new sound resampling from nuq. If 16 bit internal samples is too much for your

system, set loadas8bit.
This commit is contained in:
Bill Currie 2000-10-06 15:53:30 +00:00
parent 21787a552f
commit 23f5c58362

View file

@ -1,7 +1,7 @@
/*
snd_mem.c
sound caching
@description@
Copyright (C) 1996-1997 Id Software, Inc.
@ -27,16 +27,17 @@
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
# include "config.h"
#endif
#include <string.h>
#include "sys.h"
#include "sound.h"
#include "qendian.h"
#include "quakefs.h"
#include "console.h"
#include <string.h>
int cache_full_cycle;
byte *S_Alloc (int size);
@ -54,37 +55,83 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
int i;
int sample, samplefrac, fracstep;
sfxcache_t *sc;
short *is, *os;
unsigned char *ib, *ob;
sc = Cache_Check (&sfx->cache);
if (!sc)
return;
is = (short*)data;
os = (short*)sc->data;
ib = data;
ob = sc->data;
stepscale = (float)inrate / shm->speed; // this is usually 0.5, 1, or 2
outcount = sc->length / stepscale;
sc->length = outcount;
if (sc->loopstart != -1)
sc->loopstart = sc->loopstart / stepscale;
sc->speed = shm->speed;
if (loadas8bit->value)
if (loadas8bit->int_val)
sc->width = 1;
else
sc->width = inwidth;
sc->width = 2;
sc->stereo = 0;
// resample / decimate to the current source rate
if (stepscale == 1 && inwidth == 1 && sc->width == 1)
{
// fast special case
for (i=0 ; i<outcount ; i++)
((signed char *)sc->data)[i]
= (int)( (unsigned char)(data[i]) - 128);
if (stepscale == 1) {
if (inwidth == 1 && sc->width == 1) {
for (i=0 ; i<outcount ; i++) {
*ob++ = *ib++ - 128;
}
else
{
} else if (inwidth == 1 && sc->width == 2) {
for (i=0 ; i<outcount ; i++) {
*os++ = (*ib++ - 128) << 8;
}
} else if (inwidth == 2 && sc->width == 1) {
for (i=0 ; i<outcount ; i++) {
*ob++ = LittleShort (*is++) >> 8;
}
} else if (inwidth == 2 && sc->width == 2) {
for (i=0 ; i<outcount ; i++) {
*os++ = LittleShort (*is++);
}
}
} else {
// general case
if (stepscale < 1) {
int points = 1/stepscale;
int j;
for (i = 0; i < sc->length; i++) {
int s1, s2;
if (inwidth == 2) {
s2 = s1 = LittleShort (is[0]);
if (i < sc->length - 1)
s2 = LittleShort (is[1]);
is++;
} else {
s2 = s1 = (ib[0] - 128) << 8;
if (i < sc->length - 1)
s2 = (ib[1] - 128) << 8;
ib++;
}
for (j = 0; j < points; j++) {
sample = s1 + (s2 - s1) * ((float)j) / points;
if (sc->width == 2) {
os[j] = sample;
} else {
ob[j] = sample >> 8;
}
}
if (sc->width == 2) {
os += points;
} else {
ob += points;
}
}
} else {
samplefrac = 0;
fracstep = stepscale*256;
for (i=0 ; i<outcount ; i++)
@ -103,6 +150,11 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
}
}
sc->length = outcount;
if (sc->loopstart != -1)
sc->loopstart = sc->loopstart / stepscale;
}
//=============================================================================
/*
@ -150,7 +202,11 @@ sfxcache_t *S_LoadSound (sfx_t *s)
stepscale = (float)info.rate / shm->speed;
len = info.samples / stepscale;
len = len * info.width * info.channels;
if (loadas8bit->int_val) {
len = len * info.channels;
} else {
len = len * 2 * info.channels;
}
sc = Cache_Alloc ( &s->cache, len + sizeof(sfxcache_t), s->name);
if (!sc)
@ -240,7 +296,6 @@ void FindChunk(char *name)
}
#if 0
void DumpChunks(void)
{
char str[5];
@ -256,7 +311,6 @@ void DumpChunks(void)
data_p += (iff_chunk_len + 1) & ~1;
} while (data_p < iff_end);
}
#endif
/*
============