
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"turns on status bar separator");
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cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE,
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cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, NULL,
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"new HUD on left side?");
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cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE,
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cl_maxfps = Cvar_Get ("cl_maxfps", "0", CVAR_ARCHIVE, NULL,
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"maximum frames rendered in one second. 0 == 32");
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cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE,
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cl_timeout = Cvar_Get ("cl_timeout", "60", CVAR_ARCHIVE, NULL,
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"server connection timeout (since last packet received)");
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lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE,
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lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL,
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"Snap view to center when moving and no mlook/klook");
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lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE,
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lookstrafe = Cvar_Get ("lookstrafe", "0", CVAR_ARCHIVE, NULL,
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"when mlook/klook on player will strafe");
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sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE,
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sensitivity = Cvar_Get ("sensitivity", "3", CVAR_ARCHIVE, NULL,
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"mouse sensitivity multiplier");
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cl_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, "force +mlook");
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cl_freelook = Cvar_Get ("freelook", "0", CVAR_ARCHIVE, NULL, "force +mlook");
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE,
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m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL,
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"mouse pitch (up/down) multipier");
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m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_NONE,
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m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_NONE, NULL,
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"mouse yaw (left/right) multiplier");
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m_forward = Cvar_Get ("m_forward", "1", CVAR_NONE,
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m_forward = Cvar_Get ("m_forward", "1", CVAR_NONE, NULL,
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"mouse forward/back speed");
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m_side = Cvar_Get ("m_side", "0.8", CVAR_NONE, "mouse strafe speed");
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m_side = Cvar_Get ("m_side", "0.8", CVAR_NONE, NULL, "mouse strafe speed");
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rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE,
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rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, NULL,
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"remote control password");
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rcon_address = Cvar_Get ("rcon_address", "", CVAR_NONE,
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rcon_address = Cvar_Get ("rcon_address", "", CVAR_NONE, NULL,
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"server IP address when client not connected - for sending rcon commands");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, "write config files?");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, "write config files?");
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cl_predict_players2 = Cvar_Get ("cl_predict_players2", "1", CVAR_NONE,
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cl_predict_players2 = Cvar_Get ("cl_predict_players2", "1", CVAR_NONE, NULL,
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"If this and cl_predict_players is 0, no player prediction is done");
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cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE,
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cl_predict_players = Cvar_Get ("cl_predict_players", "1", CVAR_NONE, NULL,
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"If this and cl_predict_players2 is 0, no player prediction is done");
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cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE,
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cl_solid_players = Cvar_Get ("cl_solid_players", "1", CVAR_NONE, NULL,
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"Are players solid? If off, you can walk through them with difficulty");
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localid = Cvar_Get ("localid", "", CVAR_NONE,
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localid = Cvar_Get ("localid", "", CVAR_NONE, NULL,
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"FIXME: This has something to do with client authentication. No Description");
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//
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// info mirrors
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//
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name = Cvar_Get ("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO,
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name = Cvar_Get ("name", "unnamed", CVAR_ARCHIVE | CVAR_USERINFO, NULL,
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"Player name");
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password = Cvar_Get ("password", "", CVAR_USERINFO, "Server password");
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spectator = Cvar_Get ("spectator", "", CVAR_USERINFO,
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password = Cvar_Get ("password", "", CVAR_USERINFO, NULL, "Server password");
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spectator = Cvar_Get ("spectator", "", CVAR_USERINFO, NULL,
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"Set to 1 before connecting to become a spectator");
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team = Cvar_Get ("team", "", CVAR_ARCHIVE | CVAR_USERINFO,
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team = Cvar_Get ("team", "", CVAR_ARCHIVE | CVAR_USERINFO, NULL,
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"Team player is on.");
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rate = Cvar_Get ("rate", "2500", CVAR_ARCHIVE | CVAR_USERINFO,
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rate = Cvar_Get ("rate", "2500", CVAR_ARCHIVE | CVAR_USERINFO, NULL,
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"Amount of bytes per second server will send/download to you");
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msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Determines the type of messages reported 0 is maximum, 4 is none");
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noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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msg = Cvar_Get ("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, NULL, "Determines the type of messages reported 0 is maximum, 4 is none");
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noaim = Cvar_Get ("noaim", "0", CVAR_ARCHIVE | CVAR_USERINFO, NULL,
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"Auto aim off switch. Set to 1 to turn off.");
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}
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@ -1580,7 +1580,7 @@ Host_Init (void)
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// only reads from within the quake file system, and changing that is
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// probably Not A Good Thing (tm).
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fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
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CVAR_ROM, "global configuration file");
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CVAR_ROM, NULL, "global configuration file");
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Cmd_Exec_File (fs_globalcfg->string);
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Cbuf_Execute_Sets ();
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@ -1589,7 +1589,7 @@ Host_Init (void)
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Cbuf_Execute_Sets ();
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fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG,
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CVAR_ROM, "user configuration file");
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CVAR_ROM, NULL, "user configuration file");
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Cmd_Exec_File (fs_usercfg->string);
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Cbuf_Execute_Sets ();
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@ -223,7 +223,7 @@ void
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CL_Prediction_Init_Cvars (void)
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{
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/* I'm not totally sure what cl_pushlatency is for. Or if it is SUPPOSED TO BE SETTABLE. */
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cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, "How much prediction should the client make");
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cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, "Set to turn off client prediction");
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cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, "Set to turn off static player prediction");
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cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, NULL, "How much prediction should the client make");
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cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, NULL, "Set to turn off client prediction");
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cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, NULL, "Set to turn off static player prediction");
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}
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@ -230,7 +230,7 @@ Sys_Sleep (void)
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void
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Sys_Init_Cvars (void)
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{
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sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "Set to disable std out");
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sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL, "Set to disable std out");
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if (COM_CheckParm ("-nostdout"))
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Cvar_Set (sys_nostdout, "1");
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}
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@ -77,7 +77,7 @@ Sys_Quit (void)
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void
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Sys_Init_Cvars (void)
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{
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sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "set to disable std out");
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sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL, "set to disable std out");
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if (COM_CheckParm ("-nostdout"))
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Cvar_Set (sys_nostdout, "1");
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}
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@ -163,7 +163,7 @@ Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length)
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void
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Sys_Init_Cvars (void)
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{
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sys_nostdout = Cvar_Get ("sys_nostdout", "1", CVAR_NONE, "unset to enable std out - windows does NOT support this");
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sys_nostdout = Cvar_Get ("sys_nostdout", "1", CVAR_NONE, NULL, "unset to enable std out - windows does NOT support this");
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}
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|
||||
void
|
||||
|
|
|
@ -113,5 +113,5 @@ COM_Init (void)
|
|||
void
|
||||
COM_Init_Cvars (void)
|
||||
{
|
||||
registered = Cvar_Get ("registered", "0", CVAR_NONE, "Is the game the registered version. 1 yes 0 no");
|
||||
registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL, "Is the game the registered version. 1 yes 0 no");
|
||||
}
|
||||
|
|
|
@ -266,7 +266,7 @@ Con_Init (void)
|
|||
void
|
||||
Con_Init_Cvars (void)
|
||||
{
|
||||
con_notifytime = Cvar_Get ("con_notifytime", "3", CVAR_NONE, "How long in seconds messages are displayed on screen");
|
||||
con_notifytime = Cvar_Get ("con_notifytime", "3", CVAR_NONE, NULL, "How long in seconds messages are displayed on screen");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -321,9 +321,9 @@ X11_SetVidMode (int width, int height)
|
|||
void
|
||||
X11_Init_Cvars (void)
|
||||
{
|
||||
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM,
|
||||
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
|
||||
"Toggles fullscreen game mode");
|
||||
vid_system_gamma = Cvar_Get ("vid_system_gamma", "1", CVAR_ARCHIVE,
|
||||
vid_system_gamma = Cvar_Get ("vid_system_gamma", "1", CVAR_ARCHIVE, NULL,
|
||||
"Use system gamma control if available");
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
dynamic variable tracking
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 Nelson Rush.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Please see the file "AUTHORS" for a list of contributors
|
||||
|
||||
|
@ -184,6 +183,8 @@ void Cvar_Info (cvar_t *var);
|
|||
void
|
||||
Cvar_Set (cvar_t *var, char *value)
|
||||
{
|
||||
int changed;
|
||||
|
||||
if (!var)
|
||||
return;
|
||||
|
||||
|
@ -192,6 +193,7 @@ Cvar_Set (cvar_t *var, char *value)
|
|||
return;
|
||||
}
|
||||
|
||||
changed = !strequal (var->string, value);
|
||||
free (var->string); // free the old value string
|
||||
|
||||
var->string = strdup (value);
|
||||
|
@ -200,6 +202,9 @@ Cvar_Set (cvar_t *var, char *value)
|
|||
sscanf (var->string, "%f %f %f", &var->vec[0], &var->vec[1], &var->vec[2]);
|
||||
|
||||
Cvar_Info (var);
|
||||
|
||||
if (changed && var->callback)
|
||||
var->callback (var);
|
||||
}
|
||||
|
||||
|
||||
|
@ -211,9 +216,12 @@ Cvar_Set (cvar_t *var, char *value)
|
|||
void
|
||||
Cvar_SetROM (cvar_t *var, char *value)
|
||||
{
|
||||
int changed;
|
||||
|
||||
if (!var)
|
||||
return;
|
||||
|
||||
changed = !strequal (var->string, value);
|
||||
free (var->string); // free the old value string
|
||||
|
||||
var->string = strdup (value);
|
||||
|
@ -222,6 +230,9 @@ Cvar_SetROM (cvar_t *var, char *value)
|
|||
sscanf (var->string, "%f %f %f", &var->vec[0], &var->vec[1], &var->vec[2]);
|
||||
|
||||
Cvar_Info (var);
|
||||
|
||||
if (changed && var->callback)
|
||||
var->callback (var);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -310,7 +321,7 @@ Cvar_Set_f (void)
|
|||
Cvar_Set (var, value);
|
||||
}
|
||||
} else {
|
||||
var = Cvar_Get (var_name, value, CVAR_USER_CREATED,
|
||||
var = Cvar_Get (var_name, value, CVAR_USER_CREATED, NULL,
|
||||
"User-created cvar");
|
||||
}
|
||||
}
|
||||
|
@ -341,7 +352,7 @@ Cvar_Setrom_f (void)
|
|||
Cvar_SetFlags (var, var->flags | CVAR_ROM);
|
||||
}
|
||||
} else {
|
||||
var = Cvar_Get (var_name, value, CVAR_USER_CREATED | CVAR_ROM,
|
||||
var = Cvar_Get (var_name, value, CVAR_USER_CREATED | CVAR_ROM, NULL,
|
||||
"User-created READ-ONLY Cvar");
|
||||
}
|
||||
}
|
||||
|
@ -454,7 +465,8 @@ Cvar_Init_Hash (void)
|
|||
void
|
||||
Cvar_Init (void)
|
||||
{
|
||||
developer = Cvar_Get ("developer", "0", 0, "set to enable extra debugging information");
|
||||
developer = Cvar_Get ("developer", "0", CVAR_NONE, NULL,
|
||||
"set to enable extra debugging information");
|
||||
|
||||
Cmd_AddCommand ("set", Cvar_Set_f, "Set the selected variable, useful on the command line (+set variablename setting)");
|
||||
Cmd_AddCommand ("setrom", Cvar_Setrom_f, "Set the selected variable and make it read only, useful on the command line.\n"
|
||||
|
@ -491,17 +503,16 @@ Cvar_Shutdown (void)
|
|||
|
||||
|
||||
cvar_t *
|
||||
Cvar_Get (char *name, char *string, int cvarflags, char *description)
|
||||
Cvar_Get (char *name, char *string, int cvarflags, void (*callback)(cvar_t*), char *description)
|
||||
{
|
||||
|
||||
cvar_t *var;
|
||||
|
||||
if (Cmd_Exists (name)) {
|
||||
Con_Printf ("Cvar_Get: %s is a command\n", name);
|
||||
return NULL;
|
||||
}
|
||||
var = Cvar_FindVar (name);
|
||||
if (!var) {
|
||||
|
||||
if (!(var = Cvar_FindVar (name))) {
|
||||
cvar_t **v;
|
||||
var = (cvar_t *) calloc (1, sizeof (cvar_t));
|
||||
|
||||
|
@ -509,6 +520,7 @@ Cvar_Get (char *name, char *string, int cvarflags, char *description)
|
|||
var->name = strdup (name);
|
||||
var->string = strdup (string);
|
||||
var->flags = cvarflags;
|
||||
var->callback = callback;
|
||||
var->description = description;
|
||||
var->value = atof (var->string);
|
||||
var->int_val = atoi (var->string);
|
||||
|
@ -525,10 +537,14 @@ Cvar_Get (char *name, char *string, int cvarflags, char *description)
|
|||
// Cvar does exist, so we update the flags and return.
|
||||
var->flags &= ~CVAR_USER_CREATED;
|
||||
var->flags |= cvarflags;
|
||||
var->callback = callback;
|
||||
var->description = description;
|
||||
}
|
||||
Cvar_Info (var);
|
||||
|
||||
if (var->callback)
|
||||
var->callback (var);
|
||||
|
||||
return var;
|
||||
}
|
||||
|
||||
|
|
|
@ -69,9 +69,9 @@ D_Init (void)
|
|||
void
|
||||
D_Init_Cvars (void)
|
||||
{
|
||||
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, "Set to enable extreme perspective correction");
|
||||
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, "Detail level. 0 is highest, 3 is lowest.");
|
||||
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, "Detail level of objects. 0 is highest, 3 is lowest.");
|
||||
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL, "Set to enable extreme perspective correction");
|
||||
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL, "Detail level. 0 is highest, 3 is lowest.");
|
||||
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level of objects. 0 is highest, 3 is lowest.");
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -198,7 +198,7 @@ Draw_Init (void)
|
|||
r_rectdesc.rowbytes = draw_backtile->width;
|
||||
|
||||
cl_verstring =
|
||||
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, "Client version string");
|
||||
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL, "Client version string");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -393,24 +393,24 @@ Draw_Init (void)
|
|||
void
|
||||
Draw_Init_Cvars (void)
|
||||
{
|
||||
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE,
|
||||
gl_lightmode = Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, NULL,
|
||||
"Lighting mode (0 = GLQuake style, 1 = new style)");
|
||||
|
||||
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, "Texture dimension");
|
||||
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension");
|
||||
|
||||
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
|
||||
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
|
||||
|
||||
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM,
|
||||
gl_colorlights = Cvar_Get ("gl_colorlights", "1", CVAR_ROM, NULL,
|
||||
"Whether to use RGB lightmaps or not");
|
||||
|
||||
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE,
|
||||
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
|
||||
"whether slide the console or stretch it");
|
||||
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE,
|
||||
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
|
||||
"alpha value for the console background");
|
||||
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE,
|
||||
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
|
||||
"speed at which the console spins");
|
||||
|
||||
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
|
||||
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
|
||||
"Client version string");
|
||||
}
|
||||
|
||||
|
|
|
@ -134,7 +134,6 @@ cvar_t *brighten;
|
|||
|
||||
extern cvar_t *scr_fov;
|
||||
|
||||
extern byte gammatable[256];
|
||||
extern qboolean lighthalf;
|
||||
|
||||
// LordHavoc: place for gl_rmain setup code
|
||||
|
@ -143,50 +142,6 @@ glrmain_init (void)
|
|||
{
|
||||
}
|
||||
|
||||
/*
|
||||
GL_CheckBrightness
|
||||
|
||||
This is something like the brightness cvar, except it hacks the palette
|
||||
directly instead of brightening the screen afterward.
|
||||
*/
|
||||
void
|
||||
GL_CheckBrightness (unsigned char *pal)
|
||||
{
|
||||
int i, inf;
|
||||
float brightness;
|
||||
|
||||
brighten = Cvar_Get ("brighten", "1", CVAR_NONE,
|
||||
"Palette hack equivalent to brightness");
|
||||
|
||||
if ((i = COM_CheckParm ("-brighten"))) {
|
||||
brightness = atof (com_argv[i + 1]);
|
||||
} else {
|
||||
brightness = brighten->value;
|
||||
}
|
||||
brightness = bound (1, brightness, 5);
|
||||
|
||||
Cvar_SetValue (brighten, brightness);
|
||||
Cvar_SetFlags (brighten, brighten->flags | CVAR_ROM);
|
||||
|
||||
// Build gamma table
|
||||
if (brightness == 1.0) { // screw the math
|
||||
for (i = 0; i < 256; i++) {
|
||||
gammatable[i] = i;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < 256; i++) { // brighten up the palette
|
||||
inf = (i * brightness);
|
||||
inf = bound (0, inf, 255);
|
||||
gammatable[i] = inf;
|
||||
}
|
||||
}
|
||||
|
||||
// correct the palette
|
||||
for (i = 0; i < 768; i++) {
|
||||
pal[i] = gammatable[pal[i]];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
R_CullBox
|
||||
|
||||
|
|
|
@ -203,38 +203,38 @@ R_Init (void)
|
|||
void
|
||||
R_Init_Cvars (void)
|
||||
{
|
||||
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, "Set to 1 to disable display refresh");
|
||||
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "Toggles drawing of entities (almost everything but the world)");
|
||||
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "Toggles drawing of view models (your weapons)");
|
||||
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, "Set to 1 to enable shadows for entities");
|
||||
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
|
||||
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "Set to 1 to disable display refresh");
|
||||
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles drawing of entities (almost everything but the world)");
|
||||
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles drawing of view models (your weapons)");
|
||||
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL, "Set to 1 to enable shadows for entities");
|
||||
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
|
||||
/* FIXME what does r_waterripple use for units? */
|
||||
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, "Set to make liquids ripple, a good setting is 5");
|
||||
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, "Set to 0 to disable lightmap changes");
|
||||
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, "Set to 1 to enable runtime visibility checking (SLOW)");
|
||||
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Display drawing time and statistics of what is being viewed");
|
||||
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, "Graph network stats");
|
||||
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, "Net graph translucency");
|
||||
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, "Draw box around net graph");
|
||||
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, "whether or not to draw particles");
|
||||
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, "name of the current skybox");
|
||||
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "Set to make liquids ripple, a good setting is 5");
|
||||
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "Set to 0 to disable lightmap changes");
|
||||
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable runtime visibility checking (SLOW)");
|
||||
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing time and statistics of what is being viewed");
|
||||
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, NULL, "Graph network stats");
|
||||
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL, "Net graph translucency");
|
||||
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL, "Draw box around net graph");
|
||||
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "whether or not to draw particles");
|
||||
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox");
|
||||
|
||||
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, "Makes texture rendering quality better if set to 1");
|
||||
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, "Set to 1 to make background black. Useful for removing HOM effect");
|
||||
gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, "Set to 1 for high quality dynamic lighting.");
|
||||
gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, "Set to 1 to use a dynamic light effect faster on GL");
|
||||
gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, "Smooth dynamic vertex lighting");
|
||||
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, "Toggles fullbright color support for bmodels");
|
||||
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, "Toggles fullbright color support for models");
|
||||
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, "Toggles lavaball and rocket fireballs");
|
||||
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, "Set to 0 to turn off colinear vertexes upon level load");
|
||||
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, "Toggles model animation interpolation");
|
||||
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, "Use multitexture when available");
|
||||
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, "Set to 1, turns off all player colors");
|
||||
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, "Detail of player skins. 0 best, 4 worst.");
|
||||
gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, "controls whether sky is drawn first (0) or later (1)");
|
||||
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, "subdivide sky polys");
|
||||
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, "controls whether the skydome is single or double pass");
|
||||
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL, "Makes texture rendering quality better if set to 1");
|
||||
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make background black. Useful for removing HOM effect");
|
||||
gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL, "Set to 1 for high quality dynamic lighting.");
|
||||
gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL, "Set to 1 to use a dynamic light effect faster on GL");
|
||||
gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL, "Smooth dynamic vertex lighting");
|
||||
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for bmodels");
|
||||
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for models");
|
||||
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL, "Toggles lavaball and rocket fireballs");
|
||||
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL, "Set to 0 to turn off colinear vertexes upon level load");
|
||||
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL, "Toggles model animation interpolation");
|
||||
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, NULL, "Use multitexture when available");
|
||||
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "Set to 1, turns off all player colors");
|
||||
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "Detail of player skins. 0 best, 4 worst.");
|
||||
gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL, "controls whether sky is drawn first (0) or later (1)");
|
||||
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL, "subdivide sky polys");
|
||||
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL, "controls whether the skydome is single or double pass");
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -384,21 +384,21 @@ SCR_SizeDown_f (void)
|
|||
void
|
||||
SCR_Init_Cvars (void)
|
||||
{
|
||||
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "Your point of view in degrees. Smaller than 90 zooms in.");
|
||||
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
|
||||
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly console scrolls up or down");
|
||||
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, "fraction of the screen the console covers when down");
|
||||
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show RAM icon if game is running low on memory");
|
||||
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show a turtle icon if your fps is slower than 10");
|
||||
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "Toggles display of pause graphic");
|
||||
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "How long in seconds screen hints are displayed");
|
||||
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "How fast the text is displayed at the end of the single player episodes");
|
||||
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, "Set to 1 by default. Fixes status bar flicker on some hardware");
|
||||
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your point of view in degrees. Smaller than 90 zooms in.");
|
||||
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
|
||||
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly console scrolls up or down");
|
||||
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
|
||||
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show RAM icon if game is running low on memory");
|
||||
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show a turtle icon if your fps is slower than 10");
|
||||
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic");
|
||||
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds screen hints are displayed");
|
||||
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
|
||||
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar flicker on some hardware");
|
||||
|
||||
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Color of the new crosshair");
|
||||
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
|
||||
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the X-axis.");
|
||||
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the Y-axis.");
|
||||
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Color of the new crosshair");
|
||||
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
|
||||
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis.");
|
||||
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis.");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -46,7 +46,6 @@
|
|||
extern byte *host_basepal;
|
||||
extern double host_frametime;
|
||||
extern int onground;
|
||||
extern byte gammatable[256];
|
||||
|
||||
extern cvar_t *cl_cshift_powerup;
|
||||
extern cvar_t *contrast;
|
||||
|
|
|
@ -413,8 +413,8 @@ IN_Init_Cvars (void)
|
|||
{
|
||||
JOY_Init_Cvars ();
|
||||
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Have Quake grab the mouse from X when you play");
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "Mouse input filtering");
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "Have Quake grab the mouse from X when you play");
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "Mouse input filtering");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -362,8 +362,8 @@ IN_Init_Cvars (void)
|
|||
{
|
||||
JOY_Init_Cvars ();
|
||||
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "If set to 1, quake will grab the mouse in X");
|
||||
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "Toggle mouse input filtering");
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "If set to 1, quake will grab the mouse in X");
|
||||
// m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "Toggle mouse input filtering");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -424,7 +424,7 @@ void
|
|||
IN_Init_Cvars (void)
|
||||
{
|
||||
// mouse variables
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, "Toggle mouse input filtering.");
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_NONE, NULL, "Toggle mouse input filtering.");
|
||||
|
||||
JOY_Init_Cvars();
|
||||
}
|
||||
|
|
|
@ -549,9 +549,9 @@ void
|
|||
IN_Init_Cvars (void)
|
||||
{
|
||||
JOY_Init_Cvars ();
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "With this set to 1, quake will grab the mouse from X");
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "Toggle mouse input filtering.");
|
||||
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, "DGA Input support");
|
||||
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE,
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "With this set to 1, quake will grab the mouse from X");
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "Toggle mouse input filtering.");
|
||||
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, NULL, "DGA Input support");
|
||||
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE, NULL,
|
||||
"DGA Mouse accelleration multiplier");
|
||||
}
|
||||
|
|
|
@ -198,19 +198,19 @@ JOY_Init_Cvars (void)
|
|||
int i;
|
||||
|
||||
joy_device =
|
||||
Cvar_Get ("joy_device", "/dev/js0", CVAR_NONE | CVAR_ROM,
|
||||
Cvar_Get ("joy_device", "/dev/js0", CVAR_NONE | CVAR_ROM, NULL,
|
||||
"Joystick device");
|
||||
joy_enable =
|
||||
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE,
|
||||
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
|
||||
"Joystick enable flag");
|
||||
joy_sensitivity =
|
||||
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE,
|
||||
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
|
||||
"Joystick sensitivity");
|
||||
|
||||
for (i = 0; i < JOY_MAX_AXES; i++) {
|
||||
joy_axes[i].axis = Cvar_Get (joy_axes[i].var.name,
|
||||
joy_axes[i].var.string,
|
||||
CVAR_ARCHIVE, "Set joystick axes");
|
||||
CVAR_ARCHIVE, NULL, "Set joystick axes");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -63,13 +63,13 @@ void
|
|||
JOY_Init_Cvars (void)
|
||||
{
|
||||
joy_device =
|
||||
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM,
|
||||
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, NULL,
|
||||
"Joystick device");
|
||||
joy_enable =
|
||||
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE,
|
||||
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
|
||||
"Joystick enable flag");
|
||||
joy_sensitivity =
|
||||
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE,
|
||||
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
|
||||
"Joystick sensitivity");
|
||||
}
|
||||
|
||||
|
|
|
@ -554,54 +554,54 @@ void
|
|||
JOY_Init_Cvars(void)
|
||||
{
|
||||
joy_device =
|
||||
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM,
|
||||
Cvar_Get ("joy_device", "none", CVAR_NONE | CVAR_ROM, NULL,
|
||||
"Joystick device");
|
||||
joy_enable =
|
||||
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE,
|
||||
Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
|
||||
"Joystick enable flag");
|
||||
joy_sensitivity =
|
||||
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE,
|
||||
Cvar_Get ("joy_sensitivity", "1", CVAR_NONE | CVAR_ARCHIVE, NULL,
|
||||
"Joystick sensitivity");
|
||||
|
||||
// joystick variables
|
||||
|
||||
in_joystick =
|
||||
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, "FIXME: No Description");
|
||||
Cvar_Get ("joystick", "0", CVAR_ARCHIVE, NULL, "FIXME: No Description");
|
||||
joy_name =
|
||||
Cvar_Get ("joyname", "joystick", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyname", "joystick", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_advanced =
|
||||
Cvar_Get ("joyadvanced", "0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyadvanced", "0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_advaxisx =
|
||||
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyadvaxisx", "0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_advaxisy =
|
||||
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyadvaxisy", "0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_advaxisz =
|
||||
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyadvaxisz", "0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_advaxisr =
|
||||
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyadvaxisr", "0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_advaxisu =
|
||||
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyadvaxisu", "0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_advaxisv =
|
||||
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyadvaxisv", "0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_forwardthreshold =
|
||||
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyforwardthreshold", "0.15", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_sidethreshold =
|
||||
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joysidethreshold", "0.15", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_pitchthreshold =
|
||||
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, "FIXME: No Description");
|
||||
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joypitchthreshold", "0.15", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_yawthreshold = Cvar_Get ("joyyawthreshold", "0.15", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_forwardsensitivity =
|
||||
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyforwardsensitivity", "-1.0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_sidesensitivity =
|
||||
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joysidesensitivity", "-1.0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_pitchsensitivity =
|
||||
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joypitchsensitivity", "1.0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_yawsensitivity =
|
||||
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, "FIXME: No Description");
|
||||
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, "FIXME: No Description");
|
||||
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, "FIXME: No Description");
|
||||
Cvar_Get ("joyyawsensitivity", "-1.0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_wwhack1 = Cvar_Get ("joywwhack1", "0.0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
joy_wwhack2 = Cvar_Get ("joywwhack2", "0.0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
|
||||
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, "FIXME: No Description");
|
||||
joy_debug = Cvar_Get ("joy_debug", "0.0", CVAR_NONE, NULL, "FIXME: No Description");
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -747,7 +747,7 @@ Key_Init (void)
|
|||
void
|
||||
Key_Init_Cvars (void)
|
||||
{
|
||||
cl_chatmode = Cvar_Get ("cl_chatmode", "2", 0,
|
||||
cl_chatmode = Cvar_Get ("cl_chatmode", "2", CVAR_NONE, NULL,
|
||||
"Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart");
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ void
|
|||
Mod_Init_Cvars (void)
|
||||
{
|
||||
gl_subdivide_size =
|
||||
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, "Sets the division value for the sky brushes.");
|
||||
Cvar_Get ("gl_subdivide_size", "128", CVAR_ARCHIVE, NULL, "Sets the division value for the sky brushes.");
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -129,9 +129,9 @@ Netchan_Init (void)
|
|||
void
|
||||
Netchan_Init_Cvars (void)
|
||||
{
|
||||
showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, "Show all network packets");
|
||||
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, "Toggle the display of how many packets you are dropping");
|
||||
qport = Cvar_Get ("qport", "0", CVAR_NONE, "The internal port number for the game networking code."
|
||||
showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, NULL, "Show all network packets");
|
||||
showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, NULL, "Toggle the display of how many packets you are dropping");
|
||||
qport = Cvar_Get ("qport", "0", CVAR_NONE, NULL, "The internal port number for the game networking code."
|
||||
"Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
|
||||
}
|
||||
|
||||
|
|
|
@ -961,7 +961,7 @@ int
|
|||
Net_Log_Init (void)
|
||||
{
|
||||
netlogger =
|
||||
Cvar_Get ("net_logger", "1", CVAR_NONE, "Packet logging/parsing");
|
||||
Cvar_Get ("net_logger", "1", CVAR_NONE, NULL, "Packet logging/parsing");
|
||||
|
||||
// 0 = no logging
|
||||
// 1 = hex dump only
|
||||
|
@ -970,7 +970,7 @@ Net_Log_Init (void)
|
|||
// 4 = parse/hexdump, skip movement/empty messages
|
||||
|
||||
netloglevel =
|
||||
Cvar_Get ("net_loglevel", "2", CVAR_NONE, "Packet logging/parsing");
|
||||
Cvar_Get ("net_loglevel", "2", CVAR_NONE, NULL, "Packet logging/parsing");
|
||||
|
||||
Net_LogStart ("qfpacket.log");
|
||||
return 0;
|
||||
|
|
|
@ -66,7 +66,7 @@ Pmove_Init (void)
|
|||
void
|
||||
Pmove_Init_Cvars (void)
|
||||
{
|
||||
no_pogo_stick = Cvar_Get ("no_pogo_stick", "0", CVAR_SERVERINFO,
|
||||
no_pogo_stick = Cvar_Get ("no_pogo_stick", "0", CVAR_SERVERINFO, NULL,
|
||||
"disable the ability to pogo stick");
|
||||
}
|
||||
|
||||
|
|
|
@ -1114,7 +1114,7 @@ void
|
|||
PR_Init_Cvars (void)
|
||||
{
|
||||
pr_boundscheck =
|
||||
Cvar_Get ("pr_boundscheck", "1", CVAR_NONE,
|
||||
Cvar_Get ("pr_boundscheck", "1", CVAR_NONE, NULL,
|
||||
"Server progs bounds checking");
|
||||
}
|
||||
|
||||
|
|
|
@ -1078,17 +1078,17 @@ COM_Filesystem_Init (void)
|
|||
void
|
||||
COM_Filesystem_Init_Cvars (void)
|
||||
{
|
||||
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
|
||||
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, NULL,
|
||||
"location of shared (read only) game directories");
|
||||
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
|
||||
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM, NULL,
|
||||
"location of your game directories");
|
||||
fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM,
|
||||
fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM, NULL,
|
||||
"game to use by default");
|
||||
#ifdef NEWSTYLE
|
||||
fs_skinbase= Cvar_Get ("fs_skinbase", fs_basegame->string, CVAR_ROM,
|
||||
fs_skinbase= Cvar_Get ("fs_skinbase", fs_basegame->string, CVAR_ROM, NULL,
|
||||
"location of skins dir for downloads");
|
||||
#else
|
||||
fs_skinbase= Cvar_Get ("fs_skinbase", SKINBASE, CVAR_ROM,
|
||||
fs_skinbase= Cvar_Get ("fs_skinbase", SKINBASE, CVAR_ROM, NULL,
|
||||
"location of skins dir for downloads");
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -267,31 +267,31 @@ R_Init_Cvars (void)
|
|||
{
|
||||
D_Init_Cvars ();
|
||||
|
||||
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, "Toggles drawing order");
|
||||
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, "Toggles the displaying of drawing time and"
|
||||
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "Toggles drawing order");
|
||||
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Toggles the displaying of drawing time and"
|
||||
"statistics of what is currently being viewed");
|
||||
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, "Toggle the display of a performance graph");
|
||||
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, "Toggle the display of a graph showing network performance");
|
||||
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, "Toggle the graph that reports the changes of z-axis position");
|
||||
r_graphheight = Cvar_Get ("r_graphheight", "15", CVAR_NONE, "Set the number of lines displayed in the various graphs");
|
||||
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, "Toggles the drawing of textures");
|
||||
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, "Determines the ambient lighting for a level");
|
||||
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, "This sets the color for areas outside of the current map");
|
||||
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, "Toggles whether surfaces are warped in a liquid.");
|
||||
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, "Toggles the drawing of entities.");
|
||||
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, "Toggles the drawing of your weapon");
|
||||
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, "Toggles drawing of particles.");
|
||||
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, "Toggles the displays of number of polygon models current being viewed");
|
||||
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, "Toggles the display of drawing speed information");
|
||||
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, "Toggle the display of how many surfaces where not displayed");
|
||||
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, "Sets the maximum number of surfaces");
|
||||
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, "Toggles the displaying of number of surfaces currently being viewed");
|
||||
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, "Toggle the display of how many edges where not displayed");
|
||||
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, "Sets the maximum number of surfaces");
|
||||
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, "Toggles the displaying of number of edges currently being viewed");
|
||||
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, "Determines how much of an alias model is clipped away and how much is viewable");
|
||||
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, "Determines how much of an alias model is clipped away and how much is viewable.");
|
||||
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE,
|
||||
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "Toggle the display of a performance graph");
|
||||
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "Toggle the display of a graph showing network performance");
|
||||
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL, "Toggle the graph that reports the changes of z-axis position");
|
||||
r_graphheight = Cvar_Get ("r_graphheight", "15", CVAR_NONE, NULL, "Set the number of lines displayed in the various graphs");
|
||||
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "Toggles the drawing of textures");
|
||||
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "Determines the ambient lighting for a level");
|
||||
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "This sets the color for areas outside of the current map");
|
||||
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "Toggles whether surfaces are warped in a liquid.");
|
||||
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles the drawing of entities.");
|
||||
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles the drawing of your weapon");
|
||||
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "Toggles drawing of particles.");
|
||||
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "Toggles the displays of number of polygon models current being viewed");
|
||||
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "Toggles the display of drawing speed information");
|
||||
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "Toggle the display of how many surfaces where not displayed");
|
||||
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces");
|
||||
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "Toggles the displaying of number of surfaces currently being viewed");
|
||||
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "Toggle the display of how many edges where not displayed");
|
||||
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces");
|
||||
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "Toggles the displaying of number of edges currently being viewed");
|
||||
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "Determines how much of an alias model is clipped away and how much is viewable");
|
||||
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "Determines how much of an alias model is clipped away and how much is viewable.");
|
||||
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
|
||||
"subdivide sky polys");
|
||||
}
|
||||
|
||||
|
|
|
@ -80,6 +80,8 @@ extern int in_forward, in_forward2, in_back;
|
|||
frame_t *view_frame;
|
||||
player_state_t *view_message;
|
||||
|
||||
void BuildGammaTable (float, float);
|
||||
|
||||
/*
|
||||
V_CalcRoll
|
||||
*/
|
||||
|
@ -258,10 +260,8 @@ cshift_t cshift_water = { {130, 80, 50}, 128 };
|
|||
cshift_t cshift_slime = { {0, 25, 5}, 150 };
|
||||
cshift_t cshift_lava = { {255, 80, 0}, 150 };
|
||||
|
||||
cvar_t *brightness;
|
||||
cvar_t *contrast;
|
||||
|
||||
byte gammatable[256]; // palette is sent through this
|
||||
extern byte gammatable[256]; // palette is sent through this
|
||||
extern cvar_t *vid_gamma;
|
||||
|
||||
/*
|
||||
V_CheckGamma
|
||||
|
@ -271,10 +271,13 @@ V_CheckGamma (void)
|
|||
{
|
||||
static float oldgamma;
|
||||
|
||||
if (oldgamma == vid_gamma->value)
|
||||
return false;
|
||||
oldgamma = vid_gamma->value;
|
||||
VID_UpdateGamma (vid_gamma);
|
||||
if (vid_gamma) { // might get called before vid_gamma gets set
|
||||
if (oldgamma == vid_gamma->value)
|
||||
return false;
|
||||
|
||||
oldgamma = vid_gamma->value;
|
||||
}
|
||||
|
||||
vid.recalc_refdef = 1; // force a surface cache flush
|
||||
|
||||
return true;
|
||||
|
@ -735,26 +738,43 @@ V_Init (void)
|
|||
void
|
||||
V_Init_Cvars (void)
|
||||
{
|
||||
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, "How far the player must move forward before the view re-centers");
|
||||
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, "How quickly you return to a center view after a lookup or lookdown");
|
||||
v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, NULL,
|
||||
"How far the player must move forward before the view re-centers");
|
||||
v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, NULL,
|
||||
"How quickly you return to a center view after a lookup or lookdown");
|
||||
|
||||
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
|
||||
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, "How quickly you tilt right and left when v_idlescale is enabled");
|
||||
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, "How quickly you lean forwards and backwards when v_idlescale is enabled");
|
||||
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
|
||||
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, "How far you tilt right and left when v_idlescale is enabled");
|
||||
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, "How far you lean forwards and backwards when v_idlescale is enabled");
|
||||
v_iyaw_cycle = Cvar_Get ("v_iyaw_cycle", "2", CVAR_NONE, NULL,
|
||||
"How far you tilt right and left when v_idlescale is enabled");
|
||||
v_iroll_cycle = Cvar_Get ("v_iroll_cycle", "0.5", CVAR_NONE, NULL,
|
||||
"How quickly you tilt right and left when v_idlescale is enabled");
|
||||
v_ipitch_cycle = Cvar_Get ("v_ipitch_cycle", "1", CVAR_NONE, NULL,
|
||||
"How quickly you lean forwards and backwards when v_idlescale is enabled");
|
||||
v_iyaw_level = Cvar_Get ("v_iyaw_level", "0.3", CVAR_NONE, NULL,
|
||||
"How far you tilt right and left when v_idlescale is enabled");
|
||||
v_iroll_level = Cvar_Get ("v_iroll_level", "0.1", CVAR_NONE, NULL,
|
||||
"How far you tilt right and left when v_idlescale is enabled");
|
||||
v_ipitch_level = Cvar_Get ("v_ipitch_level", "0.3", CVAR_NONE, NULL,
|
||||
"How far you lean forwards and backwards when v_idlescale is enabled");
|
||||
|
||||
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, "Toggles whether the view remains idle");
|
||||
v_idlescale = Cvar_Get ("v_idlescale", "0", CVAR_NONE, NULL,
|
||||
"Toggles whether the view remains idle");
|
||||
|
||||
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly you straighten out after strafing");
|
||||
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, "How much your screen tilts when strafing");
|
||||
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
|
||||
"How quickly you straighten out after strafing");
|
||||
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL,
|
||||
"How much your screen tilts when strafing");
|
||||
|
||||
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, "How much your weapon moves up and down when walking");
|
||||
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, "How quickly your weapon moves up and down when walking");
|
||||
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, "How long your weapon stays up before cycling when walking");
|
||||
cl_bob = Cvar_Get ("cl_bob", "0.02", CVAR_NONE, NULL,
|
||||
"How much your weapon moves up and down when walking");
|
||||
cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, NULL,
|
||||
"How quickly your weapon moves up and down when walking");
|
||||
cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, NULL,
|
||||
"How long your weapon stays up before cycling when walking");
|
||||
|
||||
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "How long the kick from an attack lasts");
|
||||
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "How much you lean when hit");
|
||||
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "How much you look up when hit");
|
||||
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, NULL,
|
||||
"How long the kick from an attack lasts");
|
||||
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, NULL,
|
||||
"How much you lean when hit");
|
||||
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, NULL,
|
||||
"How much you look up when hit");
|
||||
}
|
||||
|
|
|
@ -402,20 +402,20 @@ SCR_SizeDown_f (void)
|
|||
void
|
||||
SCR_Init_Cvars (void)
|
||||
{
|
||||
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "field of view. 90 is normal, smaller numbers zoom");
|
||||
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
|
||||
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, "fraction of the screen the console covers when down");
|
||||
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly in the console screen scrolls up and down");
|
||||
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show ram icon when low on ram in game");
|
||||
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show turtle icon when fps is lower than 10");
|
||||
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "Show paused graphic when paused");
|
||||
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "How long in seconds the screen hints are displayed on the screen");
|
||||
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "How fast the text is displayed at the end of the single player episodes");
|
||||
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is normal, smaller numbers zoom");
|
||||
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
|
||||
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
|
||||
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly in the console screen scrolls up and down");
|
||||
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show ram icon when low on ram in game");
|
||||
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show turtle icon when fps is lower than 10");
|
||||
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Show paused graphic when paused");
|
||||
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds the screen hints are displayed on the screen");
|
||||
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
|
||||
|
||||
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Crosshair 2's color");
|
||||
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair type. 0 off, 1 old, 2 new with color");
|
||||
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the X-axis");
|
||||
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the Y-axis");
|
||||
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Crosshair 2's color");
|
||||
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair type. 0 off, 1 old, 2 new with color");
|
||||
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis");
|
||||
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -311,14 +311,14 @@ Skin_Init (void)
|
|||
void
|
||||
Skin_Init_Cvars (void)
|
||||
{
|
||||
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE,
|
||||
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
|
||||
"default base skin name");
|
||||
noskins = Cvar_Get ("noskins", "0", CVAR_NONE,
|
||||
noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL,
|
||||
"set to 1 to not download new skins");
|
||||
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, "Players skin");
|
||||
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
|
||||
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, NULL, "Players skin");
|
||||
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, NULL,
|
||||
"Players color on top");
|
||||
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
|
||||
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO, NULL,
|
||||
"Players color on bottom");
|
||||
}
|
||||
|
||||
|
|
|
@ -261,22 +261,22 @@ S_Init (void)
|
|||
void
|
||||
S_Init_Cvars (void)
|
||||
{
|
||||
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, "Set to turn sound off");
|
||||
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "Set the volume for sound playback");
|
||||
precache = Cvar_Get ("precache", "1", CVAR_NONE, "Toggle the use of a precache");
|
||||
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "Toggles if sounds are loaded as 8-bit samples");
|
||||
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "Volume of CD music");
|
||||
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, "Ambient sounds' volume");
|
||||
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, "How quickly ambient sounds fade in or out");
|
||||
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE,
|
||||
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, NULL, "Set to turn sound off");
|
||||
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL, "Set the volume for sound playback");
|
||||
precache = Cvar_Get ("precache", "1", CVAR_NONE, NULL, "Toggle the use of a precache");
|
||||
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Toggles if sounds are loaded as 8-bit samples");
|
||||
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL, "Volume of CD music");
|
||||
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, NULL, "Ambient sounds' volume");
|
||||
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, NULL, "How quickly ambient sounds fade in or out");
|
||||
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, NULL,
|
||||
"Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect");
|
||||
snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, "Toggles the display of sounds currently being played");
|
||||
snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, NULL, "Toggles the display of sounds currently being played");
|
||||
snd_interp =
|
||||
Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE,
|
||||
Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
|
||||
"control sample interpolation");
|
||||
snd_phasesep = Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, "max stereo phase separation in ms. 0.6 is for 20cm head");
|
||||
snd_volumesep = Cvar_Get("snd_volumesep", "1.0", CVAR_ARCHIVE, "max stereo volume separation in ms. 1.0 is max");
|
||||
_snd_mixahead = Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, "Delay time for sounds");
|
||||
snd_phasesep = Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE, NULL, "max stereo phase separation in ms. 0.6 is for 20cm head");
|
||||
snd_volumesep = Cvar_Get("snd_volumesep", "1.0", CVAR_ARCHIVE, NULL, "max stereo volume separation in ms. 1.0 is max");
|
||||
_snd_mixahead = Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, NULL, "Delay time for sounds");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -56,9 +56,9 @@ S_Init (void)
|
|||
void
|
||||
S_Init_Cvars (void)
|
||||
{
|
||||
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "Volume level of sounds");
|
||||
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "Load samples as 8-bit");
|
||||
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "CD music volume");
|
||||
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL, "Volume level of sounds");
|
||||
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit");
|
||||
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL, "CD music volume");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -875,7 +875,7 @@ SV_InitOperatorCommands (void)
|
|||
Cmd_AddCommand ("maplist", COM_Maplist_f, "List all maps on the server");
|
||||
|
||||
cl_warncmd =
|
||||
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, "Toggles the display of error messages for unknown commands");
|
||||
Cvar_Get ("cl_warncmd", "1", CVAR_NONE, NULL, "Toggles the display of error messages for unknown commands");
|
||||
// poor
|
||||
// description
|
||||
}
|
||||
|
|
104
source/sv_main.c
104
source/sv_main.c
|
@ -1482,108 +1482,108 @@ SV_InitLocal (void)
|
|||
|
||||
SV_UserInit ();
|
||||
|
||||
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, "Set the password for rcon commands");
|
||||
password = Cvar_Get ("password", "", CVAR_NONE, "Set the server password for players");
|
||||
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, "Set the spectator password");
|
||||
rcon_password = Cvar_Get ("rcon_password", "", CVAR_NONE, NULL, "Set the password for rcon commands");
|
||||
password = Cvar_Get ("password", "", CVAR_NONE, NULL, "Set the server password for players");
|
||||
spectator_password = Cvar_Get ("spectator_password", "", CVAR_NONE, NULL, "Set the spectator password");
|
||||
|
||||
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE,
|
||||
sv_mintic = Cvar_Get ("sv_mintic", "0.03", CVAR_NONE, NULL,
|
||||
"The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy");
|
||||
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE,
|
||||
sv_maxtic = Cvar_Get ("sv_maxtic", "0.1", CVAR_NONE, NULL,
|
||||
"The maximum amount of time in seconds before a client a receives an update from the server");
|
||||
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, "Amount of frags a player must attain in order to exit the level");
|
||||
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO,
|
||||
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_SERVERINFO, NULL, "Amount of frags a player must attain in order to exit the level");
|
||||
timelimit = Cvar_Get ("timelimit", "0", CVAR_SERVERINFO, NULL,
|
||||
"Sets the amount of time in minutes that is needed before advancing to the next level");
|
||||
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO,
|
||||
teamplay = Cvar_Get ("teamplay", "0", CVAR_SERVERINFO, NULL,
|
||||
"Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, "
|
||||
"2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate"
|
||||
"3 You can hurt yourself but you cannot hurt your teammates");
|
||||
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO,
|
||||
samelevel = Cvar_Get ("samelevel", "0", CVAR_SERVERINFO, NULL,
|
||||
"Determines the rules for level changing and exiting. 0 Allows advancing to the next level,"
|
||||
"1 The same level will be played until someone exits,"
|
||||
"2 The same level will be played and the exit will kill anybody that tries to exit,"
|
||||
"3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map.");
|
||||
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO,
|
||||
maxclients = Cvar_Get ("maxclients", "8", CVAR_SERVERINFO, NULL,
|
||||
"Sets how many clients can connect to your server, this includes spectators and players");
|
||||
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO,
|
||||
maxspectators = Cvar_Get ("maxspectators", "8", CVAR_SERVERINFO, NULL,
|
||||
"Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this"
|
||||
" value should always be equal-to or less-then the maxclients value");
|
||||
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, "Report or sets the server name");
|
||||
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO,
|
||||
hostname = Cvar_Get ("hostname", "unnamed", CVAR_SERVERINFO, NULL, "Report or sets the server name");
|
||||
deathmatch = Cvar_Get ("deathmatch", "1", CVAR_SERVERINFO, NULL,
|
||||
"Sets the rules for weapon and item respawning. "
|
||||
"1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,"
|
||||
"2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,"
|
||||
"3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn.");
|
||||
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, "Spawn the player entity");
|
||||
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, "Toggle the use of r_watervis by OpenGL clients");
|
||||
spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, NULL, "Spawn the player entity");
|
||||
watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, NULL, "Toggle the use of r_watervis by OpenGL clients");
|
||||
|
||||
developer = Cvar_Get ("developer", "0", CVAR_NONE,
|
||||
developer = Cvar_Get ("developer", "0", CVAR_NONE, NULL,
|
||||
"Toggle verbose output of server information. Useful for diagnosing problems and learning more about the server");
|
||||
|
||||
timeout = Cvar_Get ("timeout", "65", CVAR_NONE,
|
||||
timeout = Cvar_Get ("timeout", "65", CVAR_NONE, NULL,
|
||||
"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
|
||||
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE,
|
||||
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE, NULL,
|
||||
"The number of seconds that the server will keep the character of a player on the map who seems to have disconnected");
|
||||
|
||||
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, "Sets the value for auto-aiming leniency");
|
||||
sv_aim = Cvar_Get ("sv_aim", "2", CVAR_NONE, NULL, "Sets the value for auto-aiming leniency");
|
||||
|
||||
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, "Sets the acceleration value for the players");
|
||||
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, "Sets how quickly the players accelerate in air");
|
||||
sv_wateraccelerate = Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, "Sets the water acceleration value");
|
||||
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_NONE, NULL, "Sets the acceleration value for the players");
|
||||
sv_airaccelerate = Cvar_Get ("sv_airaccelerate", "0.7", CVAR_NONE, NULL, "Sets how quickly the players accelerate in air");
|
||||
sv_wateraccelerate = Cvar_Get ("sv_wateraccelerate", "10", CVAR_NONE, NULL, "Sets the water acceleration value");
|
||||
|
||||
sv_allow_log = Cvar_Get ("sv_allow_log", "1", CVAR_NONE, "Allow remote logging");
|
||||
sv_allow_ping = Cvar_Get ("sv_allow_pings", "1", CVAR_NONE, "Allow remote pings (qstat etc)");
|
||||
sv_allow_status = Cvar_Get ("sv_allow_status", "1", CVAR_NONE, "Allow remote status queries (qstat etc)");
|
||||
sv_allow_log = Cvar_Get ("sv_allow_log", "1", CVAR_NONE, NULL, "Allow remote logging");
|
||||
sv_allow_ping = Cvar_Get ("sv_allow_pings", "1", CVAR_NONE, NULL, "Allow remote pings (qstat etc)");
|
||||
sv_allow_status = Cvar_Get ("sv_allow_status", "1", CVAR_NONE, NULL, "Allow remote status queries (qstat etc)");
|
||||
|
||||
sv_extensions = Cvar_Get ("sv_extensions", "1", CVAR_NONE, "Use protocol extensions for QuakeForge clients");
|
||||
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, "Sets the friction value for the players");
|
||||
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, "Sets the global value for the amount of gravity");
|
||||
sv_extensions = Cvar_Get ("sv_extensions", "1", CVAR_NONE, NULL, "Use protocol extensions for QuakeForge clients");
|
||||
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NONE, NULL, "Sets the friction value for the players");
|
||||
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, NULL, "Sets the global value for the amount of gravity");
|
||||
|
||||
sv_maxrate = Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, "Maximum allowable rate");
|
||||
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, "Sets the maximum speed a player can move");
|
||||
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, "Sets the maximum velocity an object can travel");
|
||||
sv_maxrate = Cvar_Get ("sv_maxrate", "0", CVAR_SERVERINFO, NULL, "Maximum allowable rate");
|
||||
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NONE, NULL, "Sets the maximum speed a player can move");
|
||||
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, NULL, "Sets the maximum velocity an object can travel");
|
||||
|
||||
sv_minqfversion = Cvar_Get ("sv_minqfversion", "0", CVAR_SERVERINFO, "Minimum QF version on client");
|
||||
sv_spectatormaxspeed = Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, "Sets the maximum speed a spectator can move");
|
||||
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, "Sets the value that determines how fast the player should come to a complete stop");
|
||||
sv_minqfversion = Cvar_Get ("sv_minqfversion", "0", CVAR_SERVERINFO, NULL, "Minimum QF version on client");
|
||||
sv_spectatormaxspeed = Cvar_Get ("sv_spectatormaxspeed", "500", CVAR_NONE, NULL, "Sets the maximum speed a spectator can move");
|
||||
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, NULL, "Sets the value that determines how fast the player should come to a complete stop");
|
||||
|
||||
sv_timekick = Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, "Time cheat protection");
|
||||
sv_timekick_fuzz = Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE, "Time cheat \"fuzz factor\"");
|
||||
sv_timekick_interval = Cvar_Get ("sv_timekick_interval", "30", CVAR_NONE, "Time cheat check interval");
|
||||
sv_timekick = Cvar_Get ("sv_timekick", "3", CVAR_SERVERINFO, NULL, "Time cheat protection");
|
||||
sv_timekick_fuzz = Cvar_Get ("sv_timekick_fuzz", "15", CVAR_NONE, NULL, "Time cheat \"fuzz factor\"");
|
||||
sv_timekick_interval = Cvar_Get ("sv_timekick_interval", "30", CVAR_NONE, NULL, "Time cheat check interval");
|
||||
|
||||
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, "Sets the water friction value");
|
||||
sv_waterfriction = Cvar_Get ("sv_waterfriction", "4", CVAR_NONE, NULL, "Sets the water friction value");
|
||||
|
||||
sv_netdosprotect =
|
||||
Cvar_Get ("sv_netdosprotect", "0", CVAR_NONE,
|
||||
Cvar_Get ("sv_netdosprotect", "0", CVAR_NONE, NULL,
|
||||
"DoS flood attack protection");
|
||||
|
||||
sv_timestamps =
|
||||
Cvar_Get ("sv_timestamps", "0", CVAR_NONE,
|
||||
Cvar_Get ("sv_timestamps", "0", CVAR_NONE, NULL,
|
||||
"Time/date stamps in log entries");
|
||||
sv_timefmt =
|
||||
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE,
|
||||
Cvar_Get ("sv_timefmt", "[%b %e %X] ", CVAR_NONE, NULL,
|
||||
"Time/date format to use");
|
||||
|
||||
filterban = Cvar_Get ("filterban", "1", CVAR_NONE,
|
||||
filterban = Cvar_Get ("filterban", "1", CVAR_NONE, NULL,
|
||||
"Determines the rules for the IP list "
|
||||
"0 Only IP addresses on the Ban list will be allowed onto the server, "
|
||||
"1 Only IP addresses NOT on the Ban list will be allowed onto the server");
|
||||
|
||||
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, "Toggle if clients can download game data from the server");
|
||||
allow_download = Cvar_Get ("allow_download", "1", CVAR_NONE, NULL, "Toggle if clients can download game data from the server");
|
||||
allow_download_skins =
|
||||
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, "Toggle if clients can download skins from the server");
|
||||
Cvar_Get ("allow_download_skins", "1", CVAR_NONE, NULL, "Toggle if clients can download skins from the server");
|
||||
allow_download_models =
|
||||
Cvar_Get ("allow_download_models", "1", CVAR_NONE, "Toggle if clients can download models from the server");
|
||||
Cvar_Get ("allow_download_models", "1", CVAR_NONE, NULL, "Toggle if clients can download models from the server");
|
||||
allow_download_sounds =
|
||||
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, "Toggle if clients can download sounds from the server");
|
||||
Cvar_Get ("allow_download_sounds", "1", CVAR_NONE, NULL, "Toggle if clients can download sounds from the server");
|
||||
allow_download_maps =
|
||||
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, "Toggle if clients can download maps from the server");
|
||||
Cvar_Get ("allow_download_maps", "1", CVAR_NONE, NULL, "Toggle if clients can download maps from the server");
|
||||
|
||||
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, "Toggle the use of high character color names for players");
|
||||
sv_highchars = Cvar_Get ("sv_highchars", "1", CVAR_NONE, NULL, "Toggle the use of high character color names for players");
|
||||
|
||||
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE,
|
||||
sv_phs = Cvar_Get ("sv_phs", "1", CVAR_NONE, NULL,
|
||||
"Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime");
|
||||
|
||||
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, "Toggle if server can be paused 1 is on, 0 is off");
|
||||
pausable = Cvar_Get ("pausable", "1", CVAR_NONE, NULL, "Toggle if server can be paused 1 is on, 0 is off");
|
||||
|
||||
// DoS protection
|
||||
Cmd_AddCommand ("netdosexpire", SV_netDoSexpire_f, "FIXME: part of DoS protection obviously, but I don't know what it does. No Description");
|
||||
|
@ -1875,7 +1875,7 @@ SV_Init (void)
|
|||
// only reads from within the quake file system, and changing that is
|
||||
// probably Not A Good Thing (tm).
|
||||
fs_globalcfg = Cvar_Get ("fs_globalcfg", FS_GLOBALCFG,
|
||||
CVAR_ROM, "global configuration file");
|
||||
CVAR_ROM, NULL, "global configuration file");
|
||||
Cmd_Exec_File (fs_globalcfg->string);
|
||||
Cbuf_Execute_Sets ();
|
||||
|
||||
|
@ -1884,7 +1884,7 @@ SV_Init (void)
|
|||
Cbuf_Execute_Sets ();
|
||||
|
||||
fs_usercfg = Cvar_Get ("fs_usercfg", FS_USERCFG,
|
||||
CVAR_ROM, "user configuration file");
|
||||
CVAR_ROM, NULL, "user configuration file");
|
||||
Cmd_Exec_File (fs_usercfg->string);
|
||||
Cbuf_Execute_Sets ();
|
||||
|
||||
|
|
|
@ -160,8 +160,8 @@ void
|
|||
SV_Progs_Init_Cvars (void)
|
||||
{
|
||||
r_skyname =
|
||||
Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, "name of skybox");
|
||||
sv_progs = Cvar_Get ("sv_progs", "qwprogs.dat", CVAR_ROM,
|
||||
Cvar_Get ("r_skyname", "", CVAR_SERVERINFO, NULL, "name of skybox");
|
||||
sv_progs = Cvar_Get ("sv_progs", "qwprogs.dat", CVAR_ROM, NULL,
|
||||
"Allows selectable game progs if you have several "
|
||||
"of them in the gamedir");
|
||||
}
|
||||
|
|
|
@ -139,10 +139,10 @@ Sys_ConsoleInput (void)
|
|||
void
|
||||
Sys_Init_Cvars (void)
|
||||
{
|
||||
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "Toggles console screen output");
|
||||
sys_extrasleep = Cvar_Get ("sys_extrasleep", "0", CVAR_NONE,
|
||||
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL, "Toggles console screen output");
|
||||
sys_extrasleep = Cvar_Get ("sys_extrasleep", "0", CVAR_NONE, NULL,
|
||||
"Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections.");
|
||||
sys_dead_sleep = Cvar_Get ("sys_dead_sleep", "1", CVAR_NONE,
|
||||
sys_dead_sleep = Cvar_Get ("sys_dead_sleep", "1", CVAR_NONE, NULL,
|
||||
"When set, the server gets NO cpu if no clients are connected"
|
||||
"and there's no other activity. *MIGHT* cause problems with"
|
||||
"some mods.");
|
||||
|
|
|
@ -148,8 +148,8 @@ Sys_Quit (void)
|
|||
void
|
||||
Sys_Init_Cvars (void)
|
||||
{
|
||||
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, "Toggle console output");
|
||||
sys_sleep = Cvar_Get ("sys_sleep", "8", CVAR_NONE,
|
||||
sys_nostdout = Cvar_Get ("sys_nostdout", "0", CVAR_NONE, NULL, "Toggle console output");
|
||||
sys_sleep = Cvar_Get ("sys_sleep", "8", CVAR_NONE, NULL,
|
||||
"Sleep how long in seconds between checking for connections. minimum is 0, maximum is 13");
|
||||
}
|
||||
|
||||
|
|
|
@ -1782,9 +1782,9 @@ SV_UserInit (void)
|
|||
{
|
||||
qsort (ucmds, sizeof (ucmds) / sizeof (ucmds[0]), sizeof (ucmds[0]),
|
||||
ucmds_compare);
|
||||
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, "How quickly a player straightens out after strafing");
|
||||
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, "How much a player's screen tilts when strafing");
|
||||
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, "Toggles the ability of spectators to talk to players");
|
||||
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE,
|
||||
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL, "How quickly a player straightens out after strafing");
|
||||
cl_rollangle = Cvar_Get ("cl_rollangle", "2", CVAR_NONE, NULL, "How much a player's screen tilts when strafing");
|
||||
sv_spectalk = Cvar_Get ("sv_spectalk", "1", CVAR_NONE, NULL, "Toggles the ability of spectators to talk to players");
|
||||
sv_mapcheck = Cvar_Get ("sv_mapcheck", "1", CVAR_NONE, NULL,
|
||||
"Toggle the use of map checksumming to check for players who edit maps to cheat");
|
||||
}
|
||||
|
|
|
@ -332,11 +332,11 @@ void
|
|||
Team_Init_Cvars (void)
|
||||
{
|
||||
cl_deadbodyfilter =
|
||||
Cvar_Get ("cl_deadbodyfilter", "0", CVAR_NONE,
|
||||
Cvar_Get ("cl_deadbodyfilter", "0", CVAR_NONE, NULL,
|
||||
"Hide dead player models");
|
||||
cl_gibfilter = Cvar_Get ("cl_gibfilter", "0", CVAR_NONE, "Hide gibs");
|
||||
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, "Use .loc files to find your present location when you put %l in messages");
|
||||
cl_nofake = Cvar_Get ("cl_nofake", "0", CVAR_NONE, "Unhide fake messages");
|
||||
cl_gibfilter = Cvar_Get ("cl_gibfilter", "0", CVAR_NONE, NULL, "Hide gibs");
|
||||
cl_parsesay = Cvar_Get ("cl_parsesay", "0", CVAR_NONE, NULL, "Use .loc files to find your present location when you put %l in messages");
|
||||
cl_nofake = Cvar_Get ("cl_nofake", "0", CVAR_NONE, NULL, "Unhide fake messages");
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
11
source/vid.c
11
source/vid.c
|
@ -62,8 +62,8 @@ VID_GetWindowSize (int def_w, int def_h)
|
|||
{
|
||||
int pnum;
|
||||
|
||||
vid_width = Cvar_Get ("vid_width", va ("%d", def_w), CVAR_NONE, "screen width");
|
||||
vid_height = Cvar_Get ("vid_height", va ("%d", def_h), CVAR_NONE, "screen height");
|
||||
vid_width = Cvar_Get ("vid_width", va ("%d", def_w), CVAR_NONE, NULL, "screen width");
|
||||
vid_height = Cvar_Get ("vid_height", va ("%d", def_h), CVAR_NONE, NULL, "screen height");
|
||||
|
||||
if ((pnum = COM_CheckParm ("-width"))) {
|
||||
if (pnum >= com_argc - 1)
|
||||
|
@ -137,9 +137,6 @@ void
|
|||
VID_UpdateGamma (cvar_t *vid_gamma)
|
||||
{
|
||||
double gamma = bound (0.1, vid_gamma->value, 9.9);
|
||||
|
||||
if (vid_gamma->flags & CVAR_ROM) // System gamma unavailable
|
||||
return;
|
||||
|
||||
if (vid_gamma_avail && vid_system_gamma->int_val) { // Have system, use it
|
||||
Con_DPrintf ("Setting hardware gamma to %g\n", gamma);
|
||||
|
@ -169,7 +166,7 @@ VID_InitGamma (unsigned char *pal)
|
|||
gamma = bound (0.1, gamma, 9.9);
|
||||
|
||||
vid_gamma = Cvar_Get ("vid_gamma", va ("%f", gamma), CVAR_ARCHIVE,
|
||||
"Gamma correction");
|
||||
VID_UpdateGamma, "Gamma correction");
|
||||
|
||||
VID_UpdateGamma (vid_gamma);
|
||||
VID_BuildGammaTable (vid_gamma->value);
|
||||
}
|
||||
|
|
|
@ -89,10 +89,10 @@ extern int gl_filter_min, gl_filter_max;
|
|||
void
|
||||
GL_Common_Init_Cvars (void)
|
||||
{
|
||||
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, "Use 8-bit shared palettes.");
|
||||
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, "Brightness level");
|
||||
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, "Contrast level");
|
||||
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, "Use multitexture when available");
|
||||
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL, "Use 8-bit shared palettes.");
|
||||
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, NULL, "Brightness level");
|
||||
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, NULL, "Contrast level");
|
||||
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, NULL, "Use multitexture when available");
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -139,12 +139,10 @@ LHFindColor(unsigned char *palette, int first, int last, int r, int g, int b)
|
|||
color[1] = g;
|
||||
color[2] = b;
|
||||
palette += first * 3;
|
||||
for (i = first;i < last;i++)
|
||||
{
|
||||
for (i = first; i < last; i++) {
|
||||
// LordHavoc: distance in color cube from desired color
|
||||
distance = VectorDistance_fast(palette, color);
|
||||
if (distance < bestdistance)
|
||||
{
|
||||
if (distance < bestdistance) {
|
||||
bestdistance = distance;
|
||||
bestcolor = i;
|
||||
}
|
||||
|
@ -182,22 +180,22 @@ VID_SetPalette (unsigned char *palette)
|
|||
|
||||
COM_FOpenFile ("glquake/15to8.pal", &f);
|
||||
if (f) {
|
||||
Qread (f, d_15to8table, 32768);
|
||||
Qread (f, d_15to8table, 1 << 15);
|
||||
Qclose (f);
|
||||
} else {
|
||||
// LordHavoc: cleaned this up
|
||||
Con_Printf("Building 15bit to 8bit color conversion table\n");
|
||||
for (i = 0; i < 32768; i++) {
|
||||
Con_DPrintf("Building 15bit to 8bit color conversion table\n");
|
||||
for (i = 0; i < (1 << 15); i++) {
|
||||
int r, g, b;
|
||||
// split out to 8bit components
|
||||
r = ((i & 0x001F) >> 0) << 3;
|
||||
g = ((i & 0x03E0) >> 5) << 3;
|
||||
b = ((i & 0x7C00) >> 10) << 3;
|
||||
d_15to8table[i] = LHFindColor(palette, 0, 256, r, g, b);
|
||||
d_15to8table[i] = LHFindColor (palette, 0, 256, r, g, b);
|
||||
}
|
||||
snprintf (s, sizeof (s), "%s/glquake/15to8.pal", com_gamedir);
|
||||
COM_CreatePath (s);
|
||||
if ((f = Qopen (s, "wb")) != NULL) {
|
||||
if ((f = Qopen (s, "wb"))) {
|
||||
Qwrite (f, d_15to8table, 32768);
|
||||
Qclose (f);
|
||||
}
|
||||
|
@ -347,9 +345,6 @@ Shared_Init8bitPalette (void)
|
|||
void
|
||||
VID_Init8bitPalette (void)
|
||||
{
|
||||
vid_use8bit =
|
||||
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, "Use 8-bit shared palettes.");
|
||||
|
||||
Con_Printf ("Checking for 8-bit extension: ");
|
||||
if (vid_use8bit->int_val) {
|
||||
#ifdef GL_SHARED_TEXTURE_PALETTE_EXT
|
||||
|
|
|
@ -625,10 +625,10 @@ VID_Init (unsigned char *palette)
|
|||
void
|
||||
VID_Init_Cvars ()
|
||||
{
|
||||
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, "Sets the video mode");
|
||||
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE,
|
||||
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "Sets the video mode");
|
||||
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, NULL,
|
||||
"Redraw entire screen each frame instead of just dirty areas");
|
||||
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE,
|
||||
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0", CVAR_ARCHIVE, NULL,
|
||||
"Wait for vertical retrace before drawing next frame");
|
||||
}
|
||||
|
||||
|
|
|
@ -203,7 +203,6 @@ VID_Init (unsigned char *palette)
|
|||
|
||||
GL_Init ();
|
||||
|
||||
// GL_CheckBrightness (palette);
|
||||
VID_InitGamma (palette);
|
||||
VID_SetPalette (palette);
|
||||
|
||||
|
|
|
@ -2074,21 +2074,21 @@ VID_Init (unsigned char *palette)
|
|||
void
|
||||
VID_Init_Cvars ()
|
||||
{
|
||||
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, "Set the video mode");
|
||||
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, "Toggles the use of page flipping");
|
||||
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_NONE, NULL, "Set the video mode");
|
||||
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE, NULL, "Toggles the use of page flipping");
|
||||
_vid_default_mode_win =
|
||||
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, "Default windowed video mode");
|
||||
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, "Maximum x-axis screen size");
|
||||
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, "Maximum y-axis screen size");
|
||||
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, "Stretch the pixles by a two fold to acheive proper view");
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Have quake grab the mouse from X when you play");
|
||||
Cvar_Get ("_vid_default_mode_win", "3", CVAR_ARCHIVE, NULL, "Default windowed video mode");
|
||||
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE, NULL, "Maximum x-axis screen size");
|
||||
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE, NULL, "Maximum y-axis screen size");
|
||||
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE, NULL, "Stretch the pixles by a two fold to acheive proper view");
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "Have quake grab the mouse from X when you play");
|
||||
vid_fullscreen_mode =
|
||||
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, "Set the full screen video mode.");
|
||||
Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE, NULL, "Set the full screen video mode.");
|
||||
vid_windowed_mode =
|
||||
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, "Set the windowed video mode");
|
||||
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, "If set, won't allow you to task switch while playing");
|
||||
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, "The x-axis location of the window, if windowed");
|
||||
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, "The y-axis location of the window, if windowed");
|
||||
Cvar_Get ("vid_windowed_mode", "0", CVAR_ARCHIVE, NULL, "Set the windowed video mode");
|
||||
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE, NULL, "If set, won't allow you to task switch while playing");
|
||||
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE, NULL, "The x-axis location of the window, if windowed");
|
||||
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE, NULL, "The y-axis location of the window, if windowed");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -195,7 +195,7 @@ void
|
|||
VID_Init_Cvars ()
|
||||
{
|
||||
vid_fullscreen =
|
||||
Cvar_Get ("vid_fullscreen", "0", CVAR_ROM,
|
||||
Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL,
|
||||
"Toggles fullscreen game mode");
|
||||
}
|
||||
|
||||
|
|
|
@ -226,7 +226,7 @@ VID_Init (unsigned char *palette)
|
|||
void
|
||||
VID_Init_Cvars ()
|
||||
{
|
||||
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, "Toggles fullscreen mode");
|
||||
vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ROM, NULL, "Toggles fullscreen mode");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -610,10 +610,10 @@ VID_Init (unsigned char *palette)
|
|||
void
|
||||
VID_Init_Cvars ()
|
||||
{
|
||||
vid_mode = Cvar_Get ("vid_mode", "5", CVAR_NONE, "Sets the video mode");
|
||||
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, "Redraw entire screen each frame instead of just dirty areas");
|
||||
vid_mode = Cvar_Get ("vid_mode", "5", CVAR_NONE, NULL, "Sets the video mode");
|
||||
vid_redrawfull = Cvar_Get ("vid_redrawfull", "0", CVAR_NONE, NULL, "Redraw entire screen each frame instead of just dirty areas");
|
||||
vid_waitforrefresh = Cvar_Get ("vid_waitforrefresh", "0",
|
||||
CVAR_ARCHIVE, "Wait for vertical retrace before drawing next frame");
|
||||
CVAR_ARCHIVE, NULL, "Wait for vertical retrace before drawing next frame");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1384,7 +1384,7 @@ VID_Init8bitPalette (void)
|
|||
GLubyte *oldPalette, *newPalette;
|
||||
|
||||
vid_use8bit =
|
||||
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, "Use 8-bit shared palettes.");
|
||||
Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL, "Use 8-bit shared palettes.");
|
||||
|
||||
if (!vid_use8bit->int_val) return;
|
||||
|
||||
|
@ -1656,7 +1656,7 @@ VID_Init (unsigned char *palette)
|
|||
void
|
||||
VID_Init_Cvars ()
|
||||
{
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Grab the mouse from X while playing quake");
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "Grab the mouse from X while playing quake");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -645,9 +645,9 @@ VID_SetPalette (unsigned char *palette)
|
|||
for (i = 0; i < 256; i++) {
|
||||
colors[i].pixel = i;
|
||||
colors[i].flags = DoRed | DoGreen | DoBlue;
|
||||
colors[i].red = gammatable[palette[i * 3]] * 256;
|
||||
colors[i].green = gammatable[palette[i * 3 + 1]] * 256;
|
||||
colors[i].blue = gammatable[palette[i * 3 + 2]] * 256;
|
||||
colors[i].red = palette[(i * 3)] * 256;
|
||||
colors[i].green = palette[(i * 3) + 1] * 256;
|
||||
colors[i].blue = palette[(i * 3) + 2] * 256;
|
||||
}
|
||||
XStoreColors (x_disp, x_cmap, colors, 256);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue